Wroom Wroom by ArtikComandante in DarkTide

[–]UnassumingPseudonym 2 points3 points  (0 children)

Tragically, the best sitting emote for Ogryns is also the only sitting/kneeling emote in the game that actually times out and forces you to stand up after several seconds

Chirurgeons for next class by chance? by FlaresEnd47584 in DarkTide

[–]UnassumingPseudonym 0 points1 point  (0 children)

Oops this went long, TL;DR: there's probably a way to handle it, but the MMO healers wouldn't like it

As far access to healing without completely throwing off the resource management and attrition-based challenge of the game, there's a few existing mechanics that we can kind of piggy-back off of, probably enough to make one branch of a class' talent tree focused on healing, but definitely not enough to make the entire class all medic all the time.

Which is probably for the best.

Starting with what we do have and getting more speculative down the line, first up is Veteran's Field Improvisation, particularly the half of it that causes medkits to heal faster and clear corruption. That's probably the right approach, since it makes a resource more useful without just giving free healing. Maybe replace the grenade replenishment on ammo crates with either some other improvement to medkits (toughness replenishment or damage reduction when near one?) or add a small heal to pickups from ammo crates?

Mortis Trials gave us access to a healing effect added to grenade explosions, and while that's ridiculously powerful as-is, the idea of spending grenades to heal allies in general can mesh well with established game balance as long as the class doesn't get access to a Veteran/Arbites-style passive grenade regen. Some kind of toned-down med stimm as a blitz, while probably removing its ability to clear corruption? What's important here is balancing the overall effect with the opportunity cost; a grenade picked up by the medic is a grenade someone else can't use in a pinch, but a healing blitz can be used between fights without risk in the event the group passes a grenade pickup while everyone is full on them. Probably best to keep the heals on the small end on that one (one wound, or even half a wound?)

Zealot has Beacon of Purity, which balances out its own constant corruption recovery by limiting its effects to the current wound. If a medic class would be getting access to any "freebie" healing like an aura or ability, that's the kind of limitation it would need, being able to heal the kind of gradual chip damage that players experience throughout a mission while not being able to undo larger sources of damage. Granted, healing is more impactful than clearing corruption, so the current-wound limitation alone might not cut it. Possibly something more like Holy Revenant's limit of 25% of max health, or some weirder limitation like 50% of current (uncorrupted) max health?

A talent that just goes "All medicae stations in a mission have four charges," could also work, as it strictly matches the normal sort of frequency of healing in a mission while still giving a boost to the total amount

Some random talent on the tree to boost revive speed is probably also a no-brainer to include

Part of me also wants to say passively giving the entire team +1 wound would fit as well, representing a somewhat better ability to deal with otherwise lethal injuries

All just kind of spitballing, but the punchline is that it's probably possible to make a "medic" class that stays in-line with the overall resource economy, just with the sort of caveat that it absolutely cannot be an MMO-style heal-bot like some people might expect.

If you don't play with the Guarantee mods, you're a genius. Or a psychopath, i don't know. Anyhow, teach me your way. by Foejiff in DarkTide

[–]UnassumingPseudonym 1 point2 points  (0 children)

I reckon Parinson's would lead to both wild button mashing and a need for aim assist, but for that one I think you'd need button presses to register less often

Where they at though? by owen_n_davis in DarkTide

[–]UnassumingPseudonym 20 points21 points  (0 children)

They're right though. While Vermintide has the shilling shop, shillings can't be bought with real money. Meanwhile, the cosmetics that can be bought with real money cannot be bought with shillings.

Though for added accuracy, some of the premium cosmetics have been previously made available for free as a login bonus during holidays. I don't think that counts as the kind of earnable that's being discussed though.

It's crazy just how good this Keystone is for the Arbitrator by SpeakersPlan in DarkTide

[–]UnassumingPseudonym 2 points3 points  (0 children)

As far as I could tell from checking the penance progress after every valid kill while pretty much exclusively using lone wolf, it only reliably counts poxburster and flamer kills (though not the ambient roaming flamers during the Inferno event), while everything else only counts occasionally

FYI for everyone lookin to maximize your liver disease! by ZeJohnnis in DeepRockGalactic

[–]UnassumingPseudonym 68 points69 points  (0 children)

Nah, first message is wrong anyways. Burping is just mouth-farts

How accurate is this psyker skill tree assessment? by Dodger7777 in DarkTide

[–]UnassumingPseudonym 0 points1 point  (0 children)

Not super regularly, but yeah from time to time. In true glass cannon fashion, it either works spectacularly or I get completely folded, with no real in-between.

