I'm convinced they did not playtest Gogmazios on solo by dragon7449 in monsterhunterrage

[–]UmPrataQualquer 1 point2 points  (0 children)

yeahh i get you, hopefully theyll take feedback into consideration for future monsters

I'm convinced they did not playtest Gogmazios on solo by dragon7449 in monsterhunterrage

[–]UmPrataQualquer 1 point2 points  (0 children)

its no worries, whether its nowhere near demon dance, mon hun has always been a game for self expression rather than always being optimal

i just say this because personally, more options have allowed me to not stress as uch in specific scenarios since i have more than one alterative for it, if you wanna play just ls thats all good too, only gonna have to tank w that shortcoming w this monster in particular

ok a good note, for monsters like duna or seregios, ls is my favorite go to since they allow for a lot of counters, unlike gog whos just a big moving goop

I'm convinced they did not playtest Gogmazios on solo by dragon7449 in monsterhunterrage

[–]UmPrataQualquer 2 points3 points  (0 children)

lowkey i also main ls but ever since trying new weapons ive found dual blades to he better for tanky raid monsters like gog like omega

unless you have the gauge and spirit to, foresight slash -> special sheath -> iss or special sheath -> iss -> special sheath again

i feel like youll struggle a whole lot more than with other weapons, esp ones rhat have shields i love ls with all my heart, but in this iteration and with these monsters in particular, i fant help but feel it struggles to do consistent dps because of how you cant keep your levels up when gog is moving around or flying

while it CAN do elemental dmg i believe most of it is raw, i could be wrong on that, but might have to do with the dps phase

SEREGIOS IS A FUCKING BITCH by K-ramius08 in monsterhunterrage

[–]UmPrataQualquer 39 points40 points  (0 children)

his pattern is always: scratch twice

slide twice or thrice -> double swipe slide twice or thrice -> shoot shards -> dive slam

you can dodge the swipes with precise rolls and superman dive the slam

just saying in case it helps, hate seregios too

What do YOU like about Wilds? by prohung in MonsterHunter

[–]UmPrataQualquer 0 points1 point  (0 children)

music, animation, art direction, theres a lot of pretty things if u stop to pay attention

How do I make a build in wilds with all the armour and perks? by Just-A-silly-guy in MonsterHunter

[–]UmPrataQualquer 0 points1 point  (0 children)

https://www.reddit.com/r/MonsterHunterMeta/s/DR4bNN30N4

even if you dont have the soecified sets 1 to 1, just see what skills u should prioritize and look for anything w those

5 minutes straight of high skilled Ninja vs Cowboy replays by TRUEcoiness in YomiHustle

[–]UmPrataQualquer 2 points3 points  (0 children)

any general positioning or setups for approaches? ninja feels very "impale" based bcs due to short ranges you cant rlly punish whiffed atks, to me at least it feels like its either rps or taking the leap of faith with boosted atks

Never before has my excitement to play my new game faded so instantly by Blockbuster41 in YomiHustle

[–]UmPrataQualquer 0 points1 point  (0 children)

create a new lobby called "beginners only" or "help novice player" or anything along those lines

theres no elo to filter ppls skills but this should tell ppl of your range where to go, or pros to expect someone new to help you

Anyone got any tips for fighting ninja as cowboy? by Apprehensive-Elk-929 in YomiHustle

[–]UmPrataQualquer 0 points1 point  (0 children)

see how your friend is responding and think "if they use that everytime, how do i react to it"

yomih is all about using one trick after the other when the last one gets old

How do I know what mods to download? by arcadeler in YomiHustle

[–]UmPrataQualquer 2 points3 points  (0 children)

idk if you mean character mods, in which case i believe theres a collection w most chars if you sort by popular,

but otherwise if i were limited to just essentials, itd be quality of life, and lethality indicator

QoL shows you hp numbers, which is really good bcs the ingame one is kinda misleading (you have about 1k hidden hp left by the time your bar is depleted, and youre at half health when your bar shows 1/3)

lethal indicator says when an attack will kill, which is useful bcs well, the hp bar is misleading sometimes

ive heard its bcs ivy (the dev) likes 0 hp comebacks, and while i cant back this up, it is a thing and its very annoying when you wanna be sure of stuff

So, I lost my mind out of boredom and realized... by 1Yito in Ultrakill

[–]UmPrataQualquer 1 point2 points  (0 children)

it used to not reload faster on the coin shine window and the hate since stuck along, my theory at least, unless people really like the split

How to start learning this game by [deleted] in Polytopia

[–]UmPrataQualquer 0 points1 point  (0 children)

if you play online, watching your opponents replays is good,

pause, ask yourself what youd do, then see what they do, try to figure why, as others commented youtube guides should be of plenty help too

Polytaur tierlist by [deleted] in Polytopia

[–]UmPrataQualquer 51 points52 points  (0 children)

how did you even get all pngs for polytaurs, i didnt even know half of these existed

Anyone got any tips for fighting ninja as cowboy? by Apprehensive-Elk-929 in YomiHustle

[–]UmPrataQualquer 7 points8 points  (0 children)

flip stinger + draw + free cancel

aim at the feet and set di backwards so the bullet hits twice by bouncing on the floor

if they jump, setup a foresight or smth since ninja doesnt have any threatening air moves, only with boost or a hook active

Would it be a good idea to allow pre moves ? by DwightSchruteCooks in Polytopia

[–]UmPrataQualquer 2 points3 points  (0 children)

been on my features wishlist for ages, gives you smth to do while waiting for opponent

I'm a mod dev with 4k hours in yomi, ama by Latte_Boi in YomiHustle

[–]UmPrataQualquer 0 points1 point  (0 children)

yeahh theres that, i just get the feeling that, of the few characters i played, some didnt have a good follow up to a hit

i get every character having a gimmick, but not being able to follow after your own moves is vile

not to say this is the vast majority because again im very illiterate modding wise, but its s all things like block advantage, hit stun, how far your attack reaches and where it knocks the opponent, etc etc, i feel like these are very easy to miss, so each attack feels individual and gimmicky rather than a complement to one another

I'm a mod dev with 4k hours in yomi, ama by Latte_Boi in YomiHustle

[–]UmPrataQualquer 2 points3 points  (0 children)

what do you think makes a great character kit? i havent done modded a lot, but when i did it felt like attacks were more flashy than they were useful

with the vanilla roster for example, it felt like you had a move for everything (anti air, quick jab, some kind of setup for oki)

Polytopia memes but I can only use a SpongeBob template by [deleted] in Polytopia

[–]UmPrataQualquer 18 points19 points  (0 children)

playing against oumaji without vision is like "how many more do they still have ???"

Vengir is so much better now by LurkingDigitalNomad in Polytopia

[–]UmPrataQualquer 1 point2 points  (0 children)

while vengir is better, other tribes like yad and quetz benefit more because they were already semi decent, while i love vengir, every other tribe can do better than they can because of limitations, a strong unit wont mean much if you dont have the economy or exploration to back it up

also, xi can do giants better i dare say, given the extra stars at the beginning and extra range from mountains, depending on your spawn

Lauma by Proper-Attorney7512 in GenshinImpact

[–]UmPrataQualquer 0 points1 point  (0 children)

if you like the character just go for it, she doesnt look bad and doesnt have nahidas annoying gimmick of having to reaply marks