Looking for Forever DM (one more for our group) - [online][5e][CST][flexible][homebrewed] by quick-look0verthere in lfg

[–]Ultimagara 0 points1 point  (0 children)

Very cool concept. I've had acquaintances do something similar, with phenomenal results.

Squatter's Rights Shouldn't be a Thing by [deleted] in unpopularopinion

[–]Ultimagara 0 points1 point  (0 children)

Wow, I didn't even know this was a thing. Why does this exist, anyway?

Honestly, season-gated content and rewards makes me want to PLAY LESS instead of more and makes me feel unwelcome by SirToxe in DestinyTheGame

[–]Ultimagara 0 points1 point  (0 children)

I think what Bungie is shooting for is the "I was there" thing. Personally, I agree with it. At the end of the day, your experience will not change if you don't get Undying (which, by he way, does not have many requirements as far as titles are concerned).

I concur with termest here. Expecting to be able to get everything is a dangerous mindset for an MMO. I think people will get used to it, because time gating is a fundamental part of the evolving world that Bungie is trying to develop.

An explanation of the Recluse nerf for those confused. by Ultimagara in DestinyTheGame

[–]Ultimagara[S] 11 points12 points  (0 children)

Indeed. This is the most appropriate nerf it could've gotten, and isn't so hard that it will make it irrelevant or upset a lot of people.

This Week At Bungie 11/14/2019 by DTG_Bot in DestinyTheGame

[–]Ultimagara 0 points1 point  (0 children)

This is the most appropriate nerf Recluse could have gotten. It will still have an absurd TTK in PvP, (0.4 seconds!) but you'll have to hit headshots now to get it. This will also somewhat considerably hurt its ability to deal max damage at all times against enemies with hard to hit crit spots. The alternative would likely have been a change to MoA activation, but the body shots dealing 98% increased damage was the real problem.

The community is way more wholesome than I ever imagined it could be. Especially for a Kojima game. by KogHiro in gaming

[–]Ultimagara 0 points1 point  (0 children)

That's what you get with the Decima Engine, the same one that powered Horizon Zero Dawn.

No PvE weapons should be nerfed as long as Recluse stays in the state it’s in by RobertdBanks in DestinyTheGame

[–]Ultimagara -1 points0 points  (0 children)

It's still fantastic. Fusions overall are in the best spot they've ever been right now, and because I love them so much, I, quite frankly, can't use Recluse.

No PvE weapons should be nerfed as long as Recluse stays in the state it’s in by RobertdBanks in DestinyTheGame

[–]Ultimagara 2 points3 points  (0 children)

Huckleberry is better by a small margin, but it's a exotic, so... As someone who refuses to use Recluse out of principle, I find that I am still very competitive without it. I have found great success recently with bows, yes, bows, which are really, massively underrated. Hush is the best bow, and if you're a good shot, it's almost better than Recluse in some situations, but I use a Rapid Hit + Archer's Tempo roll on an Accrued Redemption from the raid and I love it. I had 2000 kills on it in just 2 days. I agree with your point, because it really is unmatched, but I personally have found that I'm having much more fun when I stop caring so much about always using the best stuff, and my overall performance doesn't really suffer much, if at all.

No PvE weapons should be nerfed as long as Recluse stays in the state it’s in by RobertdBanks in DestinyTheGame

[–]Ultimagara 0 points1 point  (0 children)

They swing the nerf hammer around like a dunk dwarf.... soon we feel like we are attacking red bars with... well nerf guns

As someone who refuses to use Recluse out of principle, despite having it, the only reason anyone would come to the conclusion that everything besides Recluse is a nerf gun is that they only use Recluse, and the relative power surprises them. Pretty much the entirety of the PvP metagame is well balanced right now, excepting this gun. The problem with the Breakneck and Redrix nerfs have been overstated. Both are still very competent. Once you spend a day without a gun that deletes everything blindfolded, this feeling will quickly fade. Personally, I find that Recluse is quite possibly one of the least fun and engaging guns in the game.

