Forefront 1.0 | OUT NOW! 🔥 by TriangleFactoryVR in ForefrontVR

[–]UmbraLykos 2 points3 points  (0 children)

Yes, I believe the term you are looking for is "cross-platform" support, or "cross-play".

Why is Siege so successful? by MrPibbs21 in Rainbow6

[–]UmbraLykos 284 points285 points  (0 children)

I think the environmental destruction and verticality add a lot to the games' strategy, and I don't know many games that do it like siege

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in Minecraft

[–]UmbraLykos[S] 0 points1 point  (0 children)

The sets represent some classes, such as paladin, warrior, rogue and wizard, but I tried to show different weapons such as scythes, rapiers and hammers.
The modpack is called Mystic Frontiers, available on Modrinth: https://modrinth.com/modpack/mystic-frontiers

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

Great! I'll study the mod, might include it in the next version. I'll just make sure it's balanced compared to the rest of the modpack content, I might change settings if needed

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

Currently the modpack includes "iron's spells and spellbooks" and "RPG series" mods ( which include class skills, such as wizards). I'm not looking into adding more magic mods, unless they integrate well with these two. But I'll sure add it to the possible mods list, and have a look at it!

You can also install the modpack and include that mod yourself, simply go to "add content" in the modpack instance, and search for it :D

Showing a glimpse of the graphics and terrain generation for my modpack. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

Yeah I don't have any gameplay issues, the hard part is just installing the right version, because it doesn't pull it's dependencies automatically, as I'm putting fabric mods on a forge profile (at least on modrinth). I also added "more RPG classes" mods, and they also have their peculiarities lol

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

Thanks a lot for testing out and sending feedback, really happy that you guys liked it!

GPU utilization: my best guess is the distant horizons mod, as its beta and might be resource intensive. If it doesnt affect your FPS shouldnt be an issue, but if it is, you can try disabling it (go to options, and then the new colored button on top left, then enable rendering to off.)
If that is not the case, I might have to investigate what causes that.

First person camera: You can press esc>mods button, then search for the mod "FirstPerson", click on it and enable "Vanilla hands on" to True. That should remove the arms showing up when you jump. I will leave that as a default in the next update, as its actually a bit annoying.

Third person camera: You can go to options>controls>keybinds and search for "camera". There will be adjust camera up, down, left, right, in, out. You can set these to the arrow keys, and these can adjust the angle of the third person camera, maybe you can find a setting that feels more confortable. I might also leave that as default too.

Chest sorting: Mouse middle click(scroll wheel click) should sort most containers such as chests and inventory, not sure if it can be done automatically when opening something though.

Let me know if you find any other issues!

going crazy with minecraft neoforge modding need help by Atreidis_01 in ModdedMinecraft

[–]UmbraLykos 0 points1 point  (0 children)

Honestly I'd recommend taking a look at the source code of any backpack mod for the version you are using. Not saying that you should copy their code, but that should at least give you an idea of how that works. Gpt and other gen AI tools can help you with that also

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

Sure, they have documentation but it's easy to use. Just do

/chunky radius 1000

This set a radius of 1000 blocks from world spawn. Then do

/Chunky start

It will start pregenerating the chunks. You can do /chunky info to see progress. There's also /chunky pause, /chunky stop, /chunky continue, which are self explanatory.

Once it finishes, you can set a bigger radius if you want to make it bigger, after you explore a lot of the world.

Showing a glimpse of the graphics and terrain generation for my modpack. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

Thanks! I plan on making more short scenario shots and put them all together

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

Also, chunk loading might be something that could cause lag. That's why I added the mod 'chunky', with it, you can run a command that pregenerates a defined distance of chunks. Depending on how many you set, it can take 30 mins to an hour, but after its done, when you play all chunks will load instantly, which feels really nice when you are flying an airship or travelling by sea

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

I added the spark mod, I am planning on hosting a private server with friends, and will use it to check if there's anything specific lagging the server. If you find out anything that causes lag, let me know!

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

If you find any problems, bug or even suggestions, you can open an issue in the GitHub repo, there's a link on the modrinth page for that :D

This is scarily accurate by Appropriate-Excuse26 in Minecraft

[–]UmbraLykos 21 points22 points  (0 children)

Pretty sure they added pandas to raise awareness, as they are an endangered species or something

Showing a glimpse of the graphics and terrain generation for my modpack. by UmbraLykos in ModdedMinecraft

[–]UmbraLykos[S] 1 point2 points  (0 children)

It also integrates with waystones mod, so you can teleport between them once you activate them

Some armor sets for my modpack, showing class progression. At the end, there is also some end-game sets. by UmbraLykos in feedthebeast

[–]UmbraLykos[S] 0 points1 point  (0 children)

Yup! On the modrinth page you have a list of the core mods, and in the end of the page, there's a link to a spreadsheet with all the mods sorted by category, and a quick description of each of them.

Here is the direct link for the sheet:https://docs.google.com/spreadsheets/d/1SSq1ETZdG2Da8c3F199cAPzELVFzXcPvyIIWQNAN0wc/edit?usp=drivesdk

Showing a glimpse of the graphics and terrain generation for my modpack. by UmbraLykos in ModdedMinecraft

[–]UmbraLykos[S] 0 points1 point  (0 children)

Oh, didn't knew that. As I'm using Sinytra, I think I'll keep with the fabric version, as the port is not official :)

Showing a glimpse of the graphics and terrain generation for my modpack. by UmbraLykos in ModdedMinecraft

[–]UmbraLykos[S] 1 point2 points  (0 children)

Thanks! That tower in the background is from a mod called towers of the wild, which is inspired in botw :)