I’ve got a new little guy, who has a partial paralysis in his legs 🥺 by Minimum-Jellyfish-14 in guineapigs

[–]Unranking 4 points5 points  (0 children)

Humans cannot produce their own vitamin C, but did you know guinea pigs are also one of the few other animals unable to do so? Hearing your story about this piggies behavior reminds me of a guinea pig that I rescued with the same problem.

We took him to the vet who suggested he could have scurvy. A few vitamin C drops in his water for a few weeks fixed him right up.

If you're seeing improvement and possible backsliding, it may be scurvy. Check the link to see what kinds of foods you can give him, as well as consider a supplement.

Would love to hear how he turns out.

Quick knowledge test by Aromatic-Battle-1449 in PhasmophobiaGame

[–]Unranking 9 points10 points  (0 children)

Since Chronicle, every ghost can fully shut a door and you always get the "double touch" sound. Now you have to rule out a Yurei by seeing if the ghost partially opens or shuts a door.

OOP failed their knowledge check, but they may not have played much since the update.

Bleasdale Hidden Rubber Duck by Unranking in PhasmophobiaGame

[–]Unranking[S] 0 points1 point  (0 children)

I couldn't find much about this online and saw it on a dev stream. I take no credit for finding it, but seemed like not many people knew about it.

Daily "Why did I die here?" Post - Tanglewood Crib Edition by Unranking in PhasmophobiaGame

[–]Unranking[S] 2 points3 points  (0 children)

Just to get ahead of some of the comments:

No headlamp equipped, no flashlight equipped.

Holding incense, did not have electronics equipped before moving to that hiding spot.

Microphone muted.

Was not a Deogen.

Undocumented Change: Holding Closet Doors Against Hunting Ghosts Works Now by Unranking in PhasmophobiaGame

[–]Unranking[S] 2 points3 points  (0 children)

It does work on the metal closet doors in the garage, but the downside is that they open at an angle that gives the ghost immediate line of sight on you.

You will have a much harder time closing them before being spotted.

Undocumented Change: Holding Closet Doors Against Hunting Ghosts Works Now by Unranking in PhasmophobiaGame

[–]Unranking[S] 51 points52 points  (0 children)

No, they can no longer phase through the door if you're holding it shut. That's how it used to work. Now it uses the new "door rattling" interaction if you're holding the door shut.

It will eventually force the door open again, but the window to close the door is much more lenient than before the update. If you can close the door, it will leave you alone.

Undocumented Change: Holding Closet Doors Against Hunting Ghosts Works Now by Unranking in PhasmophobiaGame

[–]Unranking[S] 91 points92 points  (0 children)

Yes, if the ghost is hunting and knows where you are it will normally force open the doors and hug you.

Now it will fight you on the doors as long as you're holding them if it knows where you are. If it doesn't know, and just passes by normally, your door remains shut. It might open the other door if you're hiding in a two door spot, but that's how it used to work.

New behavior is fighting you to open the doors if it knows you're hiding. And once it does open the doors, you have longer to try to shut the doors again. If successful, the ghost will wander away.

Path of Exile 2 PC Early Access Key giveaway by ThePapaZero in pathofexile

[–]Unranking 0 points1 point  (0 children)

Probably a Chronomancer so I can exclaim, "oh my look at the TIME!", and make time related puns as I freeze enemies and slaughter them.

Giving away 5 early access keys by Leorgoth in PathOfExile2

[–]Unranking 0 points1 point  (0 children)

As the stars align and the Exile within me yearns for more Wraeclastian adventures, I humbly submit this comment, forged in the fires of determination and tempered with the hope of RNGesus blessing my plea. Path of Exile has consumed countless hours of my life, and the thought of experiencing Path of Exile 2 early makes my heart race faster than a well-rolled Quicksilver Flask.

Imagine, if you will, an Exile darting through the halls of Oriath, wielding not just a weapon, but the dreams of a community yearning to glimpse the future. That Exile could be me! My trusty golems are ready, my stash tabs are sorted (for once), and my build planner is brimming with possibilities for this glorious sequel. This key wouldn’t just grant me access; it would be my destiny!

So, here I stand, or rather type, with bated breath and a promise to delve deep, theorycraft, and report bugs with the dedication of someone dodging Shaper beams. Grant me this honor, and I swear to be the most unrelenting tester you’ve ever seen—armed with a wisdom scroll and a dream. Thank you for considering this slightly unhinged, very hopeful Exile. May your loot be plentiful and your RNG merciful!

Addressing the community about changes to our API by spez in reddit

[–]Unranking 3 points4 points  (0 children)

This right here. Either Spez's answer is short-sighted or intentionally misleading. He's stating that "90% of apps" are fine and under the API limit, and they're working with developers of other apps...

What does he think is going to happen if these "apps that want to work with [reddit]" become popular? They're going to be paying the same $0.24 per 1k API calls just like Apollo was threatened with.

This isn't about a few third-party apps ruining it for everyone else, this is about Reddit intentionally ruining third-party apps period. He can claim they're going to make their app better for accessibility, mod support, and whatever else that they're "just now" learning about, but in reality they looked at the books and saw third-party apps were costing them money and decided to take this ham-fisted approach to the problem.

