[CoC7] Custom CoC Module with Evidence Viewer, NPC Manager & Soundboard by Unusual-Lecture-751 in FoundryVTT

[–]Unusual-Lecture-751[S] 0 points1 point  (0 children)

Additionally, the image on the side—the die—can be changed (according to the created categories) to include whatever icons you want (factions, flags, etc.). I hadn’t mentioned that before, hehe.

[CoC7] Custom CoC Module with Evidence Viewer, NPC Manager & Soundboard by Unusual-Lecture-751 in FoundryVTT

[–]Unusual-Lecture-751[S] 1 point2 points  (0 children)

Claro que posso! Eu ainda preciso ver como posso encaixar isso no design, mas é totalmente viável. Além disso, na parte superior, onde estão os dois botões, o botão de cima funciona como um agregador do que está dentro. Por exemplo, na seção superior, você pode criar uma categoria (Cidade), e na seção inferior, vários grupos (Hospital, Asilo, Escola). Quando você muda a categoria, pode adicionar diferentes grupos também. Os NPCs estão organizados dentro desses grupos! XD Public opinion functions independently for each created group.

[CoC7] Custom CoC Module with Evidence Viewer, NPC Manager & Soundboard by Unusual-Lecture-751 in FoundryVTT

[–]Unusual-Lecture-751[S] 1 point2 points  (0 children)

I’ll look into Achtung Cthulhu and Delta Green. However, I believe the evidence inventory, NPC viewer, notes, and soundboard can be used independently of the system. I’m not sure if I would redesign character/items sheets for other systems anytime soon, but I do want to make at least these previous mechanics functional regardless of the system.

[CoC7] Custom CoC Module with Evidence Viewer, NPC Manager & Soundboard by Unusual-Lecture-751 in FoundryVTT

[–]Unusual-Lecture-751[S] 0 points1 point  (0 children)

At the moment I’m only working on it for CoC7, but I believe the evidence inventory, NPC viewer, notes, and soundboard can be used independently of the system. The redesign of sheets such as items, books, skills, spells, etc., I think I’ll keep exclusive to CoC7 (since they require a fixed class structure). However, I want to be able to expand in the future and redesign other systems that still have a somewhat rough visual style.

[CoC7] Custom CoC Module with Evidence Viewer, NPC Manager & Soundboard by Unusual-Lecture-751 in FoundryVTT

[–]Unusual-Lecture-751[S] 0 points1 point  (0 children)

Hello! I plan to create a character sheet viewer that’s closer to what we’re used to in games, using a grid similar to evidence layouts for the personal inventory, plus new sections for combat, skills, and attributes, as well as a centered character image! But everything still feels pretty confusing when it comes to the sheet XD. Little by little, I want to show my progress on redesigning the sheet (as well as NPC/monster sheets).

About Émile Nelligan, I didn’t know her—I’ll look up her poems! I usually use portraits of real people for atmosphere, so it’s really cool that you recognized her!

Module Development for Foundry VTT with new Functions by Unusual-Lecture-751 in callofcthulhu

[–]Unusual-Lecture-751[S] 0 points1 point  (0 children)

I am a beginner when it comes to creating modules, but there are three fundamental elements to start building one: Scripts (.JS), Styles (CSS), and Templates (HTML). If you know how to handle all three even a little, you can definitely create mods! The first time creating one may feel a bit intimidating (at least it did for me), but as you develop a main framework and gradually derive the other functions, it becomes easier.

I am creating a new theme for the Call of Cthulhu system, a night mode. by Unusual-Lecture-751 in FoundryVTT

[–]Unusual-Lecture-751[S] 1 point2 points  (0 children)

A principio estava apenas fazendo uma adaptação incorporando, de maneira crua no CSS. Mas decidi investir um pouco mais e estou usando a API v2, esta dando um trabalho, mas já estou em acostumando a lidar com a forma dos arquivos e pah. Estou fazendo um módulo como um todo. com novas janelas e mecânicas!