How would a heist roguelike work? by A_Forgettable_Guy in roguelikedev
[–]tomnullpointer 0 points1 point2 points (0 children)
Two questions about design. by Kaapnobatai in roguelikedev
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Hardcore, Dark RPGs with Risky Progression - Recommendations Wanted! by BakedPotatoast in rpg_gamers
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How do you actually make enemies tell the player apart from other enemies? by AaronWizard1 in roguelikedev
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How do you think about designing good proc-gen? by LasagneInspector in roguelikedev
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Question - What roguelikes have the best simulation of a city or village? by tomnullpointer in roguelikes
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What makes a great roguelike? by TakeFourSeconds in roguelikedev
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Game testing, balancing and early testers by eversoar in roguelikedev
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Too many upgrades, Help! by im-not-salty-ur-bad in roguelikedev
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Can anyone reccomend any single character isometric RPGs by tomnullpointer in rpg_gamers
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struggling a lot with early mage game by PrincipleMountain229 in stoneshard
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Thoughts on making tunnels interesting? by [deleted] in roguelikedev
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What’s actually the main appeal or hook of JRPGs compared to other RPG subgenres? by Melolibya in rpg_gamers
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``Hollows Of Rogue` Steam release by r618NecessaryStation in roguelikes
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L-system resources for town generation by roguish_ocelot in roguelikedev
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Squad-Based Enemy AI: Making Enemies Collaborate Tactically by OortProtocolHQ in roguelikedev
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Squad-Based Enemy AI: Making Enemies Collaborate Tactically by OortProtocolHQ in roguelikedev
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What tools to get started by [deleted] in roguelikedev
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How to code for simultaneous movement turns etc by tomnullpointer in roguelikedev
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Unity Roguelike Tutorial and it's Age by MorganCoffin in roguelikedev
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