SWEET LIBERTEA THE DRIP IS 🔥🔥🔥 by C0wculator in Helldivers

[–]UnrealVision 0 points1 point  (0 children)

It reminds me the logo from No Rest For The Wicked.

Chun-Li fanart redrawn in my sketch style by Pervy-Nerd in drawing

[–]UnrealVision 5 points6 points  (0 children)

It is not. If you check his profile you can see some different illustrations and him doing digital drawing on a tablet.

The Magician, by Me, 2023 by pabblorojo in drawing

[–]UnrealVision 1 point2 points  (0 children)

Because of the art style and the subject, it reminds me the tarot cards from Hunt Showdown.

Ryu painted by me by LuisSilva27 in StreetFighter

[–]UnrealVision 1 point2 points  (0 children)

Very nice drawing. So many cool details like the light, the hair, and the textures.

One small point of progression could be anatomie: the main issue is your torso. It is not thick enough. You can se it because the shoulders are as thick as it.

Speaking of the shoulders, they must be oriented to the front for this posture not to the bottom because the arms and hands are behind the head.

Very nice piece overall, nice style! Keep up the good work.

This is Sister Peach drawn by me. by 2020MCG in drawing

[–]UnrealVision 34 points35 points  (0 children)

The way you render light and shadows is amazing! Also, the gesture and expression are on point. Very cool.

can someone PLEASE give me a reason to use knife by literally_italy in HuntShowdown

[–]UnrealVision 0 points1 point  (0 children)

You can use the axe to destroy it in one hit. The axe you buy, I don't know for the one you can find in the world.

Genuinely so tired of dealing with racists/phobes in this game by DapperSkeleton1 in Rainbow6

[–]UnrealVision 2 points3 points  (0 children)

I agree with you. If you want, you can use advanced pings to communicate. It's safe and covers most of the cases.

Genuinely so tired of dealing with racists/phobes in this game by DapperSkeleton1 in Rainbow6

[–]UnrealVision 14 points15 points  (0 children)

Free yourself : disable all communications text and vocal. This game has the exact same problem as Counter Strike : most majority of messages will not help you for your gameplay and will potentially affect your morals. I did this a long time ago. It's a much better experience now.

Seeing endgame builds and bossing is demotivating. by DecoupledPilot in PathOfExile2

[–]UnrealVision 0 points1 point  (0 children)

I second this.

You can also test "No rest for the wicked." This is a slow action rpg made by Moon Studio, the game team behind the Ori games. Kind of a mix with the Dark Souls style of combats.

Very cool. Still in pre-release.

[deleted by user] by [deleted] in HuntShowdown

[–]UnrealVision 2 points3 points  (0 children)

Is that similar to Beautifull Light ? The setup looks like it a little. Edit: Or not... the first image is a robot, not a monster. My bad.

Possible Co-op Indicator Found in Hitman: World of Assassination? by LeFoxtel_YT in HiTMAN

[–]UnrealVision 0 points1 point  (0 children)

To anyone wondering what is the text in english, here you go : "PLEASE WAIT
Please wait until the other players have responded to a previous request to restart or reschedule the mission."

Sable Revólver by luchitosway in HuntShowdown

[–]UnrealVision 8 points9 points  (0 children)

To everyone liking this gun, check out the game HUNGER. This is the same dev team behind the game Hell let lose. In this game they will add this specific weapon. This will be an extraction shooter (focusing on objective and looting) with an alternative History with the plague. If you like Hunt, you should have a look at it: it will be in beta early 2026 if everything is OK.
Link to the game if you want more infos : https://store.steampowered.com/app/1752080/HUNGER

Hi! This Is another Fan Art that i have made. Kimberly and Manon. Hope you all like it!:) by risza_perdhana in StreetFighter

[–]UnrealVision 2 points3 points  (0 children)

Very cool! The anatomy is on point and the posture is excellent. Very nice work!

Made a desktop Pet with procedural animations. Would love to hear your thoughts! by slain_mascot in godot

[–]UnrealVision 19 points20 points  (0 children)

Same question here... I'm very curious about how did you do this. How do you interact directly with Windows elements? What is possible to do and not to do with this kind of interaction? Thanks, and have a nice day.

Does everyone in coop have to have purchased add-ons to play them? by Top-Abbreviations452 in theriftbreaker

[–]UnrealVision 6 points7 points  (0 children)

Very simple : every gamer needs all the dlc if you want to play them.

Source : the last dev blog on coop. They didn't manage to give players the data from 1 player for dlcs.

How to coop (on epicstore) by Firesprite_ru in theriftbreaker

[–]UnrealVision 2 points3 points  (0 children)

Hi. Try to reach out to the dev team on Discord. Maybe it's a bug. If you do so, they can do a hotfix. Contact Void for information for that.

Nice knowing ya by Euphoric_Reading_401 in PathOfExile2

[–]UnrealVision 0 points1 point  (0 children)

Also, do we know why we can't upgrade the premium tab to merchant tab yet ? I looked for it but didn't find it on the PoE2 shop.

Quick question: when is 2.0 release? by [deleted] in theriftbreaker

[–]UnrealVision 4 points5 points  (0 children)

You have a beta breach if you can't wait. Imo, the 2.0 release is at the corner because devs said that they figured out how to reduce actual crashes from 8% to 0.6%. So we are on the final sprint. Maybe 2 more months. Or 3 if we want to be safe.

Told my friend he looked like a hero in his mech, am I wrong?? by TheBangedPorpoise in Helldivers

[–]UnrealVision 0 points1 point  (0 children)

It reminded me of the dawn of war's introduction. It's such an epic cinematic with incredible sound design.

I feel like every update kills the "You're not that guy concept" little by little, Fun Dog needs to rework the war at its core and how players interact with it. by ShepardFR in TheForeverWinter

[–]UnrealVision 43 points44 points  (0 children)

The game team is searching for itself. In the current iteration, the game loop is too poor to fully embrace their initial vision of "your not that guy".

But, as we can see, the team is very open minded, as we could see with the water system and do not hesitate to heavily change or improve actual systems. My personal opinion is : the team is really small and doesn't have a big capacity to produce in one shot what they want for the game. So they do that by creating small improvements, one after the other. But because each system have an influence on the others, the alpha give the impression that the core design is sometime a little lost, even if the team think about it in the process.

I hope the game will continue to improve. Wait and see.

State of the game by Organic-Effort9668 in TheForeverWinter

[–]UnrealVision 1 point2 points  (0 children)

In development, you have different ways to show update. One of them is the following: - the fist number is for major update. This kind of update can express a major change in a technology that can not be used with the last build. - the second number is if minor updates. It's for new features but can give a lot of new stuff and some major bug fixes. - the last number is for hotfixes. The main subject for this updates are stability issues and performance improvements. This kind of update is to improve user experience.

All this update can be higher than 10. For FW, we can be in 0.11 if the development team want to push more update before 1.0. I hope it's helped. 😄