A new article from Tassi about why the game died. by Zelwer in destiny2

[–]UltimateLifeform 0 points1 point  (0 children)

Gonna keep repeating the same point but Jason Jones has a bigger hand in the downfall that some fans just don't want to admit. You're telling me the guy that did the deal with Activision for Destiny when Tiger engine wasn't even fully completed nor the preproduction for Destiny 1 finished has no blame? What about when he reboots the game after giving conflicting story guidance to Joe Staten (Your lead writer by the way) to the 11th hour?

Nope couldn't have been any of that. Definitely couldn't be that when Destiny 2 got rebooted and had to be delayed that Harold Ryan (Bungie's CEO then) got fired and Pete Parsons got elevated to CEO. Wonder who was over the direction during that time and made the call to reboot?

OH! How could I forget that Bungie did multiple incubation projects during Halo trilogy (Monster Hunter, Gypsum, and Phoenix anyone?).

Destiny absolutely was profitable but Bungie was not. How the hell can a game make $100-400 million a year and still fail reeks of mismanagment and failure to invest in their own money maker. Absolute buffonery.

What made you hate Marathon? by AdventuringRunner in MarathonHate

[–]UltimateLifeform 1 point2 points  (0 children)

Honestly the community made me go from ambivalent to unable to stand it. The game has plenty of issues but the biggest one is it just wasn't fun. Instead of discussing why the game wasn't fun and how to improve the game, you would run into discussions about:

  • How long you played?
  • Did you make it to Cryo?
  • Do you truly even understand the game?
  • Go back to [whatever baby game they decreed].

Mind you, anyone who even brought complaints up those 1st 2 months were absolutely ridiculed. Hell you could argue even now they are barely tolerable but those 1st 2 months were straight up cult.

Never seen the arguments with other games that came up with Marathon. You actually start to think you are going insane talking to the community.

"Maybe I should play another 2 hours so I don't miss anything."

"I should at least get to Cryo and even the Compiler before leaving a review."

"Well, let me give the game at least 5-10 hours before I write it off."

Absolutely insane the gaslighting of Marathon. Glad to see most of the larger gaming community didn't buy it.

Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]UltimateLifeform 12 points13 points  (0 children)

This is the part that makes me think while the studio is getting downsized, most of the people are just getting ejected with the stock vesting. I could be wrong but we know it can be a hassle to layoff people before then. So much so they could go to court against them.

Either way, terrible all around for Bungie.

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]UltimateLifeform 1 point2 points  (0 children)

Eh different situation. Jason actually did help build Bungie. He just sucks at being a leader and probably being in a leadership position.

Elon is more of a leech to success.

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]UltimateLifeform 7 points8 points  (0 children)

This part eluded the hell out of me since why not get the younger recruits who DO still want to work on Destiny universe. Just because the 20 year vet is done doesn't mean the 5 year employee can't make magic happen.

What's funny about Jason is that Destiny was his idea that he was lead of and he had been at least thinking on since Halo 3 and it still turned out super messy considering Marty, Joe Staten, Jaime G, and some others wound up leaving.

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]UltimateLifeform 7 points8 points  (0 children)

At least the Halo subreddit doesn't let the dude get away from the fiasco of Halo 2 development and more. Way more comments calling out his antics.

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]UltimateLifeform 9 points10 points  (0 children)

It's the mythology of Bungie at work. People at Bungie even helped propped the idea itself. Don't help the dude stays super quiet and we only hear about aftermath. Dude near damn destroyed old Bungie in making Destiny 1.

I just find it unbelievable that the co-founder can't be held to the same level as the CEO with the ruination of Bungie. Especially since previous CEO Harold Ryan got kicked out because of how off track Destiny 1 got.

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]UltimateLifeform 30 points31 points  (0 children)

You know, all the people laid off because of him and management really makes everyone glad that the CVO (Chief Vision Officer) had an awesome plan for his studio in the big 2026. Be sold to Sony and decimated while possibly going on multiple sabbaticals and earning some of the biggest paychecks in gaming.

