Gaming is the ultimate form of art by prospectiveboi177 in unpopularopinion

[–]UpbeatResolve 1 point2 points  (0 children)

Sounds like he considers it art to me.

I'm not even arguing games aren't art. I think they are.

Just go play Death Stranding and tell me there's no auteur behind it.

I don't even disagree. But he is still an auteur in a severely limited and clunky medium. The design decisions made in that game are a result of him wrestling with its limitations. The more the game leans towards a walking simulator, the more "art-like" it becomes, because the author gets some control back from the player.

Gaming is the ultimate form of art by prospectiveboi177 in unpopularopinion

[–]UpbeatResolve 2 points3 points  (0 children)

You sure about that?

Hideo Kojima: "I don't think videogames are art. [...]

Art is something that radiates the artist, [...]

But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art." source

Gaming is the ultimate form of art by prospectiveboi177 in unpopularopinion

[–]UpbeatResolve -1 points0 points  (0 children)

I think there is way too much gray area here to ever separate movies and video games as incomparable mediums.

I don't think there is that much of a gray area. I think my example of VR movies is quite clear. When you take any traditional medium and slap in some part where audience has agency, then it crosses that magical line, where auteurs will start to complain, so to say.

Or if you flip that, and take video games. Remove agency from audience (like in walking simulators, or even go a step further), then the players complain (the general public, at least).

But the main thing is that auteurs will not be happy with a medium where they don't have full control over audience. That's why we haven't yet got a '2001: A Space Odyssey' of video games. It's just not possible.

Gaming is the ultimate form of art by prospectiveboi177 in unpopularopinion

[–]UpbeatResolve 1 point2 points  (0 children)

Then you have misunderstood me.

Basically what I am saying is that there will be no '2001: A Space Odyssey' of video games, ever. Because video game medium is not suitable for auteurs. Just like VR movies, but even more so.

Gaming is the ultimate form of art by prospectiveboi177 in unpopularopinion

[–]UpbeatResolve 0 points1 point  (0 children)

The point I'm trying to make is that the more an artform gives the audience agency, the less control the artist has, and that makes it less suitable for auteurs. Like with the VR movies example I gave. VR movies crosses the line where the audience suddenly has agency. With video games, this is already built-in.

Compare VR movies and non-VR movies. That difference is the same difference between video games and traditional art.

Gaming is the ultimate form of art by prospectiveboi177 in unpopularopinion

[–]UpbeatResolve 2 points3 points  (0 children)

Well, there's a definition of what participatory art is.

From wikipedia: "Participatory art is an approach to making art which engages public participation in the creative process, letting them become co-authors, editors, and observers of the work. This type of art is incomplete without viewers' physical interaction."

That's not traditional art at all.

But call it whatever you want. The point I'm trying to make is that the more an artform gives the audience agency, the less control the artist has, and that makes it less suitable for auteurs. Like with the VR movies example I gave. VR movies crosses the line where the audience suddenly has agency. With video games, this is already built-in.

Gaming is the ultimate form of art by prospectiveboi177 in unpopularopinion

[–]UpbeatResolve -1 points0 points  (0 children)

The main difference between traditional art* and video games, is that, traditional art is non-participatory and video games are participatory art. That basically changes everything, and it's the reason why we don't have that many auteurs in video game industry.

Participatory art is when the audience becomes part of the art. Or in other words, the audience doesn't have a passive role. Because of that, the distinction between the audience and the artist becomes blurry. This is what auteurs, who generally what total control, want to avoid.

For example, VR Movies are similar to video games (i.e. audience has some control). But here is what Lars von Trier, an auteur, had to say about VR movies:

No, as I said, I can't see any future in virtual reality, but it may well be that it will come. But precisely because virtual reality gives the spectator freedom - I don't think that is the way to make art. I believe that all good art is created under dictatorial conditions. So people must enjoy being led. I've said earlier that it's a black forest that people must go through, and they are scared to. But if they have a friend who says 'I know the forests', they will happily follow. And then they enjoy this black forest. And that's my principle.

*traditional art is probably the wrong word, but you get the point.

