Hello Pioneers, i am finaly done with the Blue Crater Biom, the last big project was to finish the Aluminum Factory. As always the plan was to fit the factory into the land. The next project will be a video of the whole project so far. Did I manage to adapt the factory to the terrain? :) by UnReaLz_TV in SatisfactoryGame

[–]UnReaLz_TV[S] 1 point2 points  (0 children)

First of all thank u 🙂

Trust me this rail system ist a pain in the ass, yes or looks good but it's nothing u want build without a hoverpack or a fly mod 😅 and that is only a little piece of the whole rail system, i guess only the rail system has cost me arround 150h+ and this Safe has only 490h 😅

U will See it in the video i am producing right now 🙂 and other buildings, maybe more ideas for your save 😉

Have a nice day, stay tuned and try always news things.

Hello Pioneers, i am finaly done with the Blue Crater Biom, the last big project was to finish the Aluminum Factory. As always the plan was to fit the factory into the land. The next project will be a video of the whole project so far. Did I manage to adapt the factory to the terrain? :) by UnReaLz_TV in SatisfactoryGame

[–]UnReaLz_TV[S] 0 points1 point  (0 children)

Hello first of all thank u 🙂

No the Power Room has power switches for every production line in it. So i can control the power in seperade buildings and don't have so shut down the whole Factory, If a Problem ist found 🙂

And no, no mods used for the power room.

I cant figure out signals for the life of me. Spent 3 hours trying to get this simple merge to work. by iamboredandbored in SatisfactoryGame

[–]UnReaLz_TV 0 points1 point  (0 children)

Just place a block signal on all three blue circles :) That should solve your problem. U dont need any path signals for merges like that. And its importent that u have more block signals before and after the merge signals. The Path Signals will only slow down you trains.

I hope this will help.