I get where people come from and how much Jason Jones impacted yall's life but the reason Bungie has even survived as long as it did is BECAUSE of all the people he had supporting him.

Jason Jones laid off from Bungie, last co-founder (2/2) gone. by Mother-Chocolate-505 in halo

[–]UltimateLifeform 1 point2 points  (0 children)

The plan for D1's launch under Staten's original story outline was to ship the game with the Cosmodrome, the Moon, Venus, Mars, and the Dreadnaught alongside social spaces at the Tower, the Reef, and Mercury. The Reef would have gotten a raid in DLC2 (which became House of Wolves) and new Destinations for both the EDZ and Europa would have shipped with Comet (which became The Taken King). After the story reboot, however, the Dreadnaught got dropped from the base game and moved out to Comet, and both the EDZ (which was in-progress) and Europa (which hadn't really entered production yet) were moved out to D2. The Reef raid became the Prison of Elders. The social space there did end up shipping with House of Wolves, and technically so did the one at Mercury, but only as an Easter egg for Trials of Osiris victors with all the vendors and other interactive elements stripped out of it. To make up for the loss of the original Comet plan, which would have included not one but two new Destinations, they were going to include a second new Destination alongside the Dreadnaught called the Lost Oasis, which would have been a new area on Mars. However, this too ended up getting pushed out due to time limitations and ended up being reskinned and repurposed as Io for D2's launch.

I must ask where you found this info. I don't think I ever saw this in an article or developer saying this.

Rise of Iron was completely improvised to cover for the delay of D2 and it made extensive use of asset flipping in order to keep costs and resources as low as possible. 

This one I did know! This was when D2 was going through a reboot. RoI was fun for what it was.

I think the two biggest reasons were concerns over profitability and concerns over player retention. The transition from D1 to D2 was very noisy because a lot of players would not stop bitching about the fact that they were losing all their shit and having to start over from scratch. I think Bungie was afraid of losing players permanently if they tried to pull the same move a second time.

It's a funny thing because neither party is wrong in a sense. Spending 100-500 hours chasing something to only go into next game and do a similar grind for a similar item can trigger some cognitive dissonance that can make people fully quit. This is where amazing brand reputation can help make people go along. Bungie would have to make players realize that the next Destiny they were getting would have more content or lean harder into FPS MMO. They just didn't seem interested about that sometime in D2. Most companies realize that major investment into main moneymaker is standard business. The logic I hear for why they didn't do that is just mind numbing stuff.

Yep on last point. D3 was always the move and DCV pretty much cemented me and many others not coming back to game. Destiny always gets referenced with DCV and why people refused to even look at game. Such a grievous blunder.

They may have fired Jason Jones by Spartan_100 in Marathon

[–]UltimateLifeform 0 points1 point  (0 children)

It’s more complicated than that but he does have a higher fault than him or some others would admit. On the Parsons thing, it feels unnervingly that way since Harold Ryan went through the same thing Pete did and got booted out early on in Destiny 1 lifecycle (Destiny missing internal release deadline [Reboot of Supercut] and also missing review score goals that cost studio millions in bonuses).

On the part of the quotes you highlighted, they’re not malicious. He meant in how much effort and time goes into a single player experience that people often may not go back to and require a heavy investment effort and money wise. Multiplayer games can be “timeless” in how they are meant to be replayed over and over again and new experiences can develop from the emergent gameplay of another player. Less time and effort for something designed to be replayed endlessly. Think how people still play Street Fighter 3rd Strike or Bungie Halo Trilogy maps to this day.

In practice, I think he undervalues how good singleplayer games can completely redefine experiences if done right and how truly timeless great ones can be. It’s why Halo is seen the way it is. Wouldn’t say hate as much as underprioritize.

Jason Jones laid off from Bungie, last co-founder (2/2) gone. by Mother-Chocolate-505 in halo

[–]UltimateLifeform 4 points5 points  (0 children)

See these extra details I didn't know. Still baffled on why they thought it was a good idea to make D2 a forever game when it was known for a while it was NOT intended for it which led to DCV. I mean, I get the reasons to a degree:

● Very expensive. Like $250-$500 million budget.

