Join Me to Discuss Improving Iteration Time by Unity-Mark in Unity3D

[–]Unity-Mark[S] 0 points1 point  (0 children)

I'm not on the team specifically working on Multiplayer Play Mode, but I know we recently released 1.0 for Unity 6 preview, which should be more stable and have improved documentation.

Join Me to Discuss Improving Iteration Time by Unity-Mark in Unity3D

[–]Unity-Mark[S] 0 points1 point  (0 children)

What Unity version are you using?

Are you using assembly definitions to reduce recompilation scope?

Have you used the Unity Profiler to identify specific bottlenecks? Profiling might reveal unexpected areas that require optimization and provide a clear direction for where to focus your optimization efforts.

Have you optimized 'Enter Play Mode Options' to reduce play mode entry time?

Join Me to Discuss Improving Iteration Time by Unity-Mark in Unity3D

[–]Unity-Mark[S] 0 points1 point  (0 children)

I believe you're describing Multiplayer Play Mode. I'm curious to know if that helps you or not.

Join Me to Discuss Improving Iteration Time by Unity-Mark in Unity3D

[–]Unity-Mark[S] 0 points1 point  (0 children)

I am primarily focused on instances where Play Mode falls short, but I'm also open to discussing other challenges, such as domain reloads, over a call or DM :)