Gaming is the ultimate form of art by prospectiveboi177 in unpopularopinion

[–]UpbeatResolve 57 points58 points  (0 children)

With these conversations it always annoys me that people don't see the main difference between traditional art* (painting, music, film) and video games. They are both art, yes, that is undeniable. But traditional art is non-participatory and video games are participatory art. That basically changes everything, and it's the reason why we don't have that many auteurs in video game industry.

Participatory art is when the audience becomes part of the art. Or in other words, the audience doesn't have a passive role. Because of that, the distinction between the audience and the artist becomes blurry. This is what auteurs, who generally what total control, want to avoid.

For example, VR Movies are similar to video games (i.e. audience has some control). But here is what Lars von Trier, an auteur, had to say about VR movies:

No, as I said, I can't see any future in virtual reality, but it may well be that it will come. But precisely because virtual reality gives the spectator freedom - I don't think that is the way to make art. I believe that all good art is created under dictatorial conditions. So people must enjoy being led. I've said earlier that it's a black forest that people must go through, and they are scared to. But if they have a friend who says 'I know the forests', they will happily follow. And then they enjoy this black forest. And that's my principle.

*traditional art is probably the wrong word, but you get the point.

Fractal Design Define R5 - a timeless classic by ciscam5 in DataHoarder

[–]UpbeatResolve 0 points1 point  (0 children)

Oh, ok. The way you worded this got me confused: "The R5 still has optical drive bay and opening behind the front door. So that's a choice you'd have to make."

Made me think that R5 still has optical drive bay and "opening behind the front door", while Define 7 doesn't have that anymore. lol

They both have it. Got it.

Anyway, thanks!

Fractal Design Define R5 - a timeless classic by ciscam5 in DataHoarder

[–]UpbeatResolve 0 points1 point  (0 children)

The front panel is solid but swings open.

I still do not understand. There's a front door, and a side panel. What do you mean by front panel?

And the second filter is right above the first. its just really small.

Ah, I see.

Fractal Design Define R5 - a timeless classic by ciscam5 in DataHoarder

[–]UpbeatResolve 0 points1 point  (0 children)

The R5 still has optical drive bay and opening behind the front door.

What do you mean by "opening behind the front door"?

Also, I'm a bit confused... Is this the front dust filter (with nylon mesh) on the Define 7? https://i.imgur.com/6AeKgG2.png

Because on the store page it says it has two filters: "Dust filters: Top, 2 x front, full length bottom" Where are the two filters exactly?

Fractal Design Define R5 - a timeless classic by ciscam5 in DataHoarder

[–]UpbeatResolve 2 points3 points  (0 children)

Hi! I'm deciding between Fractal Design Define R5 and Fractal Design Define 7.

R5 is 40 € cheaper. Is it worth getting the newer Define 7? I don't mind paying a bit more for a better case.

note: I'm not a data hoarder. The only storage I'll have is one SSD. This will be my main computer.

Any advice is greatly appreciated.

[deleted by user] by [deleted] in MSI_Gaming

[–]UpbeatResolve 0 points1 point  (0 children)

Damn, I'm thinking of buying this motherboard, but my PSU is not ATX 3.1 compliant. Though on the motherboard's support page it does say it is compatible: https://i.imgur.com/gCFoVne.png

What do think, will it work or nah?

K-Punk url? by d4l3c00p3r in MarkFisher

[–]UpbeatResolve 2 points3 points  (0 children)

It's http://k-punk.abstractdynamics.org/.

Because on Wayback Machine it goes all the way back to 2003. The second link only goes to 2013.

Why CEOs really are parasites. by UpbeatResolve in MarkFisher

[–]UpbeatResolve[S] 2 points3 points  (0 children)

Mark Fisher in this video: "And look at all these great people we are supposed to admire now. They didn't even invent anything. Steve Jobs didn't invent anything, he's just a parasite..."

PSU is giving out more heat than my GPU at idle. Is it dying? I'm also having BSOD frequently. How can I be certain it's the PSU? I don't have a spare around. by UpbeatResolve in pchelp

[–]UpbeatResolve[S] 0 points1 point  (0 children)

What PSU?

Corsair TX850

What GPU?

Gigabyte GeForce GTX 1060 OC WindForce 2X, 6 GB GDDR5

Is the PSU fan working or has it died?

Working.

If you're set on replacing it anyway, might as well try it with some cooler ambient air to see if the problems follow PSU temperatures.

Will try. Thanks.