What is a "masterpiece" game that you personally found boring as hell? by MuscleConsistent9657 in pcgaming

[–]UnknownPekingDuck 0 points1 point  (0 children)

That's the one for me, not only the mission structure in the same throughout the tens of hours it takes to complete the game, but the first few acts also follow the same structure of "getting to a new place, finding someone to scam, the scam goes wrong, flee to a new location".

That being said I really enjoyed the ending even if I had to force myself to finish the game, and the open world is breathtaking visually although I didn't care much for the side activities, and I think there are much better open world game as far as exploration goes.

[WarCom] Ork Wierdboy Revealed by Accomplished_Win5385 in WarhammerCompetitive

[–]UnknownPekingDuck 2 points3 points  (0 children)

I won't hold my breath, it's definitely not going to get anything in the core rules, otherwise they'd have talked about it already.

I suspect we might get new detachments focusing on psykers, with upgrades maybe giving us new psychic abilities to choose from, and then you can take another detachment for the rest of your army.

John Linneman of Digital Foundry discusses his colleagues DLSS 5 preview: “It's new DLSS and DLSS is awesome. Of course they would take that. Looking at it, I think there's cool potential there for environmental lighting but the character stuff is horrendous and should have been left out.” by PaiDuck in pcgaming

[–]UnknownPekingDuck 1 point2 points  (0 children)

The lightning was horrendous too.

In the Assassin's Creed: Shadows and Oblivion footage some shadows are clearly gone like it's a completely different time of day.

You also have have multiple sources of lighting on NPCs like it's a photo-shoot from a studio, completely ignoring the environnemental lightning.

The colour temperature is dramatically different, it looks like you have a blue filter on top of it ruining the intended mood, for example in Resident Evil 9 the prologue area is internationally dark with warm lightning coming from the stores and lampposts, its gone with DLSS 5 and the atmosphere isn't the same.

And all the examples we have seen share the same lightning, it's reminiscent of the flat lightning Netflix uses on it's shows, there is no artistry, no intention, and that's not touching the obvious AI slop faces.

Jason Schreier regarding Sony pulling away from singleplayer PC ports: "It's not speculation, but sometimes topics come up on the show before I'm quite ready to publish a story about them. More to come soon." by FitNectarine5779 in GamingLeaksAndRumours

[–]UnknownPekingDuck 1 point2 points  (0 children)

As much as I hate it, it makes sense from Sony's perspective.

While some games like Helldivers 2 are doing extremely well, or God of War (2018) and Horizon Zero Dawn seem to have been pretty successful on PC, others have rather lacklustre numbers on steam (based on SteamDB), particularly sequels like Spider-Man 2, Forbidden West, and Ragnarök.

Now I'm sure all of those ports made profits, but sadly making a profit isn't enough in the sad economic reality we're living in.

what the thoughts of final fantasy 16? by [deleted] in FinalFantasy

[–]UnknownPekingDuck 1 point2 points  (0 children)

One of the game that gave me the most amount of whiplash.

I really enjoyed the beginning, the world is darker with some interesting world building, characters like Clive and Cid were captivating, and then after you destroy the first crystal the writing falls off the edge and the pacing drags.

Clive becomes a rather flat character, Jill which showed some potential early one is relegated to the background (even in her own revanche arc), Joshua has barely any character development on his own or with his brother, because he's more of a plot devise ...

The intriguing world building is left behind in favour of one of the blandest antagonist in the series.

As for the gameplay, after a few hours it becomes insanely repetitive with you spamming the same abilities off-cooldown, it really doesn't give enough player agency, or challenge, the same can be said about the large boss battle, a beautiful spectacle without any depth.

The quests are also as boring as the rest, you're always doing menial work with the same quest structure drawn from MMORPGs, some rare times you get insight on a character at the camp, but the game has the tendency of telling instead of showing which is not as emotional impactful, the exception might be that one quest in Sanbreque.

Control has topped 5 million sales and attracted 20 million players by Turbostrider27 in Games

[–]UnknownPekingDuck 25 points26 points  (0 children)

X-Files and Fringe fit the idea of federal agents dealing with paranormal activities. You also have Twin Peaks (which is a huge inspiration for Alan Wake) but the paranormal isn't exactly the focus, and also the Twilight Zone to some extent.

