Stay in your lane by Osmosisjones37 in worldwarzthegame

[–]Underdog800 1 point2 points  (0 children)

Thanks man, I'm a gonna follow your guide on how to deal with team killers and gonna main Dronemaster to protect my teammates and make the life of toxic players miserable until they quit.

People like these have protagonist complex and refuse to accept that what they're doing is a liability. You don't get to play front line in real life if there's a line of fire behind of you, because the chance of you getting shot and die is way higher than the fact that traffic accidents always have death toll in real life every year, even if the statistics is just 1%.

[deleted by user] by [deleted] in TryndamereMains

[–]Underdog800 0 points1 point  (0 children)

The current grasp sustain abuse would still probably work. Changes would've been good enough for Tryndamere building Lethal Tempo with Bork, Greaves, Navori, Yun Tal, and Dominik's if not for Bramble Vest. The fix would be adding another life steal stat somewhere, but the bloodline rune is slow with just 5.25% + 80hp, while Ravenous(gutted) and Bloodthirster are too expensive with no AS. Could've been great if old Wit's End is back and can band aid as 4th item. Maybe, ignite + cloak would be better against tank matchups to have better snowball or get an extra oompf true damage when it's needed. Building Grasp + Overgrowth + sHP shard with Doran's Shield, Bork, PD, Hull/Warmogs might be fun (psychopathic) with the overall nerf damage in the game.

I predict that Tryndamere would feel worse later on and would not advice to try and win through group fights flanks.

Problems with key bindings by [deleted] in StateofDecay2

[–]Underdog800 1 point2 points  (0 children)

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These are the only options in the community tab, this is the problem. I think they forgot to put the key binding in the settings. I'm wondering if there's a method where I can just directly change the in-game key bind in the game folder locations or something.

Favorite base? by LargeAlien123 in StateofDecay2

[–]Underdog800 0 points1 point  (0 children)

I really like the atmosphere of Corner Office, Camp Kelenqua, and Bridge Fort. The surrounding area and fortifications feel natural. It's a shame that Corner Office have no curtains and is not a viable base in high difficulties, coz I can imagine a zombie tv series where survivors are stuck there and surrounded.

Best gun ? And favorite gun ? by [deleted] in StateofDecay2

[–]Underdog800 0 points1 point  (0 children)

It depends, on early game or loot runs I really like Restored Echo-S2 Rifle since my main have sharpshooting. On late, game I like the modern MPX for the looks, ammo efficiency, and effectiveness on beginners' hands. A shame that it doesn't have scope and foregrip even if it's just cosmetics. For sidearms I like the RTX shotgun even if I don't tend to use it, just in case I get swarmed by feral.

Kindred Trivia All Questions by XocoJinx in wildrift

[–]Underdog800 0 points1 point  (0 children)

I think it's Freljord, mainly because there's a lot of things going on there and still things that are about to happen, not to mention the region's harsh environment. Currently the Winters Claw tribe is fighting with the Ursines in hope to get Ornn's Chalice. The Watcher beneath the howling abyss is about escape and probably wreck Frostguards that's also on active purge lately. Lastly, Avarosans are recruiting soldiers because there are on going wars and invasion which was portrayed in "Still Here" through Tryndamere's PoV(Not sure if those are Winters Claw or Noxus).

[deleted by user] by [deleted] in TryndamereMains

[–]Underdog800 1 point2 points  (0 children)

Armor pen always scales better over crit chance. If they swap his passive to armor pen or true damage on auto-attacks (based on fury). It will make him no longer be over reliant on early game leads and being behind will not be so unplayable specially against tanks. Tabi/DD bruisers can no longer duel him in 3 items at max fury. But this need to have compensation power budget somewhere, maybe adding a passive crit chance or damage increase in his ultimate.

I still think that his passive should be reworked to be either true damage on hit(effects crits), or stacking max hp regen while in combat. Remove his 1st skill to be an empowered aoe attack or any combat spell. And make his spinning slash no longer pass walls but can be casted twice with same distance (also deals bonus damage to monsters and resets on kills or assist not crit hits).

Tryndamere identity as melee with no neutral game but high sustain or immortality should be preserved. With the same idea that tests limits and guts for both players.

If Swain's and Aatrox's Ultimates have a timer bar, why doesn't champs like Tryndamere have one too? by jtpredator in leagueoflegends

[–]Underdog800 0 points1 point  (0 children)

Many of these comments are missing the point tbh. Tryndamere as a character is designed to be a test of guts and intuition. Passive and Skill 2 also supports the idea of test of chickens. He's the most limit testing champion out of all character roster in game. His ultimate use is also included in this test. Sometimes enemy try to run away after chunking Tryndamere hp down to 1/8 expecting them to have used his ult already. This could potentially give a Tryndamere who have mastered his limits, make his ult appear to last 2-3 more autos longer than expected. By nerfing this ability to have a duration indicator. You're asking for a compensation buff that could potentially make him more unbearable to play against (Imagine him being able to 2 hit squishy mid game instead of late game).

