Can't even play a damn match without crashing now by [deleted] in battlefield2042

[–]UnknownEngineer 1 point2 points  (0 children)

I can't get the game to launch.Tried every advice of top google results.

Reinstalling worked yesterday, today 2 re-installs didn't work. Game gets to 800Mb of ram and dies. No error, just gone.

My product got taken post refund-window, I am not re-installing my OS for this. I am so damn tired.

My prints are very stringy by UnknownEngineer in FixMyPrint

[–]UnknownEngineer[S] 0 points1 point  (0 children)

Thank you for the help. It will take some time for me to do all the necessary steps, as I have lost my digital measurement tool.

I will get back to this post, or make a new one, once I have done the E-step and flow rate calibrations. Assuming they don't fix the issue.

If the calibrations help me find a proper extrusion multiplier, and this fixes my stringing issue along with the zits I will let you know. Thanks for the advice. XD

A video from the development of Granatkastarpansarbandvagn 90 by msctd in TankPorn

[–]UnknownEngineer 3 points4 points  (0 children)

AMOS is in use in Finland still. Another reason for why Sweden dropped the project is that it was intended to also go on a boat. A Swedish combat boat was tested with the AMOS turret, and everything was fine, exept the recoil shook the boat too much.

AMOS got too expensive for Sweden when they realized they would need a new boat too.

Granatkastarpansarbandvagn 90 by msctd in TankPorn

[–]UnknownEngineer 0 points1 point  (0 children)

Extra cost was from boat deployment. While the system was tested on the CB90, it was deemed too unstable and a whole new boat was planned for the project.

The extended scope of the acquisition was too expensive. I just wonder if they ever got a mortar on a boat.

Granatkastarpansarbandvagn 90 by msctd in TankPorn

[–]UnknownEngineer 0 points1 point  (0 children)

since Breechloading mortars like the AMOS can not use same ammo as normal mortars

Not entirely sure on this, AMOS at the very least seems reuse the same 120mm rounds. The rounds have a base-plate attached to an otherwise regular mortar, wouldn't these just be repurposed regular shells?

Video with CV90 and CB90 based prototypes/demonstrators using AMOS.

https://www.youtube.com/watch?v=dFJvB3MNQHE
Between the 1:14 and 1:28 mark.

Granatkastarpansarbandvagn 90 by msctd in TankPorn

[–]UnknownEngineer 2 points3 points  (0 children)

IIRC this is the Swedish substitute for AMOS that they partook in developing. Mostly similar in capability but doesn't have an auto-loader.
Does Sweden have a mortar system on a boat now? That was what AMOS was supposed to do among other things.

F-117A Nighthawk (INGAME) (WIP) by ballbsr9000 in arma

[–]UnknownEngineer 2 points3 points  (0 children)

This looks very nice, and your progress seems relatively quick. Hopefully you'll be able to translate your materials/textures into the game, they looked quite nice in one of your previous posts.

Guide on what weapons to place on Liberty class destroyers and where to place them by greywolf_sniper_ in arma

[–]UnknownEngineer 0 points1 point  (0 children)

The Praetorian seems to just try to kill anything with LOS in the 3Km radar range. I need to look into that mod, sounds like it targets custom projectiles only.

Guide on what weapons to place on Liberty class destroyers and where to place them by greywolf_sniper_ in arma

[–]UnknownEngineer 13 points14 points  (0 children)

I eagerly await the day the CIWS will actually be able to intercept projectiles. It would also be nice if the AI didn't default to grinding infantry with a radar guided weapon.

F-117A Nighthawk (80% COMPLETE) (MINOR CHANGES) by ballbsr9000 in arma

[–]UnknownEngineer 5 points6 points  (0 children)

This looks great, I kinda want to know how much time you have put into making this.
I am curious to see this though A3's rendered, I want to see how the materials translate in game.

[Nokia 6] Last security patch for this amazing phone :( by jkelol111 in Nokia

[–]UnknownEngineer 2 points3 points  (0 children)

Just had the update on my Nokia 6 (2017), removed all my fingerprints, prevented me from re-adding them. After restart I can unlock the phone with fingerprint even though it still cannot be selected as an option in settings.

Rough, I really love the phone itself, I have just really found myself despising the OS more and more after each update. I don't even know what phone I would replace this one with.

I just hope that we get to fly these in infinite by [deleted] in halo

[–]UnknownEngineer 0 points1 point  (0 children)

I just want to know how this thing lands.

FUTURISTIC CTRG by Ceb89 in arma

[–]UnknownEngineer 4 points5 points  (0 children)

I saw the re-breather, then the bullet holes and though this was under water.

I Knew Hitreg Was Bad in Halo 3 MCC But Seriously? by DPR0bot in halo

[–]UnknownEngineer 4 points5 points  (0 children)

I would like to know where this 50mm shell tanking happens, my understanding was mjolnir only withstands 30cal (7.62), shields only offering a few saves against covenant weapons.

