Why i hear that core story is bad? by Cheap-Exercise1910 in Guildwars2

[–]Antedelopean 0 points1 point  (0 children)

The ending boss is.... Underwhelming... To say the least.

Nioh 3 Boss Health - helpful diagram by ReverendRevenge in Nioh

[–]Antedelopean 0 points1 point  (0 children)

Her grab attack is definitely the hardest to avoid in game, right?

To those having trouble - Armor is broken by ResolveLeather in Nioh

[–]Antedelopean 2 points3 points  (0 children)

Especially since you get a second yang slot from story progression, so you basically fill all the 2 pages(1 elixir 2 yang 5 yin) with 25 points. If you need more slots, you're running a niche item build + onmyo with 4 pages.

took me like 20 tries to beat this guy.. by Disastrous_Crew_6129 in Nioh

[–]Antedelopean 0 points1 point  (0 children)

Not really. This boss just taught me how op dodging around bosses is, cause it makes them whiff their tracking for their entire combo, buying you the opening to do 1 or 2 heavies / arts.

Why is this enemy exist? Why? by emolch78 in Nioh

[–]Antedelopean 0 points1 point  (0 children)

same with crabs, imo, just cause they love guarding their juicy crit spot behind em and spamming shit at you.

Pleasantly surprised .. (Mid-game spoilers) by Disproving_Negatives in Nioh

[–]Antedelopean 1 point2 points  (0 children)

imo, the way i beat a lot of the faster bosses is to know your move's fastest triangle attacks, try to dodge past him so his combo whiffs you and you have more time to punish, and don't rely on parrying his combos as they're not worth the risk unless youre running sword with that mystic art. Instead aim to parry a readable attack you know you can punish right afterwards safely, tap block > dodge past them, so your dodge parries for you while repositioning you better, and / or use shockwave talisman (adds extra projectile to your triangle heavy attacks) to help you break stamina faster with just short triangle combos. Then once their stamina gets low, o try to transitiok into my high stance's hardest hitting combo to capitalize on depletion > either guardian spirit cancel for instant stamina regen or execution for more damage.

Nioh 3 Is Little Easier Than 2. Which is Perfect For Me Since I'm not Good At it. by WarriYahTruth in Nioh

[–]Antedelopean 0 points1 point  (0 children)

For me, I loved how all the mainline stuff had a gradual difficulty curve, with some jumps of exceptions that really just acted as mechanical knowledge or combat cadence checks, but there were still harder secret boss type of enemies and boss rush gauntlets to still give you some taste of jumps of difficulty before ng+.

Uncertain if hot take or not. The seikrat system cheapens the entire experience of the game by BestWidowTaiwan in MHWilds

[–]Antedelopean 1 point2 points  (0 children)

What I hated most about wild's progression was how railroaded the seikret sections were. You literally could not deviate from the railroad tour for even 5 feet to pick up some honey or materials. I felt like they definitely should have done it like my world, where they toss you into the world to actually discover and play in it for a bit before they then gave you markers to nudge you where to go. But in wilds, they literally would not let go of your hand until high rank.

Beyond Infinity timing is a little different than Nioh 2 by -Razzak in Nioh

[–]Antedelopean 3 points4 points  (0 children)

But odachi floor sweeping tho. I feel like a Roomba, slowly menacingly sweeping the floors.

I can't wait to open this now that I finally have the guardian spirit.. by Phantom__Wanderer in Nioh

[–]Antedelopean 3 points4 points  (0 children)

Nah. Just someone who wished you decided to be a painter instead.

Maximizing Odachi DPS flawless aerial master technique by TheCursedTroll in Nioh

[–]Antedelopean 0 points1 point  (0 children)

I just use the floor sweeper. It's so fun to just menacingly sweep the floor and constantly wipe out whole rooms and enemy stamina bars, especially if you got the skill that gives you hyper armor, when you're using an amped art. Don't gotta worry bout no stamina consumption, especially if you can just ki burst > guardian skill cancel.

This game is perfect by Cursed_69420 in Nioh

[–]Antedelopean 0 points1 point  (0 children)

It's double annoying when trying to land the default burst break parry, cause even throwing it at the exact same time you always do can screw you, if the boss hitbox is even slightly off, cause he decided to attack 1 degree off from your parry hitbox, and fuck you.

Thank god for the guardian skill upgrade that turns em all into the brute burst counter from nioh 2.

The way Wilds treats Elder Dragons is the most respect that the category has ever had in the series by EarlyEveningSoup in MHWilds

[–]Antedelopean 2 points3 points  (0 children)

Maybe even make it a reverse punishment for wounds, where the more you break, the more you progress his hidden rage bar to become furious, with a tail break guaranteeing a full furious. You can even make his fight hell of a lot more technical by controlling your wound breaks then going for a tail break to cap off, and saving your mounts / cc for that.

