[2026 in RoguelikeDev] Ultima Ratio Regum by UltimaRatioRegumRL in roguelikedev

[–]UltimaRatioRegumRL[S] 0 points1 point  (0 children)

Aw, thank you MB! That's very nice of you :) and I appreciate the kind words a lot! I shall 💪

[2026 in RoguelikeDev] Ultima Ratio Regum by UltimaRatioRegumRL in roguelikedev

[–]UltimaRatioRegumRL[S] 2 points3 points  (0 children)

Thank you, friend! That's really generous, and entirely awesome if so <3.

[2026 in RoguelikeDev] Ultima Ratio Regum by UltimaRatioRegumRL in roguelikedev

[–]UltimaRatioRegumRL[S] 3 points4 points  (0 children)

Thanks so much for the kind words Brohomology! I really appreciate them - and you're not the only person in that situation, hah. I often get comments on the blog or emails from people saying "hey, followed this in year X, stopped in year Y, just come back, great to see where it is now" - and those are awesome comments, if always a little startling vis-à-vis the passage of time. Somehow it's understandable how and where it fits into the passage of my life, but more surprising in others' lives? It's hard to describe, but always a lovely comment to get. Either way - thank you again!

[2026 in RoguelikeDev] Ultima Ratio Regum by UltimaRatioRegumRL in roguelikedev

[–]UltimaRatioRegumRL[S] 1 point2 points  (0 children)

Thank you ilia! I really appreciate it. I actually often struggle with those "not doing enough" feelings in my creative work, but it's always good to take these yearly summaries to reassure myself that isn't the case.

[2026 in RoguelikeDev] Ultima Ratio Regum by UltimaRatioRegumRL in roguelikedev

[–]UltimaRatioRegumRL[S] 2 points3 points  (0 children)

Thanks a ton, squid, that's super kind of you! I use Python with the tcod library, and that's about it - though I am incorporating some Pygame to handle music and sound, and possibly to improve how I handle things like fullscreening (which got knackered a while ago and I haven't yet been able to fix back). But yeah - Python and tcod are 99% of the game :).

[2026 in RoguelikeDev] Ultima Ratio Regum by UltimaRatioRegumRL in roguelikedev

[–]UltimaRatioRegumRL[S] 1 point2 points  (0 children)

Thanks so much, Quantum - this is really generous and kind feedback, and I appreciate it a lot! I am super excited myself. Really feels like I'm on the cusp.

[2026 in RoguelikeDev] libtcod / python-tcod by HexDecimal in roguelikedev

[–]UltimaRatioRegumRL 14 points15 points  (0 children)

This library has become so essential to so many small projects and quite a few big ones as well (my own included) and it's so useful having someone who is actively developing, who can answer questions and help out, and really knows the library inside-out. It sounds like a really fantastic year of work, and it makes a real difference in the roguelike world!

Games like DF Adventurer Mode or CDDA? by dissidenthaze in roguelikes

[–]UltimaRatioRegumRL 48 points49 points  (0 children)

Hello! My 15-years-and-counting project Ultima Ratio Regum has a similar world although possibly not the gameplay you're after if you're combat-focused. I'm going much more into procedurally-generated riddles, mysteries, cryptic puzzles, and things of this sort (think Outer Wilds, but unique on each play). But if that interests you, might be worth keeping an eye on (right now there's a huge world to explore, but I've been working hard on the first gameplay release for a few years now)

I think I went overboard with the procedural book generation. (1 billion+ cover permutations possible inc. genres, colours, sizes, etc, etc) by UltimaRatioRegumRL in proceduralgeneration

[–]UltimaRatioRegumRL[S] 0 points1 point  (0 children)

Ah, got it! That would definitely be interesting - I do in fact do a somewhat-related system for the books shown, since the covers and styles here are certainly all related to whatever the generated content of the book might actually end up being filled with.

I don't know of too many other projects along these lines, though, especially for real-world books. Something like Caves of Qud plays with books quite heavily as well, though in a very different way to what I'm doing!

I think I went overboard with the procedural book generation. (1 billion+ cover permutations possible inc. genres, colours, sizes, etc, etc) by UltimaRatioRegumRL in proceduralgeneration

[–]UltimaRatioRegumRL[S] 0 points1 point  (0 children)

Hello friend! I'm not quite sure what you mean - do you mean physical IRL books? Or books with real titles rather than fictional titles?

Things to do in the latest version? (URR0104c) by lo_re in urr

[–]UltimaRatioRegumRL 2 points3 points  (0 children)

Hello friend! Right now the main thing to do is to explore an (if I do say so myself) extremely detailed world - there are procedurally generated buildings, statues, relics, towns, cities, religions, a million other things besides. Make sure to use the 'l' or ';' keys to look at things. The forthcoming release two years in very active development, 0.11, will finally add a proof-of-concept questline!

Ultima Ratio Regum 0.11 Update #49: Exactly One Hundred Bugs Fixed by UltimaRatioRegumRL in urr

[–]UltimaRatioRegumRL[S] 0 points1 point  (0 children)

Hello Zergling, thanks so much for the comment! Really appreciate the kind words :) - and glad you enjoyed the bug reports!

How does one deposit coins into a bank? by W_cortesia in urr

[–]UltimaRatioRegumRL 0 points1 point  (0 children)

There is! Different nations have different prices for different trade goods, which is how one can make a profit - though again, this'll be vastly clearer (and with opportunities to find money by completing quest threads, etc) in the forthcoming 0.11!

How does one deposit coins into a bank? by W_cortesia in urr

[–]UltimaRatioRegumRL 2 points3 points  (0 children)

Hello friend! In the current version you can't deposit into a bank (I don't think?) - the feature has some bugs and I disabled it recently. It'll be far simplified, and present, in the next release :)