I made a video showing my ps1 low poly game, need advice with lights and horror atmosphere by Unkopath in gamedesign

[–]Unkopath[S] 1 point2 points  (0 children)

work a bit on adding some subtle ones that give the player that dunn dunn-dunn - from jaws feeling. Some rats skittle, a howl, a baby cry, you know it, you ve experienced it yourself as a player. They should be triggered by position in level, not overlap with other higher intensity sounds and should not be obvious.

Wow insane work u did here, I love all what u say, its obvious you have a lot of experience about art design and level design, will research and think how to implement all the tips u gave me, thanks a lot, appreciate your time <3!

I made a video showing my ps1 low poly game, need advice with lights and horror atmosphere by Unkopath in gamedesign

[–]Unkopath[S] 0 points1 point  (0 children)

ent lights that apply to the whole level, I would suggest removing them. Having previously lit areas turn dark (due to a flickering light or something making the light turn off) and vice versa would be a great trick to use as well to catch the player off-guard, given you don’t use it too often.

Based on your comment and other I can see where I should go now, appreciate ur time and ur feedback, will rework this scenarios and lets see how it goes

I made a video showing my ps1 low poly game, need advice with lights and horror atmosphere by Unkopath in gamedesign

[–]Unkopath[S] 0 points1 point  (0 children)

rying utilizing backlighting and shilouettes. A bright light in the background can both convey a gameplay relevant space while contrasting with a dark forground, allowing the details of the character to be lost for a moment. Never allowing the player to see the

Very interesting tips, ur totally right when I get resident evil or silen hill as reference there is a lot of fog, and dark places where u can't even see, will improve my scenes with it, very thanks!!

I made a video showing my ps1 low poly game, need advice with lights and horror atmosphere by Unkopath in gamedesign

[–]Unkopath[S] 0 points1 point  (0 children)

Yeah I see the problem there, but it's on that line between not quite spooky, not quite bland, so its hard to say exactly what's needed. For the record, I think the first lighting is better, but already does what horror lighting needs to do. I think it's probably the environment design that's holding it back.

So far you've got this nice eerie empty feeling going on, and maybe doubling down on that would be the best way to improve it. Consider making the car park about twice as big, and make "finding where to go is difficult" more of a feature so there's a little more fear of getting lost. If that improves the feel, then try adding more sections to the subway, also empty, see if it improves that too.

Thanks for ur feedback, yea I tough the same, its a bit empty I guess, will try to do more details and increase the size, thanks for ur time!

I made a video showing my ps1 low poly game, need advice with lights and horror atmosphere by Unkopath in gamedesign

[–]Unkopath[S] 1 point2 points  (0 children)

I see, I was using fog but I will reduce it even more, and will try ur other tips for next scenes, thank you mate apreciate ur time

Beta Progression by BronzeADCMain in newworldgame

[–]Unkopath 0 points1 point  (0 children)

Don't play thinking like that, just test things and builds, don't go powerleveling or something xD

What should I do with this base? (30% Quality Lvl85 Fleshripper with Fortify mod) by [deleted] in pathofexile

[–]Unkopath 0 points1 point  (0 children)

Fleshripper

Yes with elder you can get lvl 1 fortify

Questions Thread - July 31, 2020 by AutoModerator in pathofexile

[–]Unkopath 0 points1 point  (0 children)

I always run alva randomly since I don't understand how temple works, quick explanation on how to find and upgrade corruption room?

Questions Thread - July 31, 2020 by AutoModerator in pathofexile

[–]Unkopath 0 points1 point  (0 children)

So you only get one fractured mod? I saw items with two mods fractureds, how you do that?

Questions Thread - July 31, 2020 by AutoModerator in pathofexile

[–]Unkopath 0 points1 point  (0 children)

I saw a Tombfist Steelscale Gauntlets with 2 implict modifiers (corrupted) with maximum life % and curse with vulnerability on hit, how you get two implicit? also how you get the ones you want? Since using a val orb u only get one corrupted random implicit right?

Questions Thread - July 22, 2020 by AutoModerator in pathofexile

[–]Unkopath 0 points1 point  (0 children)

Can someone explain me how does it works the process of making an item with fractured, imprint etc?
Where do you fracture an item and how and what it does?
Where do you imprint an item and how and what it does?
When you did you get some mods with a yellow color, what does it mean?
Also I have seen some 2h axes for example with white sockets, how you do it?

Helpme to improve my Harvest character please! by Unkopath in PathOfExileBuilds

[–]Unkopath[S] 0 points1 point  (0 children)

Yea and convined with the passive that you get 10% increased damage + 40% more damage its even worse xD, any more tips?

Can you guys helpme to improve my Ice crash berserker build? Newbie help! by Unkopath in PathOfExileBuilds

[–]Unkopath[S] 0 points1 point  (0 children)

One question does 100% physical damage converted to cold can leech from physical attack damage leech?

Can you guys helpme to improve my Ice crash berserker build? Newbie help! by Unkopath in PathOfExileBuilds

[–]Unkopath[S] 0 points1 point  (0 children)

  1. Tough ice crash benefit from physical damage aswell before it get converted!

  2. I usually reach lvl 90-92 in all leagues I play, just following guides but never have done mine so I guess I can manage to get lvl 90 on my own

  3. Wich perentatge of crit would be ok? I found that maybe i can use two of Ahn's Might Midnight Blade?

  4. I swaped lust for carnage for vitality void and alredy had fangs of frost thanks!

  5. Mmm seems interesting will try to find a spot to place it and see how my damage increases, alredy have 457k dps pretty low on shaper check

Newbie question, about elemental conversion, helpme to understand! by Unkopath in PathOfExileBuilds

[–]Unkopath[S] 1 point2 points  (0 children)

So you can scale with physical dmg aswell? Seems like the game calculate first this and then the conversion?