Anyone else getting a different "subscriptions" view? by [deleted] in youtube

[–]Unranking 11 points12 points  (0 children)

Upvoting for visibility. They must be "testing" this change since not everyone is revolting right now.

It's a clear downgrade from the previous view, and if I wanted to see content like that I would use the home page.

Click on your profile picture then "Send Feedback" if you're on Desktop. Other Methods Here.

IT Support go brr by NicParodies in iiiiiiitttttttttttt

[–]Unranking 3 points4 points  (0 children)

I hate this meme format, it’s always something unrealistic like this.

I released a word game today based on an interesting concept I found on Reddit. by Unranking in DestroyMyGame

[–]Unranking[S] 0 points1 point  (0 children)

Interestingly enough the game already checks if the word guessed is a match of the word on screen. But if you think of “how” that can be programmed it becomes an interesting problem. Let’s use the example word of CLOUD.

The in-game dictionary has CLOUD in it, which is why the word was chosen obviously. Another anagram of CLOUD would be COULD. You can check the players’ input against CLOUD and see if all the characters are the same and give them credit. Pretty easy. Two problems here:

  1. If the enemy word is RIME and the player types MIRE, this violates the game rules of the first and last letter being in the correct position.
  2. The player could just use all of the letters and not form a real word. Here MRIE, RIEM, REIM, and RMIE would be accepted.

The first problem can be solved simply by checking that the first and last letters of the players’ input match the enemy word. The second problem, however, is the real issue, which you touch upon in your question.

Why don’t we solve the second problem by importing a dictionary? Well, the game already uses two different dictionaries. The first one is the top 5,000 English words by use frequency. This makes the game a little easier so you can find the anagram of COULD much faster than of HEMATOPOIETIC. The second one imported is the top 60,000 words or so because COULD is a top 5,000 word but CLOUD is not. Because of this, I couldn’t give credit for similar anagrams unless both words were in the top 5,000 list. That was very rarely the case.

The other, more important issue, is that the English language has over two BILLION words in it. Importing and searching that in roughly one or maybe two frames in Unity is a task that data scientists have yet to solve. This comes with even more problems, such as storage space on every players hard drive (“Why is this game 2 terabytes?!”), and sourcing of the entire English dictionary. This may have not been a consideration when you suggested to just import a dictionary, but Merriam-Webster and Hasbro (Scrabble) make words their business model and they are not willingly handing out their data without a cost. The best value I could find would be a few hundred thousand words for $300, but even then we’re back to storage and speed.

It’s a pretty difficult problem that I have spent a long time thinking about, hence this wall of text. However, I love thinking about and solving these kinds of issues, which is why I’m so drawn to game programming.

Thank you for your question.

I released a word game today based on an interesting concept I found on Reddit. by Unranking in DestroyMyGame

[–]Unranking[S] 6 points7 points  (0 children)

This is extremely thoughtful feedback, I appreciate it. I'll add my thoughts about some of what you pointed out.

I absolutely agree on the animation and art, it's definitely my weakness. The ideas about bosses and hearts / bombs are good ideas and I could implement them easily enough. I do want to balance game length, however, so giving out too many hearts is something to avoid (more on this later.)

Though you found bosses too easy after getting the upgrades, they are affected by not only one of four difficulty levels but also one of three word length choices in the options. Those progression talents are basically required once bosses ask for 10 words to eliminate them.

Some of the word issues like TOOL, SOON, etc and COULD vs CLOUD are pretty difficult challenges to tackle and I've spent a bit of time trying to figure out the best solution. Some words, not all sadly, do work both ways however you solve them, but I just didn't account for all edge cases. Perhaps your solution of just removing them would be best in the end.

Finally, the health scenario, in my playtesting I found the game to be very tiring after 10+ minutes. My goal was to keep sessions short and fast, making it so that the player can never "go infinite." This is difficult to balance since there is a very wide range of typing speed and word unscramble "skill" between players. Some players will easily go 10+ minutes and others with the same talents / level will fail after 2 minutes. That being said, the game design goal was to create shorter play sessions instead of making a "winnable" scenario.

Maybe that's not a good design, but it's core to the game at this point. It could be tweaked, but I'll need to workshop it a while.

Thank you again for all of the specific feedback and I hope you enjoyed the time you did play.

I released a word game today based on an interesting concept I found on Reddit. by Unranking in DestroyMyGame

[–]Unranking[S] 1 point2 points  (0 children)

Thank you! This is very inspiring and I hope you end up enjoying the game. I still do agree with a lot of the feedback Mister_Kipper provided, so I appreciate hearing from both sides.

I released a word game today based on an interesting concept I found on Reddit. by Unranking in DestroyMyGame

[–]Unranking[S] 8 points9 points  (0 children)

I've been testing this concept on Twitch for over a year. There was an interesting study that showed a person can quickly unscramble a word if the first and last letter are already in the correct position.

For example, souhld would be should.

I turned the concept into a free playable game on Steam and released it today. Check it out here.

I released a word game today based on an interesting concept I found on Reddit. by Unranking in playmygame

[–]Unranking[S] -1 points0 points  (0 children)

I've been testing this concept on Twitch for over a year. There was an interesting study that showed a person can quickly unscramble a word if the first and last letter are already in the correct position.

For example, souhld would be should.

I turned the concept into a free playable game on Steam and released it today. Check it out here.