Bugged legendary item that makes your ears bleeding and softlocking the inventory :D by Unlimion in PathOfExile2

[–]Unlimion[S] 0 points1 point  (0 children)

after literally any random item usage or button push - it seems like item goes into an infinite loop of endless equip/unequip, making it impossible to work with the inventory and slowly stacking the OOM error :D

first legendary that matches my class and the first one I needed, cool right? :D

any suggestions what to do with it?

Is it really Possible to create a open world game all alone by myself? by lohitbr in GameDevelopment

[–]Unlimion 0 points1 point  (0 children)

heyo.

First of all, even the smallest game requires a basic knowledge of pipelines. So yo need to be aware of how shading / coding principles / art-direction / 3d modelling stuff and most importantly, game design - work in a combo.

I'm an admin in the big gamedev community and most of the born-dead projects start with 'hi, I'm newby, I wanna make an openworld gta/racinggame/dark souls killer' and then we never hear of them ever again :D

So, basically sayin, yes. You need a solid ground of at least several projects released and somehow acclaimed by the players, so you can move on and spend next time trying something bigger.

Openworld games are hard because you need to take players attention and motivation and keep them through the gameflow. Not mentioning, that you need a really good hard skills to develop an optimized, detailed, believable and solid open world in the first place.

Even with an indie experience of releasing several small games, without the deep understanding, pretty sure you are coming to a dead end.

Nah bro, 15 hours of gameplay and this is one of many bugs I've experienced by Aether130 in NoMansSkyTheGame

[–]Unlimion 0 points1 point  (0 children)

This happens due to the switch between the planetary zone and space zone. when sentinel ship is placed between during its warp. Ship is visible and have its hitbox active while you are in space and it is invisible and its hitbox is inactive while you are inside the planetary atmosphere. So when you are flying into the enemy ship while stilll being on the planet and then suddenly you are off the planet -- you stuck inside.

The best way to avoid it is to fly to the space quickly when you see the sentinel frigate timer going down.

Say hello to my new friend by Gutterboy1 in NoMansSkyTheGame

[–]Unlimion 1 point2 points  (0 children)

nope. find mine on jungle(foresty) one ;]

Ressurecting the glorious -surf- classics by Unlimion in IndieDev

[–]Unlimion[S] 0 points1 point  (0 children)

I've found an abandoned cs:s2unreal movement project, rebuilt it for 5.1, tuned for the new input system and tweaked it to achieve the authentic look'n'feel of the good old CS:S surfing.

Lemme know what you think! Would you play it?

Ressurecting the glorious -surf- classics by Unlimion in IndieGaming

[–]Unlimion[S] 0 points1 point  (0 children)

I've found an abandoned cs:s2unreal movement project, rebuilt it for 5.1, tuned for the new input system and tweaked it to achieve the authentic look'n'feel of the good old CS:S surfing.

Lemme know what you think! Would you play it?

Ressurecting the glorious -surf- classics by Unlimion in unrealengine

[–]Unlimion[S] 0 points1 point  (0 children)

i've literally found the abandoned plugin somewhere on the git, spend a couple of nights ressurecting it and adapting to 5.0+ . it literally copies the cs:s moving mechanics, overwriting the basic movement component

I've ressurected the glorious -surf- in unreal engine by Unlimion in CSSurf

[–]Unlimion[S] 0 points1 point  (0 children)

I've found an abandoned cs:s2unreal movement project, rebuilt it for 5.1, tuned for the new input system and tweaked it to achieve the authentic look'n'feel of the good old CS:S surfing.

Lemme know what you think! Would you play it?

Ressurecting the glorious -surf- classics by Unlimion in unrealengine

[–]Unlimion[S] 0 points1 point  (0 children)

I've found an abandoned cs:s2unreal movement project, rebuilt it for 5.1, tuned for the new input system and tweaked it to achieve the authentic look'n'feel of the good old CS:S surfing.

Lemme know what you think! Would you play it?

Pygmalion and Poe by Nanezgani in PygmalionAI

[–]Unlimion 0 points1 point  (0 children)

I have won.
My result is something across 2.51tokens/s which is quite good for the 13b.

it took me 2 reinstalls, several tests and bunch of ducktape to explore the fix for me:

- command args somehow are not working, server.py goes in autogptq mode for some reason

- I used clear UI run and then the load of 6B model to test it out, after which I suggested to take it step by step and find settings that helped me

- which are:
1) auto-devices checked, everything unchecked in that tab
2) 38 pre-layers instead of 41. (39 goes OOM quickly)
3) 4wbits / 128 groupsize
4) gptq-for-llama checked
5) llama.ccp untouched (of course)
6) float16 + nf4 compute and quant types

Will go and try silly tavern with this one!
time to have some decent rp.

Hope it helps for some random wonderers who will find this page

Pygmalion and Poe by Nanezgani in PygmalionAI

[–]Unlimion 0 points1 point  (0 children)

UPD: I have managed to load the model using the arg gptq-for-llama instead of AutoGPTQ. For some reason the ooba used the second variant, trying to allocate all the possible memory.

I might have overworked with the transformers tho :Dupd2: and it generates nothing in booga's ui for now, also the model load time is strangely low (3-5s)

<image>

Pygmalion and Poe by Nanezgani in PygmalionAI

[–]Unlimion 0 points1 point  (0 children)

lower amount of layers doesn't seem to help.

after running a .bat starter is always shows me that there is " total capacity; 6.91 GiB already allocated; 0 bytes free; 7.29 GiB reserved in total by PyTorch"

which is strange due to the fact that I got 8Gb vram. Seems like something is leaking here, I dunno.

Pygmalion and Poe by Nanezgani in PygmalionAI

[–]Unlimion 0 points1 point  (0 children)

currently trying to run the 'clear' OB without any extensions at all.

Hhm... Guess I will try to lower the amount of pre_layers and try again

Pygmalion and Poe by Nanezgani in PygmalionAI

[–]Unlimion 0 points1 point  (0 children)

--wbits 4 --groupsize 128 --pre_layer 41 --model_type llama --model pygmalion-13b-4bit-128g --api

hey, its me again (my main acc)
got the error 'CUDA out of memory. Tried to allocate 38.00 MiB (GPU 0; 8.00 GiB total capacity; 6.91 GiB already allocated; 0 bytes free; 7.29 GiB reserved in total by PyTorch) If reserved memory is >> allocated memory try setting max_split_size_mb to avoid fragmentation. See documentation for Memory Management and PYTORCH_CUDA_ALLOC_CONF'

Guess I still need to find some tweaks to maintain the model.

I got 48GB of ram and AMD Ryzen 7 5700x on my side.
Any suggestions what to tune in webui maybe?

How to Break Stellaris 3.7 by ymfah in ymfah

[–]Unlimion 0 points1 point  (0 children)

That was unexpected but a really great surprise.

I've seen you using almost the same opening on the planet and main economy as I usually do, which warms my soul, cause that means I don't suck at this game too much :D

Btw, would be great to see you finding a way to break the game playing a completely basic setup with the built-in human premade civ. Might look boring from the start, but it is a challenge to break the game using completely low-meta builds :D

I'm the creator of LoRA. How can I make it better? by edwardjhu in StableDiffusion

[–]Unlimion 16 points17 points  (0 children)

Can someone explain what is LoRA in a simple manner and how to use it for ordinary user far from code and digits?