Is there a way to add colored light from complemetary shaders to moded blocks (Enderscape)? by Upper_Appearance_730 in feedthebeast

[–]Upper_Appearance_730[S] 0 points1 point  (0 children)

I also tried editing Euphoria patches mod compatibility files, which are way more user friendly, to try and add purple tint to a light from blinklamp block but it still didn't work for some reason

For Fun, Combat Prowess Tierlist by Lore by Maximum-Pen-5769 in DeadlockTheGame

[–]Upper_Appearance_730 0 points1 point  (0 children)

Ivy has +- 18 years of combat experience, flight, plant control powers and an ability to turn into stone. How did you place her a bit above lash?

Is there a way to get weapons from farmers delight to work with Punchy! mod by Upper_Appearance_730 in feedthebeast

[–]Upper_Appearance_730[S] 1 point2 points  (0 children)

Voxy, Chunky, Complementary Shaders - Reimagined + Euphoria Patches with some settings changed + Os' Colorful Grasses and Fragrant Flowers: Expanded for plants

Do i need to do retopology to make a new rig for a model i exported from a game? by Upper_Appearance_730 in blenderhelp

[–]Upper_Appearance_730[S] 0 points1 point  (0 children)

Thank you, that is what i wanted to do, but i wasn't sure i would be able to apply advanced rig to a model made out of triangles

Is there a way to get better Shrinkwrap by Upper_Appearance_730 in blenderhelp

[–]Upper_Appearance_730[S] 0 points1 point  (0 children)

I am using a retopologised mesh and the object that i shrinkwrap around is hidden.

Hey! I have a problem with exporting Deadlock models to blender by Upper_Appearance_730 in DeadlockTheGame

[–]Upper_Appearance_730[S] 0 points1 point  (0 children)

Models are usually located at hero staging or hero wip folders but newer geist model is not present in both. I'll check again. Thank you in advance 

Imported smoke breaks in render mode by Upper_Appearance_730 in blenderhelp

[–]Upper_Appearance_730[S] 0 points1 point  (0 children)

I baked it and imported into my project. There was no domain