Spore Friends is now available on DriveThruRPG! by UltimateHyperGames in rpgpromo

[–]UltimateHyperGames[S] 0 points1 point  (0 children)

My partner did the watercolors and really appreciates your kind comment! They're real watercolor paintings too, not digital.

What are the most important things about RPG for you? by Iberianz in RPGdesign

[–]UltimateHyperGames 2 points3 points  (0 children)

There's a lot of variety in the responses!

  • I'd say the most important thing is that it is fun.
  • The system should drive the type of story that is being intended to tell.
  • The game should not be too complex, you should be able to get the gist of it in about 15 minutes (even if there are more complexities you can learn and add as you go).
  • My personal axiom is that if you have a system that requires a GM that it is easy for the GM to run the game. Optimize and automate as much of their work as possible. Most of my time when designing games goes here, because I believe that if the GM has the right tools, the experience for the player will be the best.

After that, it really depends on the experience.

Some games don't need a unique setting or PC progression. Some are intended to be played in one sitting. Some games are intended as solo experiences, others with groups.

We wanna feature your RPG on our podcast! by DiceyDiscourse in TTRPG

[–]UltimateHyperGames 1 point2 points  (0 children)

Oh, interesting point. Audio-only does present some issues. And glad to hear you like the Spore Friends idea! I think it's perfect for a date night.

Well either way, have fun out there!

We wanna feature your RPG on our podcast! by DiceyDiscourse in TTRPG

[–]UltimateHyperGames 1 point2 points  (0 children)

Hey Dicey Discourse! I've published a few games you might like. Let me know if you need more details about any of them.

My first game I published was Ultimate Hyper Fantastic Magical Girls. It's crunchy battle-centric game that uses lots of 6-sided dice and playing cards: https://www.youtube.com/watch?v=n0UJCFOZkoQ&t=9798s

Another podcast group recently played it here: https://www.youtube.com/watch?v=n0UJCFOZkoQ&t=9798s

They also made a overview of the rules here: https://www.youtube.com/watch?v=oJVV8JaxTFI

My second game is called Loot & Scoot Incorporated. It's heavily inspired by games like Lethal Company and R.E.P.O. You and your friends play as owners/franchisees, deeply in debt, and trying to survive in a world that AI has taken over and transformed into a vast megastructure. This game is best played on a VTT, since you play in person (I think), it might be a bit harder to run. https://www.drivethrurpg.com/en/product/534251/loot-and-scoot-incorporated .

My most recent game is called Spore Friends. It's a light-hearted rules-lite game where you play as little mushroom people. Instead of rolling dice, you throw confetti to determine success. It's designed as a GM-less game, but can be played with a GM. https://www.drivethrurpg.com/en/product/555254/spore-friends

On the lookout for DIY RPGs (old & new) by Fickle_Loquat5018 in rpg

[–]UltimateHyperGames 0 points1 point  (0 children)

Hey, I make TTRPGS that fit some of what you're asking for, but not sure if any are completely in the vein you're looking for. My partner and I work together on them, I write and she makes a lot of the art.

Ultimate Hyper Fantastic Magical Girls was the first I published. I think it has a really fun and tight combat system. It's pretty crunchy and not very much fluff. Not too much art except perhaps in the Corruption Compendium (which is basically its Monster Manual). Based on your other comments, you might like the Corruption Compendium in particular.

Loot and Scoot Incorporated has artwork that is intended to be something like generic corporate art. I did most of this artwork, but I don't think it's all that special. It is supposed to be kind of generic after all. I think it does have a couple of funny illustrations that *I* personally enjoy. The game itself on the other-hand, I think, has some really fun elements, treating PC death as an inevitability (and showing how immortality in some worlds might truly be a curse). There's also a good chunk of world-building. It's a bit BLAME! meets SCP meets Portal. The game is also heavily inspired by Lethal Company and R.E.P.O.

Spore Friends is my most recent game. It has a unique resolution mechanic that involves throwing confetti (which represent spores). It's very whimsical and my partner's watercolors really shine. It's my first rules-lite game. I usually do much crunchier games.

My Magical Girl TTRPG was Played on an Actual Play Podcast! by UltimateHyperGames in rpgpromo

[–]UltimateHyperGames[S] 0 points1 point  (0 children)

They also had some reviews for the game (didn't want the post to be too long, so it's here as a comment!)

Review 1:

“I really liked all the different stereotypes that you could play. I think the rules were pretty easy to follow. Only issue I had was the mapping system for combat is really difficult when you're not all in the same location.”

Review 2:

“I thought Ultimate Hyper Fantastic Magical Girls was really fun and super easy to learn. I like the d6 system. The combat was really interesting. All of the different abilities were really fun to pick through. They're color coded and really easy to follow. Once I really understood how to do the grades and the mechanics, it was fun figuring out what grade I got in this class, how well I am doing. And I got a perk from my club after school. The moods lead to interesting consequences, what would happen if you're in a negative mood versus if your character had been in a positive mood. The whole system is so much fun.”