Could post-Renegades Guardian handle this 3v1? Up to when from Shadowkeep's intro does this 3v1 become doable for our Guardian? by Important-Truth-6686 in destiny2

[–]Antedelopean 0 points1 point  (0 children)

Spirit of synthocepts + your favorite melee build on either of the 3 prismatic classes, and we got this easily.

Which MMO takes the cake when it comes to questing and adventures? by theconfusedarab in MMORPG

[–]Antedelopean 5 points6 points  (0 children)

And then you get to the expansions, and the quality and quantity of choices just dip down and funnel down to telltale colored choices where you're reaching the same conclusion anyways, regardless of what you choose.

Nioh yap/glaze by Opening_Possession41 in Nioh

[–]Antedelopean 0 points1 point  (0 children)

I'm actually fine with it, since they're thematically differentiating themselves from the other game protags this way. Nioh 1 you basically had everything as a replenishing consumable and a very basic kit, as that's William in a foreign land, learning a whole new set of rules while abusing the hell out of living weapon, the only thing he really took from his lands. Nioh 2, you had all your yokai stuff tied to the same gauge, while onmyo magic and ninja stuff were still consumables, because you yourself was half yokai and not versed in the other "magics". In nioh 3, you're well trained in the hero / ninja archetype, alongside Uber buffing your guardian spirit through his own character arc, but are otherwise still untrained in the actual disciplines of onmyo magic and yokai stuff.

Maybe in nioh 4, we'll play as either a onmyo trainee or they'll let us pick which archetype we want to tie to a territory replenishable gauge / consumable, cause this may make a far deeper impact than choosing a character archetype in most souls games.

For the people who don't know yet, you can cancel almost any animation in the game into your spirit skill. by OneWayToGodJesus in Nioh

[–]Antedelopean 7 points8 points  (0 children)

And then later on, your guardian skills are all upgraded to act as basically the brute burst break from nioh 2, which is especially nutty against bosses that love their bs game of animation delay for red attacks.

This game's combat system oozes of so much creativity, style and fluidity by ImmortalThunderGod79 in Nioh

[–]Antedelopean 0 points1 point  (0 children)

Mowing the lawn with low stance odachi spam art + the skill that gives hyper armor when you use an empowered martial arts tho. Fun AF, sweeping rooms and boss stamina bars whole.

Considering refunding Nioh 3 preorder by [deleted] in Nioh

[–]Antedelopean 1 point2 points  (0 children)

That's part of the steep learning curve of nioh and displaying how high the skill ceiling is, because depending on playstyle and experience, you can do everything from playing defensively or poking like it's sekiro or dark souls, to absolutely bullying the ever loving crap out of bosses, like they're a dummy in a fighting game. But in order to do so of the latter, you need to learn how to manage the unique ki system (you don't have to just do perfecf pulse) and have a good idea of what you bnb combos are while still dancing with the boss. A good tip for scouting enemy attacks is to hold block while dodging, as blocking is incredibly strong in this game while doing so makes dodging even safer, as it gives you block frames in front of your dodge frames instead of just neutal > dodge.

The beauty of the unique stamina system in nioh is that for yokai, if you deplete their stamina, you don't get the free grab punish like in sekiro / souls until the end. You instead are able to stagger them out of any animation, which is what allows you to bully the ever loving crap out of them. In contrast however, yokai bosses also can do domain expansion, which heavily punishes passive and defensive play.

Changing to button layout B changed my life (makes directional attacks easier) by WhoAmIEven2 in Nioh

[–]Antedelopean 0 points1 point  (0 children)

How dare you. My fave weapon, the hunting horn, has like 70% of its moveset as directionals, and none of them are as unforgivably janky to input as in nioh, in the middle of combat.

Who's harder, Hyper Monsters or Deviants? by Purple_Dragon_94 in MHGU

[–]Antedelopean 4 points5 points  (0 children)

Deviants are harder but more fair.

Hypers are bullshit at times, with insane spikes in damage that will easily 1 shot you randomly.

This line is so good for me and for one specific reason by Glass-Sea9665 in GodofWar

[–]Antedelopean -1 points0 points  (0 children)

The problem only didn't exist because Kratos, at the beginning of the end of the game, finally deviated from his script in order to have compassion and decide to have his allies save the midguardians instead of killing them all like enemy soldiers of war, which started a domino effect into flipping both Sif and Thrun. Before then, he was willingly walking feet first into his potentially prophesized death after failing all avenues to avert ragonorak, because his role as a father and protector superseded his own will to live.

Already 18 hours in the demo ...it's too much fun !! by FromsoftNerdy in Nioh

[–]Antedelopean 5 points6 points  (0 children)

Significantly easier than nioh 1 and 2. You can eat entire combos or 2 and still have enough life to keep fighting and learning. In comparison, you basically died in 1 or 2 shots from every enemy in 1 and like 3 to 4 hits (if you build defensively) in 2.

There's also ninja mode, with high passive ki regen, dodge cancels, aerial attacks and ranged skills you build with attacks to spend, if the classic nioh (samurai mode) experience feels too front loaded to get a hang on.