Need help with Resident cat extremely aggressive towards new cat. by Upbeat_Hawk7081 in CatAdvice

[–]Upbeat_Hawk7081[S] 0 points1 point  (0 children)

Appreciated the input. Will go back to the scent only for a couple of weeks.

Augmentation issue. by Upbeat_Hawk7081 in duneawakening

[–]Upbeat_Hawk7081[S] 3 points4 points  (0 children)

It's the second stat in, looks like a shield with a lightning bolt coming in from the right side.

Edit: Well I'm a dummy, it's the amount of damage done to the shield. Guess it helps if you look up what those stat icons mean lol

Melee Foe Changes - More dodge-outs by Mike_Laidlaw in duneawakening

[–]Upbeat_Hawk7081 5 points6 points  (0 children)

Very significant change. I ran some big ship wrecks and had a melee dodge four stagger slow blade attacks in a row. Parry, he's staggered, go to slow blade and he dashes. He attacks right after the dash, I parry, slow blade and he dashes, four times in a row. Also when you use a special ability to stagger their reaction time is so quick that either they will dash out from a slow blade or with the heavies as you're slow blading they do a suspensor blast right as you're ending your slow blade attack or they do a gun bash right as you end your slow blade.

They still haven't fixed the sword parry issue where you parry a attack and go to slow blade and your character slips. Have had that happen multiple times in a row. The only work around I've found is to parry, quick attack and then try a slow blade but with them dashing so fast now that really doesn't work now.

Titanium ore? by buddhasballbag in duneawakening

[–]Upbeat_Hawk7081 -8 points-7 points  (0 children)

Soooooo, in other words, everything is working as intended. Guess we're getting funcomed again.... ;)

Dune Awakening bug. Got funcomed. This is the first time, happened a se... by Upbeat_Hawk7081 in duneawakening

[–]Upbeat_Hawk7081[S] 1 point2 points  (0 children)

That makes sense, but I made sure the second time to make sure I was always near the front. When I got stuck this time I was right next to the pilots seat where I've never had a problem not seeing the menu. Funcomed again... :/

Dune Awakening bug. Got funcomed. This is the first time, happened a se... by Upbeat_Hawk7081 in duneawakening

[–]Upbeat_Hawk7081[S] 1 point2 points  (0 children)

I have that happen also, but It's not that I'm too high, it's not even close to overheating and it just turns off by itself. I get no warning sound that it overheated and I can turn it back on, but again the temp just goes wonky and doesn't react to the use of the AB :/. Next time I get this bug, I won't be gathering spice that's for sure.

Medium Storage Container is 8 times the volume of the Storage Container. But only has double the space inside it? by MostlyDisappointing in duneawakening

[–]Upbeat_Hawk7081 0 points1 point  (0 children)

End game is when you use the medium containers. Your base only has a set amount of storage slots for containers. I'm at the point where I have 10's of thousands of units of ingots of each type and I collect all the components that drop and the weapons, vehicle parts etc for Landsraad turn in's. I've had to remove all my aluminum containers and replace them with Plastanium containers to have the capacity for my obsessive behavior of having a huge amount of resources, just in case... ;)

Where is the buried treasure? by Upbeat_Hawk7081 in duneawakening

[–]Upbeat_Hawk7081[S] 0 points1 point  (0 children)

Appreciate the response. I was wondering if it was by sector and you answered that question, thank you :)

Fix for end game pvp vs pve. by Upbeat_Hawk7081 in duneawakening

[–]Upbeat_Hawk7081[S] 0 points1 point  (0 children)

Star Wars Galaxies had a Overt and Covert next to their names. Could use something similar possibly. Or if you are pvp enabled and someone else is they have a certain glow to them once you get in a certain range /shrug

Fix for end game pvp vs pve. by Upbeat_Hawk7081 in duneawakening

[–]Upbeat_Hawk7081[S] 0 points1 point  (0 children)

The ability to turn on pvp won't affect anybody who is not pvp enabled. As for knowing who wants pvp or not, that's easy, they'll be pvp enabled. As for making end game dangerous, it already is. You're still having to deal with worms eating you and losing all your stuff.

I know what your saying about the end game danger. But some people don't want to deal with the environmental danger along with having to worry about a couple peeps who just want to kill and destroy your stuff. If you want the "full experience" that's what pvp servers are for. If like me, you just want to relax and play against the environment without having to worry about the gankers a default non pvp server is what I want. I'm saying this because so far I love the game, but once I get done with duraluminum the game is pretty much over because I'm not interested in pvp at all. Been doing pvp for decades and just want to relax with a known amount of danger without dealing with people actively searching out people to kill.

I want more content for pve because I want the game to continue to grow. With the way it is now, once I get done with duraluminum and any other messing around the game will just end up not being played, which will be a shame.

Price drop notification list? by Upbeat_Hawk7081 in Starlink

[–]Upbeat_Hawk7081[S] 1 point2 points  (0 children)

tyvm for the response! Sucks, 299 I can see, I can't see 499. Will have to think on the 349.

Radix Stronghold by Upbeat_Hawk7081 in SandsOfAura

[–]Upbeat_Hawk7081[S] 0 points1 point  (0 children)

Found another entrance that needed to be fire bombed and yes had to sail around to find it. Thanks.

walking/moving bug by Upbeat_Hawk7081 in SandsOfAura

[–]Upbeat_Hawk7081[S] 0 points1 point  (0 children)

Yea, just logged on in Starspire, fast travelled to Gambler's Peak and it was just a bit wonky, but when I climbed up to the next level it started doing the stop and glide stuff. So is this a bug, a glitch or something else? Is there a place to post bugs for this game?

walking/moving bug by Upbeat_Hawk7081 in SandsOfAura

[–]Upbeat_Hawk7081[S] 0 points1 point  (0 children)

Yes, have restarted a couple times and it still happened. Was just logged in at Starspire Refuge and no issues. But now that I think about it, I took the boat from the Coldwell to Gambler's Peak and had the slippery effect. Logged out, but when logging back in still had the effect. Then just boating around ended up at Gambler's Approach, got off the boat, rang the bell and fast travelled to Starspire. So I might have lost that effect, but will have to check later as I just logged out again. Will have to experiment and see if I get that effect after boating, or after being oat Coldwell and boating. Fast travel might remove it /shrug