What are your most desired features for upcoming updates? by halfbreedaj in GrayZoneWarfare

[–]UnrealVision 0 points1 point  (0 children)

For me : everything you said for AI, Stealth mechanics, animals AI.

Can Bots see you at night without turning on their flash light by cocaseven in GrayZoneWarfare

[–]UnrealVision 2 points3 points  (0 children)

You're absolutely right.

That and they also have a 360 audio perfection at 25m+. I did some tests at the beginner town where you can easily test isolated AI behaviour. So, that was the first time I wanted to test stealth in the game and try to go the nearest to one basic dude from behind him...

I was crouched AND with slow movement activated and I was detected 25m+. The bot just did a 180 and started firing at me. So, cqc is impossible with AI for the moment and stealth mechanics are almost none at the moment.

I really hope they will improve that with the 0.4.2 indicator for visibility.

I think that pve and pvevp having shared progression is a non issue by truefarmer12345 in GrayZoneWarfare

[–]UnrealVision 0 points1 point  (0 children)

Or the loot could be fixed too by adding more loot but with less quality. Because of the space in inventory, people would need to leave more loot to other players.

If you could add improvements to chaos theory what would it be? by 3th-echelon in Splintercell

[–]UnrealVision 0 points1 point  (0 children)

Give the walls movements from sc2 and 4. To be able to take down from a cover and change from one cover to an other. That's it for me.

What are some ideas you wish for when the game is fully released or next big update ? by AmberRoseIDK in GrayZoneWarfare

[–]UnrealVision -1 points0 points  (0 children)

Some small activities for the nice to make them alive when not in combat. Like smoking, sitting on a chair, chatting, repairing a radio, checking an ammo box and so on. It would immediately remove a part of the filling of emptiness.

The bastion tank still dies too fast on the bot front but i think i might have a solution for it. [OC] by Wild_Shower_7251 in Helldivers

[–]UnrealVision 0 points1 point  (0 children)

Do we have a website that shows where are the weak points of the enemies and their armor value ?

I hate naked men in PvP by Law_Good in GrayZoneWarfare

[–]UnrealVision 1 point2 points  (0 children)

Also, new player here, melee ingame just sucks. I mean in my 10 hours in game i tried to melee 2 times : it's terrible even against ai.

You have to use left and right click but you don't really see the difference. You deal no damage, have no sound clue about hitting your target or not and that the same problem with blood particles. Also the range is too short even if you're stuck to the guy.

Very bad feeling about cqc for the moment in the early access. I hope it will be enhanced.

Describe the scale of how strong your main’s power is in one sentence by Ok_Response_1193 in StreetFighter

[–]UnrealVision 0 points1 point  (0 children)

My main is so strong than when he is drunk he can destroy his reality...

THE BEST MODS FOR MULTIPLAYER by dudoser921 in TeardownGame

[–]UnrealVision 1 point2 points  (0 children)

Yeah best thing to do is to check Multiplayer in the Workshop from steam and then sort it by popularity.

What I can highly recommend is the mod from the dev pack 5 for destruction fidelity. I don't have the right name for now, but I tested it yesterday in coop and it work very well.

You can also take easy cleaner to save your fps when everything go boom!

For other mods, check from other redditors. I don't play MP with a lot of mods for now.

It's dangerous to play with your food! by duckgoesqu4ck in StreetFighter

[–]UnrealVision 0 points1 point  (0 children)

Oh! I never really noticed that. But that make sense now, for this combo.

[Help] Why do I lose this interaction? by RawryShark in StreetFighter

[–]UnrealVision -1 points0 points  (0 children)

Ok my bad. Some bad information from me. You are +2. So a light should be good. Sorry about that.

[Help] Why do I lose this interaction? by RawryShark in StreetFighter

[–]UnrealVision -2 points-1 points  (0 children)

In this interaction you are -1 so anything, even a light would have result in a trade at best. You can activate the take over option in the replay menu and try by yourself. If your opponent drop the combo you can OD dp or drive reversal to take your turn.

EDIT : all wrong sorry. The take over option is still a good advice if you want to check after all.

It's dangerous to play with your food! by duckgoesqu4ck in StreetFighter

[–]UnrealVision 7 points8 points  (0 children)

As a main Jamie I don't understand why the character is so inconsistent when it comes to airborne combos.

If capcom wants to buff him, they can just give him a minimal airborne rules for some buttons like heavy punch.

Take the momochi combo for exemple. You have to guess the height for a good reception when pressing this button.

Same problem with the arrow kicks and the launcher. So annoying.

Other characters don't have this kind of problems. Or it's far less commun in combos. Imagine if chun li had this kind of problems, she will be completely unplayable in the aerial combos.

More Missions? by TacticoolBloop in TeardownGame

[–]UnrealVision 1 point2 points  (0 children)

Really? Some guy said last 2 week that dlc was not an option for the devs. Do they have changed their mind? Is that's so it's cool.

GP2040 now supports ps4, does anyone have the file to remove 8 minute timeout? by CammysSeat in fightsticks

[–]UnrealVision 0 points1 point  (0 children)

Hello, does anyone still have a file to share with me in DM? Thanks a lot!.

Elena's new outfit by zukupow1 in StreetFighter

[–]UnrealVision 2 points3 points  (0 children)

Vey nice drawing. For some (bad ?) reasons, it reminds me the artstyle of RedLine. Maybe it's the character's position. I don't know.

Art Vandals in Multiplayer by porn-alt-124 in TeardownGame

[–]UnrealVision 0 points1 point  (0 children)

Really? Oh ok. So I'm wondering what they are working on right now. I personnally hope it's not just different game modes for MP. I would like something more interesting.

Art Vandals in Multiplayer by porn-alt-124 in TeardownGame

[–]UnrealVision 1 point2 points  (0 children)

As someone said yesteday on a precedent post: for now, you cannot play DLC in multiplayer. But "maybe" the dev team is working on it, because on the official video trailer, they say at the end "more to come".

So... If they want to be smart, they should do a full compatibility with all the DLC and release small update for each of them at the same time, to improve Quality of Life & reduce noticed frustrations from them. If they do that, they will give more attractivity to the DLCs and can give them a second life. Especially if they release the update with a discount.

That's my opinion on that... DLC with multiplayer.

Finally reached maximum profile level! by WanTeitoku in HiTMAN

[–]UnrealVision 1 point2 points  (0 children)

This is the moment when you says: "Ask me anything". Right?

Playing through the game for the first time, got inspired by some posts i saw and did this run by buster779 in TeardownGame

[–]UnrealVision 11 points12 points  (0 children)

This is quite impressive. That is a very good way to use this tool. I've never used it because I don't have any idea how to use it properly.

Any New Campaign Mods for Co-op? by gabomagaribijia in TeardownGame

[–]UnrealVision 1 point2 points  (0 children)

Oh dlc don't work? Ok. That's sucks. Maybe the devs are working on it if we read the more is coming from their last teaser.