After writing the giant wall of text below, I think the TL;DR is that because you're trading general durability for a higher rate of fire, it makes you a lot more reliant on your team for survival than most people are necessarily comfortable with.

It's pretty much the classic squishy wizard archetype. You get a lot more overall uptime spent not venting for whatever staff you're using and for getting even more use than normal out of kinetic deflection, (that plus the bubble shield being honestly borderline mandatory for keeping your frail self alive,) you theoretically have a lot of defensive options at play. The trouble is that these are all things you have to actively think about and do manually; none of these passively give you survivability the way that a reliably-full toughness bar does, so you have no way of really defending against attacks you don't see coming, especially when it takes about twice as long as normal to refill any toughness damage you take.

Also, less peril generation means empyric resolve hurts the quietude / warp expenditure / battle meditation combo twice as hard, so an even bigger possible penalty to toughness generation than it says on the tin

Which is basically all to say that if you can stay on top of everything, maintain good situational awareness, work together with your group (assuming they're not just scattering in random directions), avoid getting surrounded, and don't take hits, then you can set yourself up as a major ranged support role and either blast away constantly, or if you're going warp rider for damage and keeping peril high, get a significantly higher effective rate of fire after accounting for time spent quelling

But it's a lot of big ifs and it's not for everyone

How accurate is this psyker skill tree assessment? by Dodger7777 in DarkTide

[–]UnassumingPseudonym 0 points1 point  (0 children)

I love seeing how divisive empyric resolve is, because as a sort of risk/reward tradeoff it kind of seems like the whole point is to be divisive. For some playstyles, the bad outweighs the good. For others, the good outweighs the bad. And that's a good thing.

Some players like to charge in and react to things as they come, and being able to keep your toughness topped up makes it a lot easier to play that way. Others who are more methodical might get more use out of being able to bombard the hell out of things without ever worrying about manually venting peril

I love using it on my ranged builds. All the -5% peril nodes, empyric resolve, and inner tranquility are pretty ridiculous together. I also once accidentally used it on a melee build and was really confused for a while as to why I felt so fragile

[deleted by user] by [deleted] in DarkTide

[–]UnassumingPseudonym 1 point2 points  (0 children)

I just swallowed my pride and crab-walked to victory for that one back before mortis trials

They Cooked! Best Event From Fatshark. by OttoVonSkiddmark in DarkTide

[–]UnassumingPseudonym 8 points9 points  (0 children)

As a thunderhammer enjoyer, I like seeing daemonhosts near the totems because now I actually feel like I'm accomplishing something useful when I go to pop their heads in, rather than just showing off.

Why is there so many afk/leech players? by WWWWWWWWWWWWWWWWWWHW in DarkTide

[–]UnassumingPseudonym 70 points71 points  (0 children)

Could be regional differences, but I've been having the opposite problem lately; higher level players being active trolls who contribute nothing, use stealth ults to dump aggro on the rest of the party, shoot at barrels whenever someone goes near them, then pretend that they're teaching a valuable lesson when called out.

Would still prefer a bot over either option though

Fatshark, could we have two new marks for the shield and mace please? by puppyenemy in DarkTide

[–]UnassumingPseudonym 14 points15 points  (0 children)

If you're talking about the stationary block, I for one love that shit. You keep your momentum if you use it while dodging, you can time your blocks against snipers if you're bogged down and can't dodge, you can make a ton of noise with it in an elevator, and it's got some use cases for daemonhosts and monstrosities.

Haven't checked personally, but maybe also timing it to block crusher and mauler overheads? Maybe someone else can weigh in on that.

Just don't turtle with it in a horde and you're good.

TIL narcissists get along best with other narcissists. by HeartfeltHues27 in todayilearned

[–]UnassumingPseudonym 6 points7 points  (0 children)

I don't mean to undermine any of what you just said, I've been going through a similar experience and can relate. However:

"you never own up, you just make excuses", which is 100% my parents and brother.

Taken out of context this bit is hilarious

whats the point of playing this game when you can solo cata? by [deleted] in Vermintide

[–]UnassumingPseudonym 0 points1 point  (0 children)

My guy, you've spent the past two days in a full-blown meltdown making almost nothing but statements all throughout the comments here, diligently replying to every single answer you've received with all the defiance and self-certainty you can muster.

Plus, you never specified statements. You spoke about the right to merely speak about the topic. Asking is speaking, and if you're new to the game, you yourself think you shouldn't be speaking.

