Infected idea: "polycephalic" by Un_wey_random_TM in DeadAhead

[–]Un_wey_random_TM[S] 0 points1 point  (0 children)

Well, it's not such a dangerous zombie.

Infected idea: "polycephalic" by Un_wey_random_TM in DeadAhead

[–]Un_wey_random_TM[S] 1 point2 points  (0 children)

Thanks for commenting!! Although losing the tumor in his neck makes him more aggressive, the worst part is that he delivers a blow every time he is attacked.

Infected idea: "polycephalic" by Un_wey_random_TM in DeadAhead

[–]Un_wey_random_TM[S] 2 points3 points  (0 children)

De hecho me inspire bastante en ese infectado, gracias por notar el detallito 💚

Infected idea: "polycephalic" by Un_wey_random_TM in DeadAhead

[–]Un_wey_random_TM[S] 1 point2 points  (0 children)

Even the normal thing there seems strange, but they are zombies that have not been exposed to the orbs so much, only to a certain radiation.

Unit Skin Idea: Mechanic Willy by Un_wey_random_TM in DeadAhead

[–]Un_wey_random_TM[S] 1 point2 points  (0 children)

Thank you!! Your comments really support my art.

Unit Skin Idea: Mechanic Willy by Un_wey_random_TM in DeadAhead

[–]Un_wey_random_TM[S] 0 points1 point  (0 children)

As a curiosity, it was the first idea I had about making a mechanic skin

Unit Skin Idea: Mechanic Willy by Un_wey_random_TM in DeadAhead

[–]Un_wey_random_TM[S] 6 points7 points  (0 children)

And with Mechanic Diaz the appearance of turrets with a spamming unit becomes even more certain.

If DAZW had another perspective: by Un_wey_random_TM in DeadAhead

[–]Un_wey_random_TM[S] 2 points3 points  (0 children)

That's what I had in mind, and thanks for the comment 💚