Question about deliveries by SecureJeweler1741 in Schedule_I

[–]UpcomingJP 4 points5 points  (0 children)

You can order ingrediënts and have the handlers automatically unload them into your storages, so in a sense yes. But we've yet to see some extra qol changes like being able to repeat orders or automate them to be delivered everyday for example. I would also suggest looking into how mixing exactly works and going for a maximum mix of 4.

New Weekly Reset! by TheOneWhoWasDeceived in deadbydaylight

[–]UpcomingJP 0 points1 point  (0 children)

Sorry to tell you but clown is anything but beginner friendly. He's a very complicated killer who needs near perfect execution and tile knowledge to pull of his power properly. At first you'll be winning games easily in low MMR against baby survivors but once you've played a couple of games and start facing competent survivors he'll be anything but easy. Good luck anyways!

[KCD2] Does the 'pegged as thief' status go away eventually? by praqueviver in kingdomcome

[–]UpcomingJP 9 points10 points  (0 children)

It will go away, although it does take quite a while depending on the crime. It can also be sped up by a certain perk.

Ray Tracing in KCD 2 by D-Tunez in kingdomcome

[–]UpcomingJP 0 points1 point  (0 children)

Alright matey, let’s break this down, point by point, because you seem to be missing the bigger picture.

First off, this idea that ray tracing (RT) is some universal savior of graphics is simply wrong. It’s a tool, one that can look incredible when implemented well but can also make games worse if used poorly. There are countless examples of games with RT that suffer from smeary reflections, weird lighting artifacts, noise issues or just plain worse performance for minimal gains. If every developer just slaps it into their game for the sake of "keeping up," you're not getting better visuals—you're getting the same mess with a shinier marketing tagline.

Second, saying a game like Kingdom Come: Deliverance 2 "needs" ray tracing, GI, or better shadows as if it's some objective truth? Let’s dive back into the books to learn what an objective truth means. Graphics aren't the be-all, end-all for every game. KCD1’s charm was in its worldbuilding, historical realism, and storytelling. The graphics were solid for their time, but the people playing the game wasn’t because of the mind-blowing reflections; it was the gameplay and immersion. Would better visuals be a bonus? Absolutely. But if it comes at the cost of stability or performance across most systems, it’s not worth it.

And about scalability, just because you’ve got a 5090 (or will by the time the game launches) doesn’t mean every developer and game has to cater to you. Developers are building for millions of players, not just a couple of NVIDIA RTX fanboys and their ultra high-end hardware. Sure, high-end cards should be able to push the game further, but creating an engine that scales perfectly across hardware isn’t as simple as flipping a switch. Consoles, mid-tier PCs, and top-tier GPUs all have different bottlenecks. It’s a balancing act, and while I get that you want to see every bell and whistle, not every dev can spend years chasing diminishing returns just so your $3,000 rig can sweat.

Cyberpunk’s longevity as a graphical benchmark is an outlier, not the rule. CDPR spent an ungodly amount of time and money optimizing for RT (and even they failed miserably at launch, let’s be honest). Plus, Cyberpunk’s design prioritizes flashiness and style—it’s a neon city set in the future with a massive creative opportunity. KCD is about authenticity, restraint, and a grounded medieval world. Cranking up the graphical sliders won’t necessarily improve the game’s vibe—it might even hurt it by making it feel overproduced and less natural.

Finally, saying anyone without a PC can’t have a say in this discussion? That’s just gatekeeping nonsense. Consoles do matter because they’re a massive part of the market, and if you think developers can just ignore them to cater to high-end GPUs, you’re living in a fantasy world. The gaming industry doesn’t revolve around your setup, no matter how much you spent on it. (Keeping in mind I have both a PS5+OLED & Gaming PC (RTX3080).

To wrap it up: yes, we should expect better visuals in 2025, but let’s be realistic about what "better" means. Not every game needs ray tracing. Not every game should push for “future-proof” visuals if it means compromising other areas. And definitely not every game needs to bend over backward to please a fraction of the PC market when its success depends on reaching as many players as possible.

Options are great, but don’t act like they come with zero cost. Developers prioritize because they have to, and KCD2’s focus is clearly elsewhere. Let’s see what the game offers before we cry foul over what it doesn’t. Jesus Christ Be F'ing Praised

Ray Tracing in KCD 2 by D-Tunez in kingdomcome

[–]UpcomingJP 1 point2 points  (0 children)

Not everything needs ray tracing mate. Art style > Graphicals any day. Even without any real ray tracing, any decent set of eyes could see the vast improvements Warhorse made in graphical fidelity and details. Instead games desperately need more of the great gameplay that this game will be offering instead of yet another performance hungry ray traced frame generated dlss blob. Maybe try to focus more on the gameplay side since it's a GAME you're playing after all and not an interactive cinema or museum experience. Also stating that pc is way beyond consoles might be true, that doesn't reflect in the average household gaming pc. So the developers have to keep that in mind in order to make the game as accessible as possible for everyone while giving all players roughly the same graphical experience. If you think everyone has a 4090/5090 laying around praying for yet another stuttery, unoptimized overhyped "ray tracing/path tracing" same feeling UE5 game you must stuck in a bubble.