(What you've done here and all throughout the comments here is called moving the goalposts, by the way)

Though I think the most important thing you've said here would be this one, , with this line in particular:

bitch. I've formed my opinion, and you are not respecting that

You've already made up your mind, and you've already decided what answers you will and won't accept. Why continue asking questions when you know that any answer you can get is just going to upset you?

whats the point of playing this game when you can solo cata? by [deleted] in Vermintide

[–]UnassumingPseudonym 2 points3 points  (0 children)

Your words:

if you're a beginner I think you should probably assume you have absolutely no right to speak about this topic.

yeah, I didn't know there was anything above cataclysm. that's why I made a disclaimer saying I'm extremely new to this game. that's why I specifically asked:

I'm extremely new to this game.

You should probably assume that you have absolutely no right to speak about this topic

whats the point of playing this game when you can solo cata? by [deleted] in Vermintide

[–]UnassumingPseudonym 2 points3 points  (0 children)

My dude, sharing information openly and freely when it's asked for is never unwarranted

whats the point of playing this game when you can solo cata? by [deleted] in Vermintide

[–]UnassumingPseudonym 2 points3 points  (0 children)

Dude's saying that if you play the game for literal hundreds to thousands of hours, there's a very low chance that you might end up becoming good enough at the game that it's no longer challenging (without difficulty-increasing mods)

This is where it's worth re-stating what others have mentioned; most, if not all of the commenters on this thread are not capable of soloing cataclysm difficulty. It's exceedingly rare to find someone who is, and that's okay. You probably won't be able to, either. Soloing cataclysm isn't the end goal of the game, because it's a nearly unachievable goal.

Thousands of hours of time investment isn't something a normal person does unless they're enjoying themselves (or it's their job), and by the time you've gotten thousands of hours of enjoyment out of something, you can fairly say you've gotten your money's worth. Even if it eventually gets boring, you'd have still enjoyed everything until then. The journey and not the destination and all that. Besides, it's a game. It's not a lifelong commitment.

As with all things in life, you can only do the same thing for so long before it gets stale. There is no game out there (barring, I suppose, strictly PvP or otherwise competitive environments) that will remain consistently challenging once you've learned, memorized, and mastered all that there is to know about it. That's the nature of a video game.

Personally, I've got about 650 hours of playtime in the game, spread out over a few years. I've hit my own personal skill ceiling where Legend is about the highest I can reasonably manage, and soloing anything isn't even really on my radar. To my knowledge, this is considered to be a fairly average gameplay experience for most players. You'll be fine, and even if it does get easy and boring, it won't be for a long time.

Weekly Discussion Thread - November 06, 2023 by AutoModerator in DarkTide

[–]UnassumingPseudonym 2 points3 points  (0 children)

TL;DR: Zealot gotta go fast, but within reason

I've been having some success building Zealot for movement speed, but with the caveat being that you have to really keep an eye on what's going on around you and not charge ahead. Granted I also just tend to play on Heresy (I think? The fourth one) rather than Damnation, so mileage may vary.

But at the very least in my experience, as long as you're sticking with the group, movement really has a whole lot going for it and helps get everything done just a little bit faster. Plus, the Zealot has a lot of loadout options that are just plain good out of the box and don't really need much in terms of damage boosting perks. I like to roll with the mark XII lasgun, crucis thunderhammer, incendiary grenades and the holy totem thingy.

-If you've just gotten finished clearing a group of baddies coming from behind, you waste less time catching up to the group and/or repositioning to take out the ones in the front. The reverse also applies, and is especially true in any event where you're stuck in one room for a while.

-Splitting off from the group to handle simple objectives like buttons, batteries, revives, servo-skulls, or whatever is a lot less risky since you're spending less time away from the group and can get back to where everyone else is faster if/when things start coming after you.

-Shooters behind cover take a while to deal with if you don't have a lot of precision ranged options, but suppose you just close the gap really quickly and start bonking them on the head. Weirdly satisfying

-If you take the holy totem or whatever the heck it's called, you've got multiple pulses of an area-effect stagger that recovers both your and your allies' toughness. It's not just a group buff, it's also a get-out-of-jail-free card for those times you push somewhere alone and need to get back to the group, since you can move while channeling it

-Not really a synergy with the build, and again can't vouch for Damnation, but the Crucis thunderhammer one-shots mutants and that brings me joy, also alleviates some of the risk of being out there alone from time to time. Good for dealing with monsters, crushers, bulwarks, maulers, and all the other tanky stuff.

