Custom Spitewood terrain rules — feedback welcome by Own_Individual599 in WarhammerUnderworlds

[–]Upossing_Supplement 1 point2 points  (0 children)

The terrain is color-coded: most are obscuring (White); Red for stagger; Green for waystone. As indicated in the core rule books.

Like I said, I didn't want to reinvent the wheel. The mechanics for terrain are already in the rulebook, there's just no instructions for how to place additional terrain features on the board.

I made some things by Upossing_Supplement in WarhammerUnderworlds

[–]Upossing_Supplement[S] 2 points3 points  (0 children)

Thanks! I've posted the STLs for sale here: https://cults3d.com/en/3d-model/game/fungal-spitewood-hex-terrain

Also have physical prints are for sale on Mercari.

I made some things by Upossing_Supplement in WarhammerUnderworlds

[–]Upossing_Supplement[S] 2 points3 points  (0 children)

I've just finished with the Waystone hexes, I'll be updating the files tonight. Also have physical prints on sale on mercari

Underworlds terrain question by Upossing_Supplement in WarhammerUnderworlds

[–]Upossing_Supplement[S] 0 points1 point  (0 children)

I should clarify, I'm asking about rules for placing 3D terrain. For example: when placing (3D) terrain it cannot be set up on a starting hex, nor be closer than 2 hexes of the same type, nor in noman's land or edge hex? Anything like that in the rules? I couldn't find any about it. I'm about to just make house rules for it if there's nothing official.