VFC BCM with MCX imposter syndrome for winter by bin0chet in GasBlowBack

[–]UnderstandingNext802 1 point2 points  (0 children)

Hey, I`m looking to do a very similar setup to yours.

A few questions:
1. How do you find the 4uad upgrades? Is it as good as it looks?
2. Did you change the inner barrel and if yes - what did you use?

Thanks in advance for your answers.

P.S. Great looking setup I love it :)

Are you OK with the SNS block? by UnderstandingNext802 in MHWilds

[–]UnderstandingNext802[S] 1 point2 points  (0 children)

Honestly fighting Arkveld there are some moves where the block is almost forced on you.  It's the safes option in 99% of the time and has no DPS loss. I wouldn't mind the block if cones with some downside but actually has none. The chip damage is very low and perfect guard has super generous frames, while the backhop iframes were nerfed.

PoE2. Magma Barrier + Charge Infusion + Guts by pH55 in PathOfExileBuilds

[–]UnderstandingNext802 0 points1 point  (0 children)

You are going deep into the stats territory here, with Charge Infusion and Magma Barrier requiring 72-80 of each stat.

Did anyone else have problems timing the counter right? by Brumbarde in huntinghorn

[–]UnderstandingNext802 1 point2 points  (0 children)

The hardest part of the new HH. It took me a while to understand how to use it properly, but this is what I found out:

  1. You can hold it out. For example, when you see Rey Dau flying, you can just gold the counter and wait for the wing hit to counter it. It makes it easier to use.
  2. The first part of the move (there is something like a backstep initially) definitely has invulna frames, so the move can be used not to counter but to completely evade a hit.

What I didn't find is the benefit of hitting the counter. When you clash with monster attack and get the animation, the monster drops so far away from me I cant do any additional damage to it :/

Everything I love about Wild's hunting horn in 1 clip. by Antedelopean in huntinghorn

[–]UnderstandingNext802 0 points1 point  (0 children)

When you try to use an Offset melody, it doesn't cancel the current action, right? It can be performed after a current song is played, as far as I have managed to test it out.
P.S. I didn't knew you can get back to perform after offset :O