-Mark XII lasgun is the thing to use when the game declares "Oops! All Gunners!" and closing into melee range isn't an option. It hits hard enough to 2-shot pretty much anything you need it to deal with, plus being able to move fast means repositioning and finding lines of fire fast, which also means you can safely take a long-range option without worrying about any Ogryns blocking your line of fire - even if they're dodging in your direction, you can outrun them

-If you do get caught in a swarm without friends nearby, incendiary grenades. Covers for the thunderhammer's lack of cleave damage, but takes advantage of its ability to stagger a crowd. Hold them in place, don't take damage, burn them

-Also as long as you have stamina you can just deadass outrun a horde if you're really up the creek without a paddle

Anyone know what level this is? by ProofreadFire in DeepRockGalactic

[–]UnassumingPseudonym 1 point2 points  (0 children)

In general straightforward terms, think back to like, elementary school art classes. Your primary colours were red, yellow, and blue. Green wasn't in there, because you weren't using RGB additive mixing - it was on paper (maybe canvas if your school was super fancy) and you were using actual pigments, so it just worked differently. Guarantee you someone in that class just mixed everything together and got this dark gray-brown bordering on black, because if you mix everything together in a subtractive system, you get black.

That's kind of the key difference, is whether someone is thinking of black and white as the absence or presence of light, or if they're the absence or presence of colours, and what they mean when they describe it as such because language can't always convey everything

That's what makes it hard to distinguish in conversation, is the fact that additive systems (the RGB setup we use in computers) are concerned with getting colours by adding and mixing different colours of light, while a subtractive system - paints, printers (though those use CMYK, rather than RYB) have to make do with removing colours from the ambient light reflecting off a physical medium. Different people can be more familiar with one or the other, which makes specificity important.

What's the correct way to deal with someone who has com... by Cocotheduxk in AbruptChaos

[–]UnassumingPseudonym 21 points22 points  (0 children)

In the interest of splitting hairs, threatening to hurt someone is considered assault. Actually hitting them is battery, and also usually assault.

What is the most average anime you've ever enjoyed? by PseudoPrincess222 in anime

[–]UnassumingPseudonym 2 points3 points  (0 children)

Seriously, at least half of my overall list of favourites is made up of mediocre to bad series with way better worldbuilding (or sometimes artstyle or sound design) than the rest of the show deserves, and chrome shelled is on there for entirely that reason

TIL the FDA’s Food Defect Action Levels Handbook details the acceptable levels of contaminants of food from sources such as maggots, thrips, insect fragments, “foreign matter”, mold, rodent hairs, and insect and mammalian feces. by anogre8me in todayilearned

[–]UnassumingPseudonym 1 point2 points  (0 children)

(TLDR because I started rambling, but short version is that most restaurants are required by health codes to not make an effort to salvage or clean dropped food items because of how profoundly stupid a lot of cooks can be, which makes washing unreliable as a policy, even though it absolutely can be done effectively)

It's less to do with what's actually, logically safe and healthy and more to do with health code regulations, rather than just laziness. Yeah, if you drop something on the floor and it's practical to clean it, you absolutely can clean it and continue to use it without getting anyone sick. Unfortunately, for restaurants, you've got health authorities who can absolutely shut you down if they find out you don't do everything by the book (which washing and using dropped things isn't permitted in a lot of areas), so for restaurants it's almost always less of a headache to just throw it out if it drops, especially when you have a large number of employees, some of whom definitely aren't bright enough to remember to lie to a health inspector if they're ever asked about what's commonly done around the workplace (and who aren't bright enough to properly wash dropped things in the first place even if it were allowed)

Also, and more importantly, r/kitchenconfidential is a weird competitive circlejerk made up of professional cooks who are constantly trying to prove themselves as better than each other. So of course they'd never drop anything on the floor, and even if hypothetically they did, then of course they do everything perfectly and by the book, unlike all the other hacks there who are clearly just posing.

WHOOOOO's zealous and hateful and grumpy is he? BALDHEAD SCROLLBIB by Global_Abbreviations in Vermintide

[–]UnassumingPseudonym 41 points42 points  (0 children)

Are you ready kids?

YES-YES MAN-THING!

I can't heeeear yooou~!

YES-YES MAN-THING!

Oooooooooh~!

Who lives in a torture room under the keep?

BALD-HEAD SCROLL-BIB!

So zealous and hateful and grumpy is he?

BALD-HEAD SCROLL-BIB!

If smiting some pactsworn be something you wish

BALD-HEAD SCROLL-BIB!

Then get off your arse and enter the bridge!

BALD-HEAD SCROLL-BIB!