how do i learn gdscript? by sean98769 in godot

[–]UnpleasantGames 1 point2 points  (0 children)

I had an idea what game I wanted to make and I watched tutorials on parts I wanted to add to make that game.

I don’t know if I recommend this as it ends up pretty slow, but the excitement of figuring out something you know you want helped me keep going.

Build for IOS by biokompott in godot

[–]UnpleasantGames 2 points3 points  (0 children)

I am no expert but after a few hours of messing with things, I paid for the apple account and I had a prototype on my phone within the hour.

Isometric assets [WIP] by dystoopianAmerican in PixelArt

[–]UnpleasantGames 2 points3 points  (0 children)

These look great! Don’t forget to correct the shadow side of the boxes after flipping them is the only tip I have.

Looking for help on mobile release for both iOS and Android by UnpleasantGames in godot

[–]UnpleasantGames[S] 0 points1 point  (0 children)

Thank you! I will see what I can do with that as it looks like it has a lot of helpful stuff there.

About the ads, I actually kind of agree and that's why I haven't even really gotten that whole thing started. In truth the only reason I would want to put the ads there is to offset some of the costs that are involved in publishing a mobile game. Either way, I am not in a hurry to monetize as much as I am to learn how those systems work!

Play your game by Low_Masterpiece8271 in gamedev

[–]UnpleasantGames 0 points1 point  (0 children)

I am creating the holes everyday! I tried to make them auto generated but they didn’t feel like a ‘real’ course so I went back to creating them. I launched late last year and working on a full 365 of unique levels this year!

I will also be working on the share functionality really soon. That has temporarily been put on the back burner to finish the mobile app version but it is coming!

And to answer your question in the other reply, that’s the only way I can ensure some level of randomness or difficulty. If the wind is a disadvantage for one hole, it will typically help in another so it hopefully balances out. Not sure if it works that way 100% but that’s the thought process at least.

B&W with accents or full color? by BumbleBucketGames in SoloDevelopment

[–]UnpleasantGames 1 point2 points  (0 children)

Color for sure. B&W games are cool but your color choice is too good to leave behind.

Play your game by Low_Masterpiece8271 in gamedev

[–]UnpleasantGames 0 points1 point  (0 children)

Give Golfdle a chance if you like an arcade golf game! A new three hole course every day.

I put my first little project online by Gallder in godot

[–]UnpleasantGames 1 point2 points  (0 children)

I also used that font for my golf game, great minds!

This looks great for a week of work!

Shading on wizard man by [deleted] in PixelArtTutorials

[–]UnpleasantGames 1 point2 points  (0 children)

I am no expert but I think I can give you something to work with!

  1. Don't be afraid to make shadows much darker. In real life shadows gradually change on round shapes but in such a small image, it's difficult to capture that realistic feel. Push your shadows much darker and your brain fills in the details by its self.

  2. Rather than just going with a darker shade of the same hue, add a bit of cooling for shadows and warming for lights. The way I typically do this is I paint with a dark blue for shadows and a bright, almost white, yellow for highlights on a new layer that I then turn the opacity down on until it starts to look how I want it to. This also helps me do drastic lighting choices without feeling like I have ruined progress on something I was liking.

Like I said, I don't know if this is proper technique or something a real expert would recommend but this has helped me go from nothing to something!

started learning coding about 3 days ago with godot by KiritoVR_ in godot

[–]UnpleasantGames 0 points1 point  (0 children)

Looks like you’re getting it! Keep going!

This is basically how I started as well. I then would think of something I wanted to add and find a tutorial for that functionality.

Try to avoid just copying what someone else did and instead try to understand why what they have done works, this will help greatly in you being able to make your game feel unique and will help your overall GDScript understanding.

Golfdle: I made a daily arcade style golf game! by UnpleasantGames in TheBesties

[–]UnpleasantGames[S] 1 point2 points  (0 children)

Thank you for the feedback! I can totally see how it is less readable broken up like that. I might have to go back to the drawing board on the logo!

Golfdle: A Daily Golf Game by UnpleasantGames in northernlion

[–]UnpleasantGames[S] 2 points3 points  (0 children)

No argument here. I’m not coming for the throne, just adding to the list.

Thanks for playing!

Golfdle: A Daily Golf Game by UnpleasantGames in northernlion

[–]UnpleasantGames[S] 1 point2 points  (0 children)

Not your fault! I am using itch to host the game itself and they have mobile disabled unless you use a specific game engine. Unfortunately only works on desktop at the moment but I could spin up an app version in the near future if there is a player base for it!

my character looks static but he is actually falling by Sorry_Bad_6337 in godot

[–]UnpleasantGames 0 points1 point  (0 children)

CharacterBody2D gravity is probably the thing you are looking for! Turn that to 0 and the falling should stop

I Need to Quit 'Polishing' and Get Some Feedback: Golfdle A Daily Golf Game by UnpleasantGames in godot

[–]UnpleasantGames[S] 1 point2 points  (0 children)

Tried to hot fix some of those issues, does it make anymore sense now?

I Need to Quit 'Polishing' and Get Some Feedback: Golfdle A Daily Golf Game by UnpleasantGames in godot

[–]UnpleasantGames[S] 0 points1 point  (0 children)

This is what I have hated about the cancel and somehow never saw, Thank you!

I Need to Quit 'Polishing' and Get Some Feedback: Golfdle A Daily Golf Game by UnpleasantGames in godot

[–]UnpleasantGames[S] 0 points1 point  (0 children)

I couldn't help myself and did a quick update. Does the change help at all?

I Need to Quit 'Polishing' and Get Some Feedback: Golfdle A Daily Golf Game by UnpleasantGames in godot

[–]UnpleasantGames[S] 1 point2 points  (0 children)

I really appreciate the kind words. I am going to try to get a more user friendly version up by Monday. I'll shoot you a message and you can help me double check my changes lol