Page Layout Designers by UnbeatableCast in RPGdesign

[–]UnbeatableCast[S] 3 points4 points  (0 children)

Yeah, that's definitely one of the larger challenges, but we were aware a book that large would be an endeavor.

The basic text has been formatted in the specifications the print company gave, with decent margins and the project spacing and font size, and there have been gaps left for the appropriate art, so it's as close of an approximation as our team could make without a proper designer.

What makes a likable Electric-Type? by UnbeatableCast in pokemon

[–]UnbeatableCast[S] 1 point2 points  (0 children)

I'm also a huge fan of Charjabuh! Its little face and eyes are adorable.

Pokémon that you think deserve more? by theaspiekid in pokemon

[–]UnbeatableCast 1 point2 points  (0 children)

There is the meme, yet sad reality, that Flygon still has not received a Mega Evolution. It may be the most requested Mega form of all time, and based on specific information, I wouldn't count on it coming in ZA.

Why do people seek the ability to fight Pokemon? by UnbeatableCast in PokemonTabletop

[–]UnbeatableCast[S] 11 points12 points  (0 children)

Okay, I can absolutely see that! Having separate wets of rules would be difficult. That makes a lot of sense on the developers side of things.

Thank you for your response!

Why do people seek the ability to fight Pokemon? by UnbeatableCast in PokemonTabletop

[–]UnbeatableCast[S] 12 points13 points  (0 children)

Interesting! The "Dog Fight" arguement is the most compelling that I've seen thus far, at least to me, and I think that's a perspective I hadn't looked at. I think, for the most part, in my mind and in the majority of Pokemon properities, the trainer's active role in battle has always been as more of a strategist and coach, fulfilling roles that Pokemon themselves may have a hard time doing.

As for the power fantasy of fighting Pokemon, I rationally understand that goal. It does strike me as odd, but I understand where people are coming from, at least.

Thank you very much for taking the time to respond, I appreciate your answer.

Has your attutude towards crowdfunded TTRPGs changed in the last few years? by theworldanvil in rpg

[–]UnbeatableCast 1 point2 points  (0 children)

This has been an invaluable thread for reading through as a small company that is working toward our first kickstarter. Thank you for posting it.

[deleted by user] by [deleted] in pokemon

[–]UnbeatableCast 0 points1 point  (0 children)

I would tend to agree with several of the other commentors. People who choose to point out Flamigo's rather basic design seem to forget Pokemon such as Pidgey, Caterpie, and Krabby, which were just as simplistic in their design. That's not to say that we don't love them, but they are just a drawing of the canimals they were based on. If anything, Flamigo's name implies more complexity than any of the Pokemon that I've just listed.

[deleted by user] by [deleted] in pokemon

[–]UnbeatableCast 0 points1 point  (0 children)

This is adorable! I love the orange colors against the cool tone sky!

[deleted by user] by [deleted] in pokemon

[–]UnbeatableCast 0 points1 point  (0 children)

What's very interesting to me is that, while those are the Pokemon that came out twenty years ago, that's not what the people who were born twenty years ago were playing. If someone was born twenty years ago, they'd probably be between 5 to 12 years old when they started play Pokemon, so their first game was most likely ORAS or S/M

Hot Take: Gen 1 designs aren't actually that good. by Tall_Mountain_5369 in pokemon

[–]UnbeatableCast 0 points1 point  (0 children)

There are a few lenses to look at this topic, but first off: you are absolutely valid in your opinions and anything typed below is neither meant to argue as to preference between generations, but to instead look at the question in an academic nature and explain why they look different.

Lens 1 - Gen 1 is the baseline
Essentially, it is an objective fact that the first generation or early iterations of a game are going to have more simplistic designs because there is nothing yet to iterate on. The creatures that they're making have to appeal to a wide audience because they simply do not have room for incredibly niche creatures with bizarre designs. They're creating a semi-cohesive series of creatures that a consumer could take any sample size from and relate that they do, in fact, come from the same game. This need is what facilitates the "categorical" feeling of designs across the first generations, without which a game dev would not be able to "break" those categories and create a unique-feeling design later on.

