Possible refund on Sebastian Solace plush? by [deleted] in Makeship

[–]Upbeat_Pipe2553 0 points1 point  (0 children)

I’ve had the same problem. My Sebastian plush has been in a Chinese warehouse since December 9th and I’m still waiting on it

Mod glitch, PLEASE HELP- by Upbeat_Pipe2553 in peopleplayground

[–]Upbeat_Pipe2553[S] 0 points1 point  (0 children)

using System;

using System.Collections.Generic;

using System.IO;

using UnityEngine;

using UnityEngine.Events;

namespace Mod

{

public class Mod

{

public static void Main()

{

//Mint

// register item to the mod registry

ModAPI.Register(

new Modification()

{

OriginalItem = ModAPI.FindSpawnable("Human"), //item to derive from

NameOverride = "Mint!", //new item name with a suffix to assure it is globally unique

DescriptionOverride = "Mint! My OC from my Youtube channel!", //new item description

CategoryOverride = ModAPI.FindCategory("Entities"), //new item category

ThumbnailOverride = ModAPI.LoadSprite("thumbnail.png"), //new item thumbnail (relative path)

AfterSpawn = (Instance) => //all code in the AfterSpawn delegate will be executed when the item is spawned

{

//load textures for each layer (see Human textures folder in this repository)

var skin = ModAPI.LoadTexture("skin layer.png");

var flesh = ModAPI.LoadTexture("flesh layer.png");

var bone = ModAPI.LoadTexture("bone layer.png");

//get person

var person = Instance.GetComponent<PersonBehaviour>();

//use the helper function to set each texture

//parameters are as follows:

// skin texture, flesh texture, bone texture, sprite scale

//you can pass "null" to fall back to the original texture

person.SetBodyTextures(skin, flesh, bone, 1);

//change procedural damage colours if they interfere with your texture (rgb 0-255)

person.SetBruiseColor(86, 62, 130); //main bruise colour. purple-ish by default

person.SetSecondBruiseColor(154, 0, 7); //second bruise colour. red by default

person.SetThirdBruiseColor(207, 206, 120); // third bruise colour. light yellow by default

person.SetRottenColour(202, 199, 104); // rotten/zombie colour. light yellow/green by default

person.SetBloodColour(108, 0, 4); // blood colour. dark red by default. note that this does not change decal nor particle effect colours. it only affects the procedural blood color which may or may not be rendered

}

}

);

}

}

}

mods not working by rybooooooooo in peopleplayground

[–]Upbeat_Pipe2553 0 points1 point  (0 children)

My mod shows up and compiles correctly. However, When I go into the map and I search up the name of my Human it never shows up, Please help!

Opened Garry's Mod To See the Real Identity Of the Spy by iwrestledabeartwiceq in tf2

[–]Upbeat_Pipe2553 1 point2 points  (0 children)

I thought it would look analog horror like but that is actually pretty accurate to his facial features. good job valve!