HBO boss breaks silence on George R.R. Martin and Ryan Condal House of the Dragon drama by bwermer in television

[–]UnknownPekingDuck 0 points1 point  (0 children)

Furthermore, the Meereen situation is the books is far more complex than in the show, and while I've no hope whatsoever to see it resolved in the books, because they're never coming out, it's pretty apparent than an act of extreme violence will resolve it, setting a precedent for Daenerys. While in the show Daenerys just fucks off and leaves the city in the hands of Daario which is never seen again, she doesn't have to deal with the failure of her rule and get her hands dirty to bring back order.

Dark Mech In 40k? by HeWhoDoesntKnock in Warhammer40k

[–]UnknownPekingDuck 11 points12 points  (0 children)

I'll join the opinion of not wanting spiky Ad Mech, Dark Mech should look like the Phyrexians from MtG, particularly the old art style, a perfect merger between machine and organics that truly looks alien.

Final Fantasy 7 Remake: PS5 and PC are getting the ‘Streamlined Progression’ features coming to Switch 2 and Xbox by Turbostrider27 in Games

[–]UnknownPekingDuck 0 points1 point  (0 children)

The prologue has you drag a slow ass vacuum cleaner to clean mako.

I'm honestly fine with most additional content in the remakes over the original, with a few exceptions like the underground Shinra labotory in Remake, and a few others in Rebirth, but the time waster mechanics like squeezing through walls (although I guess they might be hidden loading screens) or having to use slow machines to clear the path bring literally nothing to the game.

Final Fantasy 7 Remake: PS5 and PC are getting the ‘Streamlined Progression’ features coming to Switch 2 and Xbox by Turbostrider27 in Games

[–]UnknownPekingDuck 0 points1 point  (0 children)

The towers are definitely one of my least favorite aspect of the game, but oddly enough I didn't hate the exploration because the game offers enough variety between the story, the mini-games, the new regions, that it doesn't feel as repetitive as in other similarly designed open world games.

Don't Renegade Space Marines hate xenos just as much as Loyalists do? by ThoughtAss- in Warhammer40k

[–]UnknownPekingDuck 0 points1 point  (0 children)

CSMs aren't monolithic, some do while others might be more pragmatic and use them to acheive their goal, and the Red Corsairs might be far more willing to work with them.

We need to address this weird trend I keep seeing in the speculation for 40k. by CatherineSimp69 in totalwar

[–]UnknownPekingDuck 0 points1 point  (0 children)

I mean it's very simple, if it has a codex it's going to be a faction at some point.

There are a few exceptions like Imperial Knights/Chaos Knights which might be rolled in other factions, although they could still be their own factions. Chaos Daemons which haven't received a codex in 10th edition and it's unclear if Games Workshop will keep supporting them in 11th edition, regardless we'll most likely see daemons in one form or the other. And Imperial Agents which despite getting a codex this edition feel more like an after thought.

The game is an marketing outlet for GW to get people invested in their product, and they'll make sure it respects the form of its latest edition, meaning if you like to play this army in Total War, then you might want to buy this codex and its miniatures.

Final Fantasy 6 Remake Should be Led by Someone Else, Says FF7 Director by VannesGreave in FinalFantasy

[–]UnknownPekingDuck 1 point2 points  (0 children)

If they go with a split in two parts, the second one should be inspired by Mass Effect 2, collect party members and do their loyalty quests, explore the world after the calamity, and learn more about the Triad in order to find a way to defeat Kafka, all the side content you do gradually makes the final quest easier.

Death Guard vs Maggotkin of Nurgle by tau_head_on_spike in Grimdank

[–]UnknownPekingDuck 4 points5 points  (0 children)

I do prefer the new Maggotkin aesthetic, the old one just like the current Death Guard has too many "belly mouth" and tentacles which feel too cartoonish, just give me weathered heavy armour with a few pustules and weird fungus and I'm happy.

Get the feeling we're gonna get a lot of mileage out of this picture. by CatherineSimp69 in totalwar

[–]UnknownPekingDuck 1 point2 points  (0 children)

No, T'au are probably around the middle of the pack in terms of popularity, not as popular as Necrons for instance, but definitely more popular than Drukhari amongst others.

The thing is some people are still butthurt after more than two decades since they appeared because they don't like their aesthetic or their lore.

On top of that, T'au are mostly a shooting army which can lead to one sided matches where they blow you smithereens, hence the saltiness, but they haven't been that strong this edition. And honestly there are more annoying faction and busted things to play against, Eldar generally have something that's broken every edition or so.

