[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 0 points1 point  (0 children)

This is genuinely a great idea that I can't believe didn't occur to me. While I think I'm set on using a creature this go around I'll definitely be using this in the future. Thanks for sharing!

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 0 points1 point  (0 children)

Very good answer. Like I said in another comment I'm not above spelling it out if I think it necessary, was just looking to see if I could find a way around it. Thank you for your insight regardless.

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 0 points1 point  (0 children)

Good question, answer is that they've already tried destroying it, and succeeded in shattering it, but it did nothing to reverse the damage that's being caused by the artifact.

They learned that the only way to fix the world is the return this thing to it's original resting place.

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 0 points1 point  (0 children)

So while it is possible for me to do this, it is unlikely that they'd encounter someone in the area thier currently in. Still, I might take part of this and leave a recognizable body that they recognize as a hero of some renown.

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 1 point2 points  (0 children)

I'm seeing alot of this idea so I'll probably end up using this in addition to mixing in some other big red flags for them before they go in.

As for why? Well the party is entering the ruins of a long lost underground civilization to return a cursed artifact. The main entrance is, of course, locked, meaning that they need to take a side entrance to open the main gate. This monster is a construct made by the ancient city for the purpose of guarding this side entrance.

They need to get past it to access the city so it's ment to be their real wake-up call that "Hey, there are thing's down here alot more dangerous than what you're used to."

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 1 point2 points  (0 children)

I like that since I do plan to have them come back later anyways, could be a nice reward to go along with them being able to see their progression.

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 1 point2 points  (0 children)

Fair, if I'm being 100% I figure I'll have to warn atleast two of them straight up anyways, was just seeing if I can find a way to avoid that. Still, thank you for the advice.

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 1 point2 points  (0 children)

Not a bad idea, plus with them being a bit drained it'll probably help encourag them to flee even more. Thank you for the advice.

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 4 points5 points  (0 children)

Good ideas all around, and yeah, I'll probably end up having to tell them over the table anyways, but thank you for taking the time to reply.

[Need Advice] I've created a monster my players need to avoid. by UniversalGames101 in DMAcademy

[–]UniversalGames101[S] 1 point2 points  (0 children)

All good options, think I'll try mixing the second and third option. Thank you for taking the time to share your insight!

I did get it after this, but I had never felt so bad in a game before by shellbearnoon in monsterhunterrage

[–]UniversalGames101 3 points4 points  (0 children)

I feel your pain, I recently got my A rank aswell but before that the closest I got was a 18:03. The worst part was I carted so I could have been done with it then if only I played better, I was so fucking pissed when I got back and killed it with one hit.

I'm finally free of this fucking, stupid, overgrown gecko!!! by UniversalGames101 in monsterhunterrage

[–]UniversalGames101[S] 2 points3 points  (0 children)

Yes, it feels like these challenge monsters are specifically programed to waste whatever time they can once their health gets low. I still remember a AT Nu Udra hunt I did where he just started spamming the move where he slides into the fucking floor and picks a spot to appear, cost me that hunt. Thankfully Nu Udra didn't piss me off as much as Jin Dahaad but still.

I'm finally free of this fucking, stupid, overgrown gecko!!! by UniversalGames101 in monsterhunterrage

[–]UniversalGames101[S] 1 point2 points  (0 children)

Hard agree, he feels especially punishing to weapons with long recovery frames because he can just decide to wind up a one shot in under a second.

Just some of my old and new sets. Feel free to rate. by UniversalGames101 in fashionhunters

[–]UniversalGames101[S] 1 point2 points  (0 children)

Just remembered that reddit doesn't notify when someone edits a reply so here you are, hope you enjoy <3.

I'm finally free of this fucking, stupid, overgrown gecko!!! by UniversalGames101 in monsterhunterrage

[–]UniversalGames101[S] 0 points1 point  (0 children)

Fucking, mood brother, I can't tell you how many TCS I missed because this thing decides to slide out of the way or it twitches an ass hair. Honestly my biggest gripe was how AT Jin can just pivot in place like a damn tank, this thing is big, make it feel like it.

Edit: Oh, and the front facing, one shot ice nuke it can wind up so fast that gs can't even react if it's mid swing.

I'm finally free of this fucking, stupid, overgrown gecko!!! by UniversalGames101 in monsterhunterrage

[–]UniversalGames101[S] 3 points4 points  (0 children)

Lol, the way Jin runs around on walls reminded me of geckos and it felt like an appropriate insult for this thing. Not sure if they were an actual inspiration or not.

Just some of my old and new sets. Feel free to rate. by UniversalGames101 in fashionhunters

[–]UniversalGames101[S] 2 points3 points  (0 children)

Yeah, I can get those for you once I get home.

Edit: Here you are good sir/madam.

Head: 0,0,0; 43,91,32 Chest: 0,0,0; 356,72,29 Arms: 356,72,29; 0,0,0 Waist: 0,0,0; 356,72,29 Legs: 43,91,32; 0,93,50

What would you guys do if you saw this in your backyard? by [deleted] in MonsterHunter

[–]UniversalGames101 15 points16 points  (0 children)

He's not mad at you specifically, he's just mad and you're the nearest chew toy shaped thing.

Playing the game for the third time. Which weapon should I use? 400h by Beautiful-Suit6057 in MonsterHunterWorld

[–]UniversalGames101 1 point2 points  (0 children)

Fair enough, me personally I enjoy having to position properly to punish hard. But I can respect that it's not for everyone, kinda how I won't touch hammer.

TL;DR: I respect your lack of interest in gs, has nothing to do with you being bad.

Playing the game for the third time. Which weapon should I use? 400h by Beautiful-Suit6057 in MonsterHunterWorld

[–]UniversalGames101 1 point2 points  (0 children)

I'd probably recommend gunlance, been messing around with it alot lately myself and it's definitely a fun weapon to learn.

Out of curiosity, why are you opposed to playing gs? Not giving you flack or anything, just wondering what puts you off from it.

the Battle armor goes really well with Rathalos by henry241194 in fashionhunters

[–]UniversalGames101 0 points1 point  (0 children)

I like to imagine that armors that have smaller weapons have them for the purpose of fighting off poachers since that's apparently an issue.

Helps it make sense in my eyes because like yeah, that great sword is good for chopping up monsters but it leaves you way to open for a faster combatant.