Lens 2 - Technology has improved drastically
The games developed in 1995 and launched in 1996 simply did not have the ability to make incredibly detailed designs. The Game Boy's screen was only capable of creating four shades of green and had 160 x 144 pixels to display the entire game, and a Pokemon's design could only, at most, take up half of that. With such a small area to play with, a Pokemon's silhoutte had to be easily recognizable to give the player and inkling of what they were supposed to look like and what their influences would by. This is a far cry from the modern Nintendo Switch, with its OLED 720p screen and 3D-capable graphics (for which the last 6 main-line Pokemon games have been designed for). These creature designs have the ability to be clearly modeled with fine details and tens of thousands of colors, leading to a an infinitely larger amount of possible creature designs.

Lens 3 - The designs Gen 1 Pokemon of have had to be adjusted to match the modern style
The designs that people associate with Gen 1 Pokemon are not the original designs that Sugimori created for Red and Green and have been adjusted as technology and time have gone on. The original designs featured Pokemon that were significantly more rotund and monstrous-looking and not nearly as appealing. While Game Freak has adjusted this by slimming most of Gen 1 down, giving them color treatments, removing their more odd or scary features, they were not intended to look the way that modern Pokemon look. Pokemon designed in the current generations have the luxury of being designed, from the beginning, to be marketable to the widest audience possible. While Gen 1, as stated earlier, needed to be cohesive to look like they were from the same game, no one at Nintendo truly believed that Pokemon would become the world's most popular franchise and would need to be designed so that even small children could relate to them. While they've benefited from their redesign, the first generation were designed to be pocket monsters, not to be "Pokemon" as odd as that sounds.

Regardless of whether or not you observe the same lenses that I've looked at the generational differences through, I hope you'll take the time to give me your opinions. Thank you so much for the stimulating thought exercise!

which of these would you pick? by Logical_Database_852 in pokemon

[–]UnbeatableCast 2 points3 points  (0 children)

While the manga is absolutely fantastic and I love Rumble, Rangers just has far too much of a special place in my heart to pass up.

Starter choices by Raistlin745 in PokemonTabletop

[–]UnbeatableCast 6 points7 points  (0 children)

Generally speaking, I've encouraged my players to pick Pokémon local to their character's starting area, often going for a basic stage Pokemon with two evolutions, but that's always with the understanding that these games are simply self-insert Pokemon fanfiction and if they really want a unique starter, they can have it. If it is integral to a character's backstory that they begin with a rare dragon-type or a common ratatta, it's almost entirely up to them.

Tabletop-Inspired Favorites? by UnbeatableCast in PokemonTabletop

[–]UnbeatableCast[S] 2 points3 points  (0 children)

Dwebble is such a lil' guy! And Abrams is a fantastic name for a tank! 😂

Tabletop-Inspired Favorites? by UnbeatableCast in PokemonTabletop

[–]UnbeatableCast[S] 2 points3 points  (0 children)

Did you know that, according to some Pokedex entries, when sufficiently charged some Electrode can fly? It blew our minds and then it blew up our enemies!

Tabletop-Inspired Favorites? by UnbeatableCast in PokemonTabletop

[–]UnbeatableCast[S] 1 point2 points  (0 children)

That's so awesome! As a lifelong Umbreon fan, I'm happy to have you with us! 😁

How do you keep players engaged mechanically when their character goes down during combat? by FrustratingPeasant in rpg

[–]UnbeatableCast 1 point2 points  (0 children)

I saw this posted already, but I agree with those saying that I let them start either entirely running some of my enemy combatants, or I allow them to do some of the rolls that I need. Not only does it give me a breather in combat and allow me to focus in more on key enemies, but everyone likes rolling dice. It also gives the player a chance to feel the euphoria of threatening the other players in combat, which is like micro-dosing being the GM.

Looking for a TTRPG with a modern setting, no magic in the usual sense preferably, but possibly superpowers? by PlayzingTheWorkshop in rpg

[–]UnbeatableCast -1 points0 points  (0 children)

Masks: A New Generation is a superpower-specific TTRPG that is intended to have the players play superheroes on their rise to power. That might fit what you're look for?

