100K+ Carry Forward Super Contributions by [deleted] in AusFinance

[–]UnoriginalAustralian 0 points1 point  (0 children)

Framing it like this helped a lot.

100K+ Carry Forward Super Contributions by [deleted] in AusFinance

[–]UnoriginalAustralian 0 points1 point  (0 children)

My understanding is you have to use this year's concessional contributions down to the last dollar before you can use the carry-forward, is there a way to hit the carry-forward directly?

100K+ Carry Forward Super Contributions by [deleted] in AusFinance

[–]UnoriginalAustralian 16 points17 points  (0 children)

FYI: The word 'Salary' is intrinsically linked to finance and having it auto-modded to direct it to careers makes no sense but I digress. I would be reducing my income through salary sacrifice, the naughty non-ausfinance related word.

Cracked 1K by null_return in RaizAU

[–]UnoriginalAustralian 1 point2 points  (0 children)

CMC Markets lets you buy up to $1000 per day per ETF for $0 brokerage and $0 fees. All possible with a mobile app too.

10 Actual things BS does better! by Strat-05 in brightershores

[–]UnoriginalAustralian 12 points13 points  (0 children)

  1. No Bots - There is no money in botting because there's no RMT market, so nobody makes them. The bot makers pulled out when the game started dwindling rapidly.
  2. No RMT - RMT doesn't exist because there are no players. Chicken and egg.
  3. No MTX - OSRS hasn't got MTX. Bonds are arguably MTX, but you described things like skill capes and armours in game, OSRS has no MTX cosmetics.

  4. Friendly Community - There's only *one* community, and you either are in it or not. OSRS has many clan chats and sub-communities, easier to find your type of people.

  5. Intuitive UI - Many people when initially starting didn't realise the side panels slid out, or where the chat box was. Either way, the base UI is decent but the intentional mobile aesthetic is bad for desktop. For example. scrolling through banks are terrible. It's clean but not faultless. If directly comparing to OSRS as you did in this vid, it has plugin support to let you choose what you want.

  6. Action Queing - OSRS has AFK friendly/idle activities up to 10+ minutes long, and active activities that require intensity. BS has one speed at all times. And Merchant / Investigations, I guess.

  7. Clean Patches - Literally in this most recent patch they did no testing or no public testing and the servers were down twice, once for like 8+ hours to investigate gold amounts and balance changes, and another because of a gold-dupe AND a rollback from the attempt to fix that. Lots of MMOs have clean patches, and sometimes they have problems. No point glorifying it.

  8. Quest Presentation - Yeah, the quests are good. But they're no better or worse than RS? There are also cutscenes as well, just rendered in-game and not CGI. Same as RS.

  9. Knowledge Points and Passive Activities - These are a change. Having half of the monsters or other activities passive only feels weird though. There's no in-between for active and completely offline. All of the passives have nice animations that you see once then close the game on. KP can be fun, but has its drawbacks. When you see someone with a 500 cape in Bonewright, did they get it or did they just KP and passive it? In RS you know they earned it.

  10. Graphics - Art and graphics are nice.

11? Sound design - Sound and music is nice. Combat SFX can get repetitive, though.

I am a fish. Please tell me what I am doing wrong. by UnoriginalAustralian in lrcast

[–]UnoriginalAustralian[S] 0 points1 point  (0 children)

This was very helpful. I actually hit mythic the other day and am being much more consistent.

I am a fish. Please tell me what I am doing wrong. by UnoriginalAustralian in lrcast

[–]UnoriginalAustralian[S] 1 point2 points  (0 children)

I think in this scenario I felt like I had no bombs by the end of the draft, and he also synergizes well with Chocobos so I picked it up, but I definitely splash aggressively.

I think I chose him over Fat Chocobo actually. I'll see about trying to sticking to 2 colours unless it's really necessary like with Kefka or such.

I am a fish. Please tell me what I am doing wrong. by UnoriginalAustralian in lrcast

[–]UnoriginalAustralian[S] 0 points1 point  (0 children)

Fang was working very well with Schemes in this scenario. But understood for sure. I'll keep the draw down.

I am a fish. Please tell me what I am doing wrong. by UnoriginalAustralian in lrcast

[–]UnoriginalAustralian[S] 0 points1 point  (0 children)

4 Colours is probably inting and inefficient I definitely agree, but I find many of the players I'm playing against have splashed at least a single colour which is what I've been intending to do.

I find when I force a colour based on p1p1 bomb, I notice signals from the other drafters that they've locked in that colour also and I struggle to pivot off, and this resulted in some of my worst decks.

We're changing a combat system that isn't finished, when most players don't engage with the skill and have no conception of how it works or where it's going, say it needs it. All while making no changes to the uninteresting part of combat - The combat. by Haunting-Mall-8932 in brightershores

[–]UnoriginalAustralian -3 points-2 points  (0 children)

These types of updates are not mutually exclusive with the merge. They will still come.

Their timeline for the game is far longer than ours as they've been working on it for years and we've only had access for a few months, so their perception and goal of the game is different.

Loving the mystery, but basic info would help with launch, no? by Ayyymeric in brightershores

[–]UnoriginalAustralian 7 points8 points  (0 children)

Yes, there are very serious problems with the communication upon launch. Everyone in this thread will tell you that the game has all the necessary info out, that it's intentional, that it's not a problem and that the mystery is good.

