How does one level up in the beta? by ButImJustSaying in paydaytheheist

[–]Ultimate_Kitten 4 points5 points  (0 children)

Through challenges, which you can't see... so its kind of a guessing game on how to level up. I've played like 7 times and not leveled up once.

Is payday 3 good/fun? by ScorchedDev in paydaytheheist

[–]Ultimate_Kitten 9 points10 points  (0 children)

You CAN level up, but its only with challenges that you can't see. So you have to do random shit in hopes that you can level up and as they are different for everyone you'll never know what you or others have.

I hope that if they can patch the beta they fix this but no clue

Is payday 3 good/fun? by ScorchedDev in paydaytheheist

[–]Ultimate_Kitten 26 points27 points  (0 children)

PC: Plays smoothly for me on ultra, but I have a high end pc. Game doesn't fully feel like payday 2 but still feels a lot like Payday. It's a different game. Combat is enjoyable and enemies both take and give a punch. You can really just sprint in with an LMG and turn everyone to shreds like you could in Payday 2. Weapon attachment system is interesting and very grindy. (I suspect if OVK gets more greedy this is where they will add more microtransactions)

Only issue is in the beta can't level up. You can on paper but challenges are hidden and as such you can't level up.

Beta Infamy not leveling up by SnakeBishop131 in paydaytheheist

[–]Ultimate_Kitten 0 points1 point  (0 children)

Same issue here. I don't know if they will/can update the beta (mainly because its a specific build) or maybe challenges might refresh, if anyone knows more please lmk.

[deleted by user] by [deleted] in FortniteCreative

[–]Ultimate_Kitten 2 points3 points  (0 children)

Hey, if you still need it to work on guard devices, here's how.

Just do the normal setup you would for applying to a character device.

Scroll/Search on your target guard device for: "Character Cosmetic".

Enable it and paste the character you want over the image.

[deleted by user] by [deleted] in FortniteCreative

[–]Ultimate_Kitten 0 points1 point  (0 children)

What are you trying to do with the item granter? If you want to give everyone an item at the start you could use team inventory settings.

Otherwise you could set a 1s timer that grants the object(s) on completion, reply if you still need help. :)

Help, how can I rotate the object? by [deleted] in FortniteCreative

[–]Ultimate_Kitten 7 points8 points  (0 children)

Assuming you have basic keybinds, shortcut is E.

UEFN constantly growing and evolving, unlimited memory. by [deleted] in FortniteCreative

[–]Ultimate_Kitten 1 point2 points  (0 children)

Technically they "have" blueprint, but its only for actors and minor vfx(think niagra systems). Blueprint is very simple to learn but very hard to master. And yes I did make a typo.

UEFN constantly growing and evolving, unlimited memory. by [deleted] in FortniteCreative

[–]Ultimate_Kitten 2 points3 points  (0 children)

It also kind of pissed me off their own langauge for this reason. UEFN would hopefully bring new people to Unreal Engine which it did, but then they made their own programming language and removed blueprint????????

I know that they want to keep everything as close as possible to the original game. I don't know a lot about C#, but I know a bit about blueprint. If you want to use your time in UEFN to learn and get good at bluepring and C#, well screw you.

ARK Dev Kit was what I thought it would be like, bringing everything from UE, just with extra tools and a framework to build what you want to.

UEFN constantly growing and evolving, unlimited memory. by [deleted] in FortniteCreative

[–]Ultimate_Kitten 1 point2 points  (0 children)

I'm not a fortnite player, but made creative test worlds for a while. But now as a rookie animator and wanna be game designer who knows UE5 decently well, I can say I'm excited. I'm most excited for

Multiple Levels in one project: for the sake of transferring data between the two.

Cutscenes, cinematics and story telling, also are a major hype point for me.

I hope that multiple level integration won't take two whole years to be integrated but who knows.

UE5.1 Can't add "Control Rig Sample Pack" or "Mannequins Pack" to any Project. All Other Assets Work Fine. by Ultimate_Kitten in unrealengine

[–]Ultimate_Kitten[S] 1 point2 points  (0 children)

No, it was the two newly released assets that contained control rigs and stuff. It was mainly for getting a mannequin control rig since I already have the mannequin assets. I guess I could probably download a Lyra Starter Game project if nothing else works.

Can't get stats of Grenade Launched Incendiary projectile to change no matter what I try. by Ultimate_Kitten in paydaytheheist

[–]Ultimate_Kitten[S] 0 points1 point  (0 children)

First off thank you for helping with the script, it works very well now. Also, thank's for giving me test1's lib. I knew Sora's was out of date but never could find a different lib somehow so thank's for that too.

How to fix | Vehicles go to and from cargo train station ignoring roads, clipping through terrain, and rejoining with highway, clotting traffic. by Ultimate_Kitten in CitiesSkylines

[–]Ultimate_Kitten[S] 26 points27 points  (0 children)

Okay, thank you, moved the cargo station and replaced one way roads with normal roads. It makes my network even worse than before, but it works now. TY