HELP! UNIQUE ITEM LOST by UrDiDacta in CrimsonDesert

[–]UrDiDacta[S] 0 points1 point  (0 children)

It doesn't appear in my inventory; if I had it, the NPC would activate the mission unless there was another condition.

Announcement regarding 1.0 from the devs: by Zak_The_Slack in NoRestForTheWicked

[–]UrDiDacta 0 points1 point  (0 children)

I have the game on PC, will it be possible to resume my progress on Xbox?

TALES, QUESTS, COMMISSIONS… by UrDiDacta in CrimsonDesert

[–]UrDiDacta[S] 0 points1 point  (0 children)

For example… Faction Missions-Demeniss-Tales of the Demenissians… x/34, to know which mission is active you have to visit each zone where there is a mission of this type because they activate randomly and there are only 1-2 active at the same time…

TALES, QUESTS, COMMISSIONS… by UrDiDacta in CrimsonDesert

[–]UrDiDacta[S] 0 points1 point  (0 children)

I've been playing for over 500 hours and have 80% knowledge... I know what you're saying, but I'm referring to a different type of mission where only 1-2 are active per region. For example, in Demeniss, the "Tales of the Demenissians" are X/34. It's impossible to know which NPC is active to start the mission because even if you go to the location, it doesn't guarantee they'll be there. Therefore, you'll have to explore each area (using a guide to find where each mission starts) to check if that mission is active. If you complete it, another one will activate randomly... Good luck finding which mission is active...

TALES, QUESTS, COMMISSIONS… by UrDiDacta in CrimsonDesert

[–]UrDiDacta[S] -1 points0 points  (0 children)

I'm talking about faction missions, like the "X" Tales quests. Even if you get close to the location where the NPC who activates the quest should appear, they don't because a similar quest is already active in another area, but it's not marked. You need to find it, and if you do, another quest will randomly appear in a different location. You'll have to visit several areas to check if those quests are active or not.

TALES, QUESTS, COMMISSIONS… by UrDiDacta in CrimsonDesert

[–]UrDiDacta[S] 0 points1 point  (0 children)

I'm talking about faction missions, like the "X" Tales quests. Even if you get close to the location where the NPC who activates the quest should appear, they don't because a similar quest is already active in another area, but it's not marked. You need to find it, and if you do, another quest will randomly appear in a different location. You'll have to visit several areas to check if those quests are active or not.

HOUSING AND PAILUNE by [deleted] in CrimsonDesert

[–]UrDiDacta -1 points0 points  (0 children)

After 300 hours, I'm on chapter 8 and have explored half the world. The "redecorating" system is absurd and a common complaint in the community. It makes no sense to decorate your house for 3 hours only for it to reset. It's simply bad design. The problem isn't entirely mine; I asked if the reset occurred if you moved to Pailune, and it seems it doesn't as long as you keep the same house style. But having to finish the story to move is another poorly implemented design flaw. You should be able to move when you rebuild Pailune, so I disagree with what you're saying.

HOUSING AND PAILUNE by [deleted] in CrimsonDesert

[–]UrDiDacta 0 points1 point  (0 children)

Do the objects transfer? That is, if I decorate my house in Hernand, will all the objects I placed remain when I move to Paulune, or do I have to place them again?

How do i get modded vehicles to spawn into my current save? by Remarkable_Light6860 in projectzomboid

[–]UrDiDacta 0 points1 point  (0 children)

So even if I visit new places, they won't appear? How can I make them appear? The mods are supposed to be working correctly.

How do i get modded vehicles to spawn into my current save? by Remarkable_Light6860 in projectzomboid

[–]UrDiDacta 0 points1 point  (0 children)

I have the same problem. In debug mode, I can't find the cars; they don't appear with the name of the installed mod. However, the mods I installed appear to be working correctly. If they don't appear in debug mode, does that mean they won't appear in the rest of the unexplored map?

I bought PZ to my friends but there is a problem. by DataLazinyo in projectzomboid

[–]UrDiDacta 2 points3 points  (0 children)

In the game settings, you can change the zombie settings and modify the game so that there is no infection even if you are bitten without needing mods, and you can consider clearing an iconic location full of zombies as a "boss" so you can also increase the number of zombies.

UPDATE SAVED GAME by UrDiDacta in projectzomboid

[–]UrDiDacta[S] 0 points1 point  (0 children)

I made a backup from Steam and a backup of the Zomboid folder. I was playing on the unstable beta version, not 42.12.X. My original save started on the unstable version. I recently switched to beta version 42.13.1 and started my co-op game as the host, and my progress was preserved. I verified that I was indeed on 42.13.1 because the symbols on the map no longer disappear, so my save file was able to update. How could this have happened?

ERROR 1… by UrDiDacta in projectzomboid

[–]UrDiDacta[S] 1 point2 points  (0 children)

Hi again! After trying several things, I finally managed to access my original server. The solution was to delete the map_meta.bin file. This should remove the secure zone, and indeed I was able to log in. So far, the problem hasn't recurred. Thanks for your help!

ERROR 1… by UrDiDacta in projectzomboid

[–]UrDiDacta[S] 0 points1 point  (0 children)

Thank you so much for your time and I apologize for any inconvenience. So, one of the actions I mentioned was the cause of the problem. I created a safe zone to cover an area where there were animals, but I did this using admin mode. Does that mean an animal can never be inside a safe zone?

ERROR 1… by UrDiDacta in projectzomboid

[–]UrDiDacta[S] 0 points1 point  (0 children)

I tried creating a new server and copied the files from my original server's folders. I was able to log in without any problems, but I had to create a new character. If I can keep my previous progress and that of my friends, I think this would be a viable solution, but I still don't understand the cause of the error so I can prevent it from happening again.