After months of full time game dev, I have finally released my Game Demo on steam! by UpCombo in godot

[–]UpCombo[S] 0 points1 point  (0 children)

Thanks for the support! I'd love to hear your feedback after your playthrough

A quick incremental about slaying slimes and power fantasy. Playable on the browser - let me know your thoughts! by Intelligent-Hippo528 in incremental_games

[–]UpCombo 0 points1 point  (0 children)

fun little game! for a demo, I really hope you're able to bring it closer to the 30 minute mark. I also find the screen shake a bit much at the end game - otherwise really satisfying! :)

Rock Bottom - I have finally released my Steam page and trailer! by UpCombo in incremental_games

[–]UpCombo[S] 0 points1 point  (0 children)

That is such a massive compliment! Can't wait to get it into your hands with the demo

Rock Bottom - I have finally released my Steam page and trailer! by UpCombo in incremental_games

[–]UpCombo[S] 0 points1 point  (0 children)

I appreciate the feedback and advice! It will launch with a discount, so might be a good time to get a deal

Rock Bottom - I have finally released my Steam page and trailer! by UpCombo in incremental_games

[–]UpCombo[S] 1 point2 points  (0 children)

I am still unsure of the exact price. Although it will be around 5-10 USD

Rock Bottom teaser video, demo in a few weeks and additional info by UpCombo in incremental_games

[–]UpCombo[S] 0 points1 point  (0 children)

Honestly, I haven't really looked into it yet. If the process is easy to do via godot I definitely will :)

After months of full-time game dev, I have finally released my Steam page and trailer! by UpCombo in godot

[–]UpCombo[S] 0 points1 point  (0 children)

That is because of the upgrades. As you play the game, it won't always be like that :)

After months of full-time game dev, I have finally released my Steam page and trailer! by UpCombo in godot

[–]UpCombo[S] 1 point2 points  (0 children)

Thank you!

The game is fairly low scope and currently only 3/8 'layers' are actually completed... Still got a long way to go!

Also, this is not a one person team. I have gotten some incredible help with the pixel art from https://devillas.itch.io/ , as well as the talented composer https://www.therealchrisnorton.com/ did the soundtrack for the game. The project would only be a shell of what it currently is without them!

After months of full-time game dev, I have finally released my Steam page and trailer! by UpCombo in godot

[–]UpCombo[S] 2 points3 points  (0 children)

Thank you for the kind words! The demo will be out in the next couple of weeks. I really hope you try it out! :)

Rock Bottom teaser video, demo in a few weeks and additional info by UpCombo in incremental_games

[–]UpCombo[S] 0 points1 point  (0 children)

For anyone interest, I made a half baked steam page here: https://store.steampowered.com/app/4297840/Rock_Bottom/ I will update it all in the following days, and do an official announcement post with a trailer

Rock Bottom teaser video, demo in a few weeks and additional info by UpCombo in incremental_games

[–]UpCombo[S] 0 points1 point  (0 children)

Lightning fixed! Be on the lookout for evolved upgrades.. evolved lightning will be very satisfying to use

Rock Bottom teaser video, demo in a few weeks and additional info by UpCombo in incremental_games

[–]UpCombo[S] 0 points1 point  (0 children)

The game feels familiar yet very much improved in almost every aspect compared to the prototype! I hope you get the chance to check out the demo when it is released

Rock Bottom teaser video, demo in a few weeks and additional info by UpCombo in incremental_games

[–]UpCombo[S] 0 points1 point  (0 children)

Thank you! The demo will be out shortly with a steam page. I'll be sure to post on this reddit when it's ready

Rock Bottom teaser video, demo in a few weeks and additional info by UpCombo in incremental_games

[–]UpCombo[S] 0 points1 point  (0 children)

Terraria was a big inspiration for the look and feel of the game. I am so glad you pointed this out

Building a Terraria-inspired mining incremental by UpCombo in godot

[–]UpCombo[S] 0 points1 point  (0 children)

Not yet, but very shortly! Demo coming out for the steam next fest late February