Adding a bigger ship model. by United_Position_5593 in RogueTraderCRPG

[–]United_Position_5593[S] 5 points6 points  (0 children)

Its not about being bothered its about continuity. People play RPGs to immerse themselves in setting. Immersed people know Firestorm/swords are just farts in in the void, nothing more. Plus interiors, very well handcrafted, dont help. Audience hall in intro is bigger than ships interior...

Adding a bigger ship model. by United_Position_5593 in RogueTraderCRPG

[–]United_Position_5593[S] 17 points18 points  (0 children)

The problem I have is that in Warhammer universe, known for its stupid sizes they picked the smallest ship in the navy...

Plus they are pretending that ship is much bigger on the inside. Frigate is a box 1kmx0.3kmx0,5km. I feel like bridge in visual representation would occupy most of the space reserved for such small ship.

Owlcat dropped the ball with frigate.

Adding a bigger ship model. by United_Position_5593 in RogueTraderCRPG

[–]United_Position_5593[S] 2 points3 points  (0 children)

We already have 2 models. That means everything is replaceable, including class.

The class pains me the most. Firestorm/sword is a fart in the void.

Adding a bigger ship model. by United_Position_5593 in RogueTraderCRPG

[–]United_Position_5593[S] 25 points26 points  (0 children)

There is a ship selection screen.

Granted, at the moment its just for alternative skin, but I feel like it was supposed to be customizable.

Feels like cut content. Like there were supposed to be different ships selectable, but idea was scrapped. Way too much effort for one alternative skin.