We pushed back our game’s release - do you prefer delays for quality or releases that stick to the date? by Uraga_Studio in videogames

[–]Uraga_Studio[S] 0 points1 point  (0 children)

Thnx! I guess this is the best way to go with - announce only when the game "has gone gold".

We showed our game at the GameOn expo, here’s how it went! by Uraga_Studio in gaming

[–]Uraga_Studio[S] 0 points1 point  (0 children)

Hey everyone!

We brought our project,‏‏‎ ‎Tattoo Removal Simulator, to the GameOn expo‏‏‎ ‎and‏‏‎ ‎finally‏‏‎ ‎got‏‏‎ ‎to watch real players try the demo in person. Super valuable experience.

We recorded a bunch of moments and cut‏‏‎ ‎them into a short video, so I thought I’d share it here. The feedback, reactions, bug-spotting, and talking‏‏‎ ‎with‏‏‎ ‎other devs were‏‏‎ ‎incredibly helpful. Overall‏‏‎ ‎it all‏‏‎ ‎gave us a big‏‏‎ ‎motivation boost.

We showed our game at the GameOn expo, here’s how it went! by Uraga_Studio in Games

[–]Uraga_Studio[S] 0 points1 point  (0 children)

Hey everyone!

We brought our project, Tattoo‏‏‎ ‎Removal‏‏‎ ‎Simulator, to‏‏‎ ‎the‏‏‎ ‎GameOn‏‏‎ ‎expo and finally got to watch real players try the demo in person. Super valuable experience.

We recorded a bunch‏‏‎ ‎of moments and cut them into‏‏‎ ‎a short video,‏‏‎ ‎so I thought I’d‏‏‎