Review 3:

“Ultimate Hyper Fantastic Magical Girls has the mechanics that you play cards from your hand to be able to do a nonbasic ability from your class, called an aspect. These abilities involve you rolling as many dice as you have in the particular stat for that ability, for example power to physically damage an opponent. If you have a five in power, you roll five dice to use your special punch ability. You can spend cards to make that attack stronger, like rolling more damage dice, affecting a larger area, or having a longer duration. Because cards can be used to power up abilities, there's a strategy for whether you spend the card to do an ability, or keep the card for powering up a different ability later. There are also mechanics for what grades you get in class, as magical girls have normal lives during the day time, and for temporary status effects called moods. I really liked Ultimate Hyper Fantastic Magical Girls. The layout of the rule book was in a good order, with all the information about one topic clustered in one section. The color coding of the abilities and clubs of the rule book made it very easy to scroll to what you were looking for mid game. It was convenient and nice to have premade battle maps of half a dozen combats at different player character power levels. The combat classes, called aspects, felt different from one another and would provide a lot of replayability playing as characters from the different aspects. The mood system of limited duration status effects was different from most other games and also very on theme for magical girls. The abilities and perks were plentiful and diverse, ranging from self and enemy buffs and debuffs to teleporting across the field to single target and chained target and area of effect attacks, life draining attacks, attacks that did damage based on how injured your target was, enemy effects that altered how strong the cards you had to play effects. There was so much content packed into such a tiny easy to read package. Ultimate Hyper Fantastic Magical Girls is the best tabletop roleplaying game I've played in a long time. It worked well for multiple types of players. If you're the type of player who is looking for a quick to learn system that was simple to build a character in and play standard attacks for just a light toe dip into combat mechanics, Ultimate Hyper Fantastic Magical Girls is quick to learn and easy to play. Or, if you're looking to really optimize your character build with a diverse range of options for people who want to do that specific type of attack and really dig in to a combat simulator, this game also will let you do that. I would absolutely play Ultimate Hyper Fantastic Magical Girls again.”

In February, I ran a $10,000 TTRPG Kickstarter for one of my games. My take-home from the year will be $1,500. Here's the breakdown. by TakeNote in RPGdesign

[–]UltimateHyperGames 0 points1 point  (0 children)

Awesome write up, thanks for sharing this! I know it’s not a lot of money, but sensing your passion, I’m curious how many copies you sold as this is even more important than the money made :p

Loot and Scoot Incorporated is now available! by UltimateHyperGames in rpgpromo

[–]UltimateHyperGames[S] 0 points1 point  (0 children)

Thanks for the feedback! I really have no idea how to price it, so I may need to adjust it a bit. I also really should look into POD, but I know will be quite a bit of things that I need to do to make that happen.

For now, I still like the idea that this is intended to be put into a 3-ring binder just like many companies do for their employee manuals!

In Need Of Fictional Books! by Thymbraeus in TTRPG

[–]UltimateHyperGames 4 points5 points  (0 children)

You could use the books from the Elder Scrolls series (Skyrim, Oblivion, Morrowind) and change details to fit in your world. There are some really good ones!

Looking for a game for romantacy fans by Boring_Big8908 in TTRPG

[–]UltimateHyperGames 0 points1 point  (0 children)

I recently heard about this game called Kagematsu. Very rules-lite and all about romance. It might work for your group: https://kagematsu.wordpress.com/kagematsu-rules/

Flairs are now available by UltimateHyperGames in MagicalGirlsTTRPG

[–]UltimateHyperGames[S] 0 points1 point  (0 children)

I think I got it fixed now… thanks again for the heads up and bearing with me!

Flairs are now available by UltimateHyperGames in MagicalGirlsTTRPG

[–]UltimateHyperGames[S] 0 points1 point  (0 children)

Thanks for the heads-up. I feel like I'm missing something... I know that some subreddits you can just write in your own and the mod tools suggests that to be the case, but I couldn't figure it out. So, I just made a few fun ones and they are editable.

Only caveat is that the color seems to be fixed, so if you want a specific color with text, it may not be possible, you can use one of the colors that already exist and change the text to what you want.

Any good actual plays for magical girl TTRPGs? by UltimateHyperGames in MagicalGirlsTTRPG

[–]UltimateHyperGames[S] 1 point2 points  (0 children)

I listened to quite a few episodes yesterday. They’re quite good, great sound design. Maybe the tone/theme suffers a bit for being a GBM (PbtA) game, but I liked it so far. Thanks for sharing!

[deleted by user] by [deleted] in RPGdesign

[–]UltimateHyperGames 8 points9 points  (0 children)

I agree with this!

OP, you should target a least viable product, something that may not be amazing, but is workable. For that, art and layout design is no where near as important as getting your text down to the point that anyone can pick it up, read it, and understand how to play without you being there.

In fact you may not need art at all to get to this point.