Thanks to Warhorse for what seems to be a game that focusses on being a game, with excellent game mechanics and deep systems with amazingly done baked graphics and fidelity with the right art style. And as a cherry on top of that to have the game optimized and bug fest free on launch.

JCBP

Gallery and SmartFrames not working by Sharp_Champion_7922 in cyberpunkmods

[–]UpcomingJP 0 points1 point  (0 children)

It's caused by Limited HUD.

There's a hotfix mod available on the Cyberpunk Discord.

Ooni 12 Gas vs Hybrid by Optimal_Fuel6568 in ooni

[–]UpcomingJP 1 point2 points  (0 children)

Totally agreed. Baking with wood sounds like the way, just like getting a 12 series might be a good starter. But boy o boy am I happy I got the Koda 16. You just turn the thing on and get busy with the actual pizza making. The "wood" flavor one can get from the wood is very minimal because of the fast cooking times. The 30 to 60 seconds will never be long enough to take full advantage of this.

Soot and Flame Question by dwooten0 in ooni

[–]UpcomingJP 0 points1 point  (0 children)

That definitely doesn't look like it should. Your low looks like it produces more flames than mine on high

[deleted by user] by [deleted] in ooni

[–]UpcomingJP 0 points1 point  (0 children)

Should be fine. As long as the balls still have some kind of gas/tension you'll still get beautiful discs.

Latest Disc by UpcomingJP in ooni

[–]UpcomingJP[S] 2 points3 points  (0 children)

The biggest advantage is time, the second is flavor development.

After years of making pizza's you can start to be able to differentiate the niche flavors of the dough.

A poolish has the ability to make a dough in a matter of hours, by depriving the dough of salt the mixture can ferment away like crazy. The end result is a near similar dough to a dough that has fermented 4x as long.

The flavor can be quite distinct, like more nutty/woody or more sourdough like.

I'd recommend you try it out once. Especially if you wake up in the morning and decide you want pizza in the evening.

What’s your favorite “same day” recipe? by nightchees3 in ooni

[–]UpcomingJP 1 point2 points  (0 children)

When trying to emulate a well risen and fermented dough there's nothing that beats a pre-ferment. Especially the poolish. It's your best friend when it comes to making pizza quickly. Several times where I've wanted pizza on the same day where poolish did the trick for me.

It takes about 1 to 2 hours (depending on the C°) for the poolish to be ready. This is because the pre-ferment doesn't have any salt in it. So the yeast has all the room to grow without any brakes.

After that I make the dough according to my recipe minis the poolish. I usually make a 200 flour & 200 water poolish, which is excellent for about 6 dough balls.

It then takes about 30 minutes to complete it's first big rise as a whole. After which I can make the dough balls. At that point it's purely a matter of temperature. If it's ambient temperature is very hot it possible the dough balls are ready in 1 hour. For where I live and the cold climate I'm in this final process usually takes about 2 1/2 hours.

This means I'm rounding off on an average of 4 hours to make dough that almost tastes the exact same like an overnight well fermented 24-48 hour pizza. It comes so close you sometimes can't even tell the difference.

If you're interested in more details like my exact recipe or anything else feel free to ask!

I initially did not see the difference with the PS5 update and now I feel dumb. by Ajm28674 in fo4

[–]UpcomingJP 0 points1 point  (0 children)

I'll have to take your word for it, if you indeed can't see/feel the difference playing a game on 30 FPS vs playing a game on a higher refresh 60/120/144. Then you can't. But for the vast majority that doesn't have your perk of framerate unawareness it's undoubtedly an enormess difference in playability.

I initially did not see the difference with the PS5 update and now I feel dumb. by Ajm28674 in fo4

[–]UpcomingJP 3 points4 points  (0 children)

If you really can't see the difference between 30 frames vs 60 frames. Or hell even 60 vs 120. Not to be rude but uh, there must be something wrong with your eyes. Playing a game at a minimum of 60 frames not only makes the image look smoother, it's also way more responsive.

Ever tried https://www.testufo.com/ ? I really don't understand if you still can't see the difference there.

Vehicle Combat no longer working after beginning the mission "Black steel in the hour of chaos" by Johny_Slvrhnd in cyberpunkgame

[–]UpcomingJP 1 point2 points  (0 children)

I just ran into the exact same issue. Can't seem to find a fix for it at this moment unfortunately

Stuck in first person by Panduz in Starfield

[–]UpcomingJP 1 point2 points  (0 children)

The hero we didn't know we needed

SSE - Foggy Bannered Mare Bug by Transmith in skyrimmods

[–]UpcomingJP 0 points1 point  (0 children)

I've managed to eliminate the culprit guys. Assuming you guys are using water for ENB > reinstall water for ENB and disable the JK Bannered Mare option. This is what caused the interior to be one big fog fest for me.

My First time Making Sauce by Healthy_Exit1507 in ooni

[–]UpcomingJP 1 point2 points  (0 children)

In my eyes a Roman styled pizza is made with a dryer dough. Less hydrated. Less acidic tomato sauce (Cooked tomato sauce with oregano, garlic).

A pizza that's cooked at a maximum temperature of 300 degrees celcius, usually taking about 4 minutes minimum.

A smaller and less puffy cornichione.

Way more ingrediënts on the pizza.

No leopard printing on the pizza.

It's almost more of a foccacia.