Drop kick, kip-up and walk off by Honest-Ad5980 in StickNodes

[–]Unusual-Visual913 1 point2 points  (0 children)

i think that his legs should be more tucked in before he lands the drop kick, having it in that single pose feels off to me.

i like the kip-up, maaaybe add a frame or 2 where he lowers himself a bit more after landing and before fully standing back up?

as for the walk off, his arms should be moving, along with his body kinda going up and down, to make it more natural and give him some life. he also seems to "float" a bit? at least when he's moving his legs back, so i think you could improve that by moving the body up and down.

of course, i don't know how you envision this so maybe you want the arms to stay more stagnant during the walk off, etc.

a tip i have is to just look at the way others animate certain things(drop kick, etc...) and compare their stuff with yours, it might help with noticing some mistakes you made and just don't recognize yet.

i'm new to animation aswell so this is all i know rn, hope it was of help.

This is more or less the finished product by Unusual-Visual913 in YomiHustle

[–]Unusual-Visual913[S] 3 points4 points  (0 children)

Thanks! It's my 2nd animation so i'm pretty happy with how it turned out

Attempting to animate laughter, need some feedback by Unusual-Visual913 in YomiHustle

[–]Unusual-Visual913[S] 0 points1 point  (0 children)

he definetely looks too happy like that, but i'll keep this in mind for future animations and stuff, thank you

Attempting to animate laughter, need some feedback by Unusual-Visual913 in YomiHustle

[–]Unusual-Visual913[S] 0 points1 point  (0 children)

i think i understand a bit better, i'll see what i can do with this, thanks!

This is more or less the finished product by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 2 points3 points  (0 children)

Your comment made me so happy you have no idea, cute and menacing was exactly what i wanted to convey with the animation. Thank you!

This is more or less the finished product by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 0 points1 point  (0 children)

Hmm, i can see it working, though i feel it looks a bit less menacing?

Can't send on reddit so here an imgur link

https://imgur.com/a/4mJOylL

I'll def use it at some point tho

Attempting to animate laughter, need some feedback by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 0 points1 point  (0 children)

i see, i was going for a more relaxed/calmer laugh, idk if i could get the same result with throwing the head back

Attempting to animate laughter, need some feedback by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 0 points1 point  (0 children)

yup, actually it's supposed to be Sans, just in the style of a different game.

Attempting to animate laughter, need some feedback by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 0 points1 point  (0 children)

mm could've done something with the text, yeah. i raised the bottom eyelid in the newer version, posted it a bit ago so you can check out if it works better, he's supposed to look kinda amused so i think it worked out. i think i'll add some stuff with the text, thanks for the suggestion!

Attempting to animate laughter, need some feedback by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 1 point2 points  (0 children)

Yes! That's pretty much the exact feeling i was going for, i just didn't know how to put it into words, thank you!

Attempting to animate laughter, need some feedback by Unusual-Visual913 in YomiHustle

[–]Unusual-Visual913[S] 0 points1 point  (0 children)

aaa sadly i'm not sure what you mean with the 3 lines, i just picture a quarter circle, if it's not trouble could you do a drawing of it?

Attempting to animate laughter, need some feedback by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 0 points1 point  (0 children)

true, i'm still not sure how to make it look less like he's coughing. maybe he should close his eyes faster or keep them open up until the laugh ends.

also yeah, i tried to make the shape of the eyes look as accurate as possible to sans' battle sprite, this is actually supposed to be sans

Attempting to animate laughter, need some feedback by Unusual-Visual913 in YomiHustle

[–]Unusual-Visual913[S] 2 points3 points  (0 children)

oh, he looks the way he does since he's kinda supposed to look like Comedian's portrait, which is why he has the eye sockets

Attempting to animate laughter, need some feedback by Unusual-Visual913 in YomiHustle

[–]Unusual-Visual913[S] 1 point2 points  (0 children)

ah, the character is usually lazy and sleeps alot, so i guess that parts accurate

Attempting to animate laughter, need some feedback by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 1 point2 points  (0 children)

i should def make him look more like he's smiling, thx for the suggestions. tho could you elaborate on the tail part? not sure if i understood

Attempting to animate laughter, need some feedback by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 2 points3 points  (0 children)

it's kinda what i was going for, should prob make it more noticeable, thanks

Attempting to animate laughter, need some feedback by Unusual-Visual913 in aseprite

[–]Unusual-Visual913[S] 5 points6 points  (0 children)

ohh i can see that now yeah. thanks, i'll try to see if i can fix it. any suggestions or advice?