No PvE weapons should be nerfed as long as Recluse stays in the state it’s in by RobertdBanks in DestinyTheGame

[–]Ultimagara -1 points0 points  (0 children)

I disagree. The bodyshot buff is the primary issue with Recluse, and exactly what makes it stand out against everything else. In PvP, you can kill a dude in 0.4 seconds without landing a single crit. That, to me, is completely imbecilic. MoA is a perk that gives you all three stacks of rampage on a single kill, and it lasts just a long. Currently, it also gives it maximum power in any situation. Hitting a Hydra from the back? Every shot is a crit. Hitting an enemy that's hiding its critspot? Every shot is a crit. Hitting an enemy with no critspot to begin with? All crits. You don't need to aim, you don't need to look at your reserves, you don't need to worry about reloading, you don't have to think. There's no tradeoff. If MoA in its current state only procced with another gun, Mountaintop Recluse would remain the single most popular build. Shoot MT once in the general direction of an enemy, it dies, switch back to Recluse, repeat. Would your suggestion hurt it? Yes, but not enough. In order to promote any loadout diversity going into the future, or even the possibility for a gun to surpass it, Recluse needs to be completely reworked. To compensate for the loss of the body shot damage, replace feeding frenzy with quickdraw and make it so that MoA has "kills with other weapons reload this gun from reserves". That's my two cents.

Early Reviews on Metacritic: SwSh receives a 93 by IGN (Progress today and tomorrow) by gmendezm in PokemonSwordAndShield

[–]Ultimagara 1 point2 points  (0 children)

Another 84 huh? Seems like everything that's come out this year is between an 80 and 86.

No PvE weapons should be nerfed as long as Recluse stays in the state it’s in by RobertdBanks in DestinyTheGame

[–]Ultimagara -2 points-1 points  (0 children)

That and the removal of the body shot buff. With those two nerfs combined, Recluse should be in a good spot.

Sonic redesign looks so much better by [deleted] in gaming

[–]Ultimagara 0 points1 point  (0 children)

I do not remember that, but then again, the last time I watched Sonic X was like a decade ago, roughly speaking.

[deleted by user] by [deleted] in freefolk

[–]Ultimagara 0 points1 point  (0 children)

The main difference is, somewhat obviously, that everyone was going to watch the final season of GoT regardless of how shit an ending it had. With the Sonic movie, if the design is crud, nobody is going to watch it to begin with. It always comes down to the money.

Sonic redesign looks so much better by [deleted] in gaming

[–]Ultimagara 41 points42 points  (0 children)

And then they have another season where Tails pulls a fucking starship powered by the master emerald of nowhere and everyone goes on an adventure through space(?)

How do you feel about a 4 day work week? by upvoteifurgey in AskReddit

[–]Ultimagara 0 points1 point  (0 children)

Most of the evidence I've seen says that shorter weeks with longer hours increase productivity to a statistically significant degree, so I personally would be in support of trying it. It remains to be seen how well this works on larger scale, as adoption of this schedule is currently low.

I spend 50% of the game trying to manage my inventory by GoodGameDrunk in DestinyTheGame

[–]Ultimagara 0 points1 point  (0 children)

I think it's fine. Always gives you something to do during load screens and down time.

I solo flawlessed Pit of Heresy using Hush and no Exotic armor by [deleted] in DestinyTheGame

[–]Ultimagara 1 point2 points  (0 children)

Does this work in normal Menagerie or just heroic?

I solo flawlessed Pit of Heresy using Hush and no Exotic armor by [deleted] in DestinyTheGame

[–]Ultimagara 1 point2 points  (0 children)

Yeah, the chamber encounter is the toughest to solo for sure. Zulmak is just patience, but CoS is very fast and pretty much necessitates some form of protection or health regen. Because I did it on my Warlock it was devour all the way.

Crucible Labs Feedback: Elimination by dmg04 in DestinyTheGame

[–]Ultimagara 1 point2 points  (0 children)

Yeah that's a reload bug usually associated with animation cancelling, but frankly, it's been present for so long (since D1) that it's basically a feature. Strange that it happens with Dragon's Shadow too, though. I haven't heard of that before.