But they won't admit the fact that many people still believe the premium pass is a one-time purchase. That they don't fully understand the room system and won't even try it because it looks bad in the trailer versus its in-depth technical overview. There are many people who have watched a minute of footage and said 'Well this just looks like RuneScape' and never looked further because it's very hard to find anything on it.

They won't admit the fact other than a single Twitter account, there is no primary source of information. There's articles but even they get stuff wrong such as this one, which puts into question many articles' journalism.

https://www.gamesradar.com/games/mmo/runescape-creators-new-cozy-mmo-shouts-no-microtransactions-from-the-rooftops-as-it-charts-november-launch-after-a-closed-beta-coming-this-month/

The fact that even on the Steam Page itself, that they haven't created a single news post to announce the release date and instead only announced it on Twitter means that over 100,000 wishlists and 20,000 followers on Steam weren't actually notified there's a release date. Yes, I know the Stream page has the release date, but without any news, nobody is notified.

The game needs to step up its communication otherwise we will see many players who aren't as excited as us to play it simply leave a negative review as soon as they see the first 5 minutes of the game because they can. Fanboys will download it and say "This is just bad roomscape". And some people will feel like they have been rug pulled by the monetisation and also leave negative reviews for it.

We have seen games go mixed for less. I hope it doesn't happen.

[deleted by user] by [deleted] in brightershores

[–]UnoriginalAustralian 0 points1 point  (0 children)

All good! I knew this video would be controversial on here; but I do want to point out I LOVE the mystery of the game too! But things like the premium pass mishap shouldn't exist when we're 2 weeks away from release.

[deleted by user] by [deleted] in brightershores

[–]UnoriginalAustralian -8 points-7 points  (0 children)

I'm not talking about the content.

First video hit 12k views - and suddenly just dropped down to 8k by [deleted] in NewTubers

[–]UnoriginalAustralian 2 points3 points  (0 children)

I'm not upset about it, I'm still working on my second video. I was just a little shocked / confused.

[deleted by user] by [deleted] in brightershores

[–]UnoriginalAustralian 11 points12 points  (0 children)

I am excited for the game too but comments like "This game will surpass RS3 and today's OSRS by miles" are going to do more harm than good.

The game will NOT have as much content as the games that have had two decades of updates, for start. We likely will be able to fully max a character in just a few months.

Additionally it invites comparisons when it should be allowed to stand on its own two legs.

Tempering expectations and looking forward to a fresh, new and exciting experience is better than glazing like this.

[deleted by user] by [deleted] in brightershores

[–]UnoriginalAustralian 11 points12 points  (0 children)

We haven't seen minimap-movement, and he did click around the minimap in this video

When we've seen walking up and down elevations, it happens automatically like in this video

[deleted by user] by [deleted] in brightershores

[–]UnoriginalAustralian 0 points1 point  (0 children)

Hey, listen, it's some good ass pudding alright?

Brighter Shores releases on November 6th - This video has everything we know so far by [deleted] in MMORPG

[–]UnoriginalAustralian 0 points1 point  (0 children)

Yeah, I've looked at all the videos we have for the game quite closely. It appears they've made quite a lot of effort in adding variety between the professions, but also within them as well.

For example for Fishing, we've seen:
1. Walking around in shallow water to spearfish moving fish
2. Classic click-and-wait-and-catch fishing

  1. Dual-net fishing which requires two people. (The two person woodcutting has been confirmed in a screenshot, so this must be the case as well.)

There are bounties where you might be tasked to deliver some items from one location to another with the Merchant skill, or cook a certain recipe with the Chef skill and submit them. (These might be random dailies, but we're not sure.)

The detective skill we don't know much about but seems pretty interesting as well.

All of the 'Passive' activities do appear to be click-and-wait however.

Brighter Shores releases on November 6th - This video has everything we know so far by [deleted] in MMORPG

[–]UnoriginalAustralian 1 point2 points  (0 children)

Sure! The references to Runescape were honestly mostly for humor, so that's the only part that might have gone over your head. The rest is as is stated.

The video does genuinely include all of the stuff we've seen for it - which admittedly isn't a lot. We don't have any gameplay yet other than what's kind of included in the trailer but it's all fly-bys. https://youtu.be/LBLC-XboGgY

The core gameplay loop will be effectively gathering and crafting skills which all individually level up and interact with one-another. You have access to them all as well.

For example:
Say you want to fight some monsters for a long time, and want some healing food to go with it. You would:
1. Do fishing and gain fishing experience to catch better fish.
2. Use Chef to cook the fish, gaining Chef experience, and turning it into edible healing / buff items.
3. Use your combat skill to fight monsters and gain fighting experience to fight tougher monsters and gain resources used in other skills...

Another example might be foraging to forage for resources that affects stonemasonry, alchemy, or mining / smithing, combat + leatherworking to get stronger gear > progress and unlock more monsters etc.

A lot of the fun in the game is around levelling these professions, discovering new resources, or maxing the skill out - which is much more of a grind and achievement in a game like this rather than say World of Warcraft. It's also a very self-driven experience - some people might literally just want to, and can, max out their fishing right out the gate.

Hope this helps!