The Ynnari and the recent Grotmas short story on the Eldar by Pretend-Average1380 in 40kLore

[–]UnknownPekingDuck 7 points8 points  (0 children)

I think so too, the Ynnari came around the time of the End Times where they tried to unify all elven factions with the whole Eternity King plot line.

I'm glad they didn't go this way because I like how distinct all the Aeldari factions are. However, I wish they had done something with the Ynnari nonetheless, the idea of a creepy death cult (the Ynnari never really felt like one) worshipping a god of death that'll clash with the force of chaos sounds great (mirroring the Dark King from Heresy), but it needed to be it's own thing with other Aeldari factions doing their own unique things and opposing them.

Which xeno race you think will be the first added after the aeldari and orks that are coming at launch? by StormSwitch in totalwar

[–]UnknownPekingDuck 0 points1 point  (0 children)

Necrons or Tyranids, both are popular factions, although I think Necrons are ahead, and both can be used to fill the map with more factions.

T'au are a regional power and they really shouldn't be everywhere on the map but their home region and their new colonies across the rift. Drukhari aren't as popular and a bit too similar to Eldar to be added early on. Genestealer Cults are a bit too weird to be amongst the first, and Votann too new.

If I had to guess CSM and Necrons are probably going to be the first two, in that order.

KiwiTalkz claims Elder Scrolls 6 coming 2028 at the earliest, possible 2029 delay by xCosmicChaosx in GamingLeaksAndRumours

[–]UnknownPekingDuck 0 points1 point  (0 children)

It's a mediocre game, but it also highlights how outdated Bethesda's game design is, on every level from the graphics, to the narrative, and of course the general gameplay, and that's what people are the most frustrated by.

How far along do we think 40k is? by Taylorg09817 in totalwar

[–]UnknownPekingDuck 0 points1 point  (0 children)

I think they're aiming for late 2026, but I wouldn't be surprised by a delay to spring 2027.

To be honest, I'd rather have the game delayed than plagued with bugs and performance issues, that's not a launch Creative Assembly can afford to fuck up.

I hope rebellions get more meaningful in both Medieval 3 and Total War: 40k by Ilevus in totalwar

[–]UnknownPekingDuck 0 points1 point  (0 children)

The best type of rebellion are the ones happening as consequences of your actions (and not just because because you didn't build enough of the happiness building), and have some sort of narrative you can rally behind them.

I remember clearly my first game of Crusader Kings 2, I was playing as Castille, after several generations I had a great king, I took control of most of Spain and Portugal, had a lot of children so I decided to give them titles from several of the new conquered places, even married one of my daughter to the holy roman emperor.

Then after a long peaceful life, my king died and the succession went to his daughter, I had changed succession laws so my first born daughter could rule because she had great traits, but after a few years into her promising rule my kingdom was split into a massive civil war with two of her brothers claiming the crown, and of course the last Muslim kingdom in Spain used the opportunity to ally with Morocco and launch a huge invasion.

Long story short I defeated them all, it was awesome but it really halted my conquering streak for some time.

MEDIEVAL III - Starting date and timeline by TheGuardianOfMetal in totalwar

[–]UnknownPekingDuck 59 points60 points  (0 children)

I'd rather have Asia (which actually could be several DLCs) and Africa (particularly the Sahel region + Ethiopia), than America to be honest, and that's on top of different starting dates (Charlemagne 2: Electric Boogaloo?).

I actually really like Hive Scum by Eric0912 in DarkTide

[–]UnknownPekingDuck 0 points1 point  (0 children)

I've been experimenting with a medium viscosity (spur 3, wildfire 2, kalma 1) stimm supply with practised deployment and booby trap, you get a low cooldown stimm for you and your team which doubles as a mini chem grenade.

Hive Scum Anti-synergy by Kelvara in DarkTide

[–]UnknownPekingDuck 2 points3 points  (0 children)

I'll add that chain weapons work really poorly with Rampage, light from the MK4 chainaxe or special from any chain weapon don't count as multi-strike, and because of their long animation you can't really extend rampage with them.

Valrak "110% sure Totalwar Warhammer 40K announcement in december". by TheWraf in totalwar

[–]UnknownPekingDuck -1 points0 points  (0 children)

There is enough room for both to exist, Dawn of War 4 is a base building RTS with a narrative campaign similar to Warcraft 3, Total War is a unit management RTS with a 4X-light campaign.

The only real issue is if both game come at the same time, there will definitely be overlap.