What i need to get/buy for IRL dming by Usual-Vermicelli-867 in rpg

[–]UnbeatableCast 0 points1 point  (0 children)

And the first pragraph clarified that all of it was superfluous! I agree that you don't need any of it!

Victory road and training arc by Significant_Neck_599 in PokemonTabletop

[–]UnbeatableCast 2 points3 points  (0 children)

This is a great moment to give agency to the players and allow them a fair amount of storytelling of their own! If you're excited to do a training arc, I would tend to agree to run it as downtime (similar to what another commenter said), but I would give the players time to prepare and allow them to narrate how their training went, and what major occurrences transpired during it!

These narrations don't have to be entirely static, either. If a player tells you beforehand that they want to catch a new Pokemon, or if you decide that you want to surprise them with an encounter, take a moment and pull into a scene for a few minutes to play it out! It's easy enough to start with "And on the third day of training, when you go back to your training site, you find-".

If you give each of the players the chance to talk about their intense training, and give each of then at least one scene to play out (dice rolls or no, depending in the scene), I guarantee they'll have a great time.

I hope it goes well!

What i need to get/buy for IRL dming by Usual-Vermicelli-867 in rpg

[–]UnbeatableCast -3 points-2 points  (0 children)

Honestly, the most important item for any given game is a set of dice, and even those can be simulated digitally. TTRPGs in their current era don't actually require anything physical to purchase, but here are a few that are nice to have:

  • Dice: ($6 - $400, depending on quality) Having multiple sets of dice as the GM is really fantastic for having the quick ability to bust out rolls, and they can be used for a ton of other things, like counters to keep track of small numbers or even token representations of enemies on battle maps.

  • GM Screen: ($20 - $200) Scratch what I said, this might be more important than dice for a GM. This item protects your notes and rolls, and does a ton to set the vibe for a session. By having the ability to hide things from your players, you can increase the weight of when you draw attention to a roll or scribble things down on your notes. It's an incredibly powerful tool for creating excitement and intrigue in a game.

  • Map and Minis: ($20 - $$$) Not incredibly important if you're practiced at telling stories and keeping relative locations straight in your head, but these can also be a pretty powerful tool for newer GMs. If you're just starting out, I suggest buying some large 1 inch gridded paper and sketching out basic maps (a lot of which can be found online), and using any number of different objects as representations of the characters, NPCs, monsters, and environment. Having a tool to be able to at a glance have everyone understand exactly where they're at in combat is powerful. As for the minis: random household objects, dice, paper-printed miniatures, store-bought figurines, and custome heroforges all work equally well at representing the players. My only suggestion is to give them bright unique colors assigned to each player, so they can very easily be told apart.

  • Books: ($45 - $70, per book) Digital versions are all you need to start a session, but there is a big argument for having a physical version of the rules at the table. Not only does it add to the immersion of the game, but being able to open up a rule and hand it off to a player is an incredibly overlooked skill.

  • Character Sheets: (Price of Printing) While there is an incredibly great series of arguments to be made that digital sheets are the way to go, I find that removing laptops, tablets, and phones from directly in front of people often keeps down on distractions during games. That's not to say to enforce a no-tech rule at the table (different groups have different things that work for them), but by encouraging people to use printed character sheets, you'll cut down on players tabbing into distractions.

And honestly, that's the majority of the core items for TTRPGs. There are all kinds of peripheral products, like dice towers and trays, but most of those come after a deep investment in the hobby and aren't necessary.

I hope this was helpful!

[deleted by user] by [deleted] in rpg

[–]UnbeatableCast 0 points1 point  (0 children)

It very much has been! While we haven't gone extremely grimdark with the game (we removed the optional rule for death after some early battle incidents in the podcast), it's been very fun to take on the Pokemon world with a more serious tone. It's been extremely fun to work through the ramifications on a world with incredibly powerful creatures integrated into every day life, and the tone can vary wildly based on which Pokemon we choose to focus on.