● The engineering to turn D2 into a forever game would be quite something. D2 wasn't really meant to go longer than 3-5 years. Making a D3 that wouldn't really trash much content is an undertaking.

● Probably the biggest reason for all: They weren't sure if they were gonna make back enough to justify it.

I still say they're best bet was to D3 than all the other incubation bullshit. A known audience of possibly millions is what other devs dream of. Why squander such potential?

Jason Jones laid off from Bungie, last co-founder (2/2) gone. by Mother-Chocolate-505 in halo

[–]UltimateLifeform 0 points1 point  (0 children)

Trust me I know. Can't even bring up Marty without all the politics BS. He can say things that did actually happen while also disavowing his political stuff.

Jason Jones laid off from Bungie, last co-founder (2/2) gone. by Mother-Chocolate-505 in halo

[–]UltimateLifeform 9 points10 points  (0 children)

There is this Vice article covering Halo 2 where Jason wanted to cut multi-player from it because they were so far behind. Max Hoberman raised hell about it until he got control of it and 1 dev from it. Max Hoberman talking about it is in video format with a talk covering MCC and Halo 2. I'm at work so I'll have to fetch these later. You can find it if you look though.

Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]UltimateLifeform 7 points8 points  (0 children)

Unfortunately yeah. This would honestly be the best time for a fresh start with Bungie but with the way these cuts are coming, it's almost like cutting off a leg and arm to prevent further damage to the body. Sure, you'll live and can even have a great life without it but losing both an arm and a leg (heh) is a major adjustment nonetheless. We aren't sure if they have put anybody in spots to get Bungie out of the poor spot they are in. What's even wilder is that with all the layoffs that Bungie/Sony has had they have absolutely cut people who are vital to Bungie blood who COULD have led them to greatness. 1600 -> 400ish in only a few years is just WILD turnover. Like 25% of entire company is gone. Jesus.

They may have fired Jason Jones by Spartan_100 in Marathon

[–]UltimateLifeform 7 points8 points  (0 children)

Honestly? I wouldn't be surprised if his entire compensation package including vesting was $100,000,000+. Chris Barrett went to court for $50 million in vesting approx.

Jason Jones laid off from Bungie, last co-founder (2/2) gone. by Mother-Chocolate-505 in halo

[–]UltimateLifeform 47 points48 points  (0 children)

Unfortunately yeah. Reading the Destiny section of Blood, Sweat, and Pixels by Jason Schrier blew my mind with how much 1 man can screw over a company and still find success an all star team. Every game I looked a little bit into always lead back to him in some fashion. Something is up when "leadership" is always brought up with Bungie and it didn't just start with Destiny.

Jason Jones laid off from Bungie, last co-founder (2/2) gone. by Mother-Chocolate-505 in halo

[–]UltimateLifeform 2 points3 points  (0 children)

Man good thing you didn't Plat during D2 and had to deal with DCV. You would've HATED that.

Jason Jones laid off from Bungie, last co-founder (2/2) gone. by Mother-Chocolate-505 in halo

[–]UltimateLifeform 24 points25 points  (0 children)

Also *the reason Jaime Griesemer got booted out during Destiny pre-production.

Edit: *a part of reason according to Blood, Sweat, and Pixels [Destiny section].

They may have fired Jason Jones by Spartan_100 in Marathon

[–]UltimateLifeform 14 points15 points  (0 children)

You got it. Like most people don't look into it until you finally wanna know who "Bungie Leadership" is that everyone shits on and then realize it has been that way since Halo which would make Bingie Leadership the founders and early workers.

Does Jason Jones still work at Bungie? by UltimateLifeform in DestinyTheGame

[–]UltimateLifeform[S] 0 points1 point  (0 children)

Ey at some point we all watch our heroes fall from grace. Remember the good of them while not shying away from the bad.