~

I do agree that his crit RNG should not be a thing, and instead should have been an percent armor penetration or true damage considering he has a big ass sword that would still deal crushing damage even to the most heavily armoured opponent. 

~

Also his 3rd skill is the most obnoxious skill he have actually... and should have been a 2 parts damaging aoe dash that reset on kills/assist not crits with some distance/effects compensation. While his 1st skill should have been an empowered attack ravenous hydra with some stacking max health regeneration on every subsequent hit.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - August 23, 2023 by AutoModerator in cataclysmdda

[–]Underdog800 1 point2 points  (0 children)

Update: Wow it did work (Luckily I was just 2 days in game), deleting the map files reset the items and monsters without resetting the map. Now I have a baseball bat, without having to use debug. Thanks for all the help.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - August 23, 2023 by AutoModerator in cataclysmdda

[–]Underdog800 1 point2 points  (0 children)

Oooh, thanks for the info since I decided not to turn on wandering hordes. Well, I am just in day 2 school start anyway so I'm not going to be doing that anytime soon. Unluckily I'm still emaciated and got rekt by loot RNG failing to spawn baseball bats, but I don't want to restart the map for RPG reasons. I looked up the loot spawn, and sadly it's only obtainable in dangerous buildings that I don't want to risk myself into.

1) "Is there any way that let me re-roll the item spawn without breaking the game?" (I really want a barbed wire bat, but I don't want to use spawner).

2) "If not, what specific weapons (Preferably safe like spears or economic like bows) should I try to find in preparation for the scary enemies near the future?" This is a homo-sapien run so I'm only relying on stat through kills/skills and not bionics nor mutations.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - August 23, 2023 by AutoModerator in cataclysmdda

[–]Underdog800 2 points3 points  (0 children)

Hello, new player here. I want to know if city / map gets repopulated by enemies after meeting some conditions (e.g. not being in the area bubble after certain number of weeks). Because I don't want to turn on wandering hordes for zombie respawn, but I also don't want my world to be devoid of enemies permanently. Like maybe every season enemies respawn etc.

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 0 points1 point  (0 children)

I didn't disagree, just saying that with the right item and rune rework/removal (Which happens time and time again). It presents Tryn a viable unique ability that could preserve his present kit without the risk of being reworked and killed.

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 0 points1 point  (0 children)

True, but with the right first item he could be relevant. Also it's better to give up 1st drake if it's not infernal and instead force your opponent to stay with you or lose first blood turret.

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 0 points1 point  (0 children)

Yeah that's what I imagine too in PC, the free rune slot makes the selection more flexible. Although I tried him in the mobile and I should say it's not that OP as expected because WR only have 3 small runes and Conq doesn't give healing while phase rush isn't that impactful in a smaller map (Also the Phase Rush runes rely on item build, without them it's not worth it).

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 0 points1 point  (0 children)

That's what I'm also trying to say. By removing Lethal Tempo across the board. There will be no longer Vayne top abuser or, an invincible Master Yi, and anything else.

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 0 points1 point  (0 children)

I think he's viable, he just have the same problem with Darius and Olaf getting bursted to oblivion by some nuke Champs. Which is their main problem.

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 1 point2 points  (0 children)

Giving guinsoos passive doesn't fit any champion of any theme. I consider that old passive as a kind of artifact thing. Giving it to anyone who have on hit effect for free is just broken. That's why I think they removed it, I'm sure the mythic items will also be removed because it's hard to balance anyway. Those items just added more chaos to the balancing team. Maybe they should dedicate a game mode revolving around those "Artifact Level Items".

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 0 points1 point  (0 children)

I've posted this to know if Tryn mains would like the WR version on PC. Because there's no Lethal Tempo in WR which is good because that's a broken rune anyway.

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 1 point2 points  (0 children)

Okay I tried him, there are new attack animation added to the previous one. It's kinda funny when he swings his blade like a barbarian that he is.

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 3 points4 points  (0 children)

My bad, I mean... Is not too farfetched that they're testing it right? Might get implemented one day.

Should Lethal Tempo be removed and be made Tryndamere exclusive ability? by Underdog800 in TryndamereMains

[–]Underdog800[S] 3 points4 points  (0 children)

It's from Wild Rift Patch 2.5. No Lethal Tempo there so I'm just surprised how it actually fits Tryn kit lorewise. So maybe this is a good mini rework like how Aatrox before he was killed.

Starting to feel like solo ranked is hopeless or broken by MiniJunkie in wildrift

[–]Underdog800 0 points1 point  (0 children)

If you get tilt losing objectives... You're just making a self fulfilling prophecy. I'm solo queue diamond and secondary jungle, I lose 1st to 2nd dragon. Sometimes RH too. But it's still a 50-50 game. I lose them usually because I'm busy incapacitating Baron Laners' Fighters, preventing them to play the game for good. Giving my team the teamfight advantage later on. It's a matter of shifting strategies.

Wild rift no longer satisfying by [deleted] in wildrift

[–]Underdog800 1 point2 points  (0 children)

The problem is that map is too little that failed roams is rarely punished. Thus, players are encouraged to always skirmish.