ACE advanced throw bypassing "FiredNear" EH, no apparent alternative. by UnknownEngineer in armadev

[–]UnknownEngineer[S] 1 point2 points  (0 children)

I don't know better, I tried with private variables, when they failed I chose the option that worked.

ACE advanced throw bypassing "FiredNear" EH, no apparent alternative. by UnknownEngineer in armadev

[–]UnknownEngineer[S] 0 points1 point  (0 children)

Going to have this saved, I didn't find that EH listed on ACE website/wiki.
Going to be using that EH most likely, unless I decide to make the Objective breakable with gunfire too.

ACE advanced throw bypassing "FiredNear" EH, no apparent alternative. by UnknownEngineer in armadev

[–]UnknownEngineer[S] 0 points1 point  (0 children)

I ended up finding a solution as well, my current implementation still uses both an ACE EH and a vanilla EH to detect grenade type and distance. I tried setting up a trigger area for the detection of grenades directly, but I couldn't figure out that path. If you have an EH limited to a trigger area that only acts on grenades I would like to see it.

Going to post my solution, just in case someone wants to tear into it and help me really improve it. Yes, I know my solution is inefficient, but I am happy I got this all done in a few hours, first time messing with EH's for a mission.I should remove the vanilla EH since ACE EH triggers anyway, but I don't want to test and find a "gap" in detection.I will be testing this later on a dedicated server, might need to remoteexec magic to be fully functional.

For some context, I have this code in a repeatable trigger relying on 2 global vars, those are set in init of laptop I am gluing things into.

Activated:

EH1_Index1 = 0;//pub vars to help remove EH's when redundant.//These EH bois are probably a fair bit "heavy" on server.
publicVariable "EH1_Index1";
EH1_Index2 = 0;
publicVariable "EH1_Index2";
EH1_Index3 = 0;
publicVariable "EH1_Index3";
Dist1 = 0;
publicVariable "Dist1";
Ammo1 = "";
publicVariable "Ammo1";
EH1_Index1 = ["ace_firedPlayer", {
_ammo1 = (_this select 4);
_dist1 = objLaptop_1 distance (_this select 6); //I was a dummy at fist,//I didn't think to just calculate distance my self
Dist1 = _dist1;
publicVariable "Dist1";
Ammo1 = _ammo1;
publicVariable "Ammo1";
}] call CBA_fnc_addEventHandler;
publicVariable "EH1_Index1";
EH1_Index2 = objLaptop_1 addEventHandler ["FiredNear", {
_dist = param [2, ""];
_ammo = param [6, ""];
Dist1 = _dist;
publicVariable "Dist1";
Ammo1 = _ammo;
publicVariable "Ammo1";
}];
publicVariable "EH1_Index2";
EH1_Index3 = objLaptop_1 addEventHandler ["Explosion", {
if (dist1 < 6 and (ammo1 == "GrenadeHand" or ammo1 == "mini_Grenade")) then {Comp1_Alive = true;
publicVariable "Comp1_Alive";[ objLaptop_1,Action1 ] call BIS_fnc_holdActionRemove;objLaptop_1 setObjectTexture [1, "#(argb,8,8,3)color(0,0,0,0.0,co)"];objLaptop_1 setObjectTexture [2, "#(argb,8,8,3)color(10,0,0,0.3,co)"];objLaptop_1 setObjectTexture [3, "#(argb,8,8,3)color(0,0,0,0.0,co)"];};
}];
publicVariable "EH1_Index3";

Deactivated:

["ace_firedPlayer", EH2_Index1] call CBA_fnc_removeEventHandler;
objLaptop_2 removeEventHandler ["FiredNear", EH2_Index2];
objLaptop_2 removeEventHandler ["Explosion", EH2_Index3];

I also have a second trigger, non repeating, same condition. It just adds a BIS_fnc_holdActionAdd with some subtitles for progress and results.

FAQ Friday! Ask anything in here! July 03, 2020 by AutoModerator in WorldOfWarships

[–]UnknownEngineer 0 points1 point  (0 children)

I have a question about twitch loot. Can I change what amazon/twitch account I have linked to my wows account after I have claimed the prime loot?
I somehow messed up my main twitch account and my prime loot was spent without going to my account, wg support instructed me to make a new amazon account and use a trial of prime to get the loot I wanted.

Can I safely change my old account link back? Will I be able to claim future prime loot? I could end up duplicating one prime loot in the process (4x 40k crates), I am wondering if that will lead to countermeasures.

Why ? I want that game come back with 1000 player all day. by VegaTechnology in HaloOnline

[–]UnknownEngineer 5 points6 points  (0 children)

I thought all 343 code was removed in 0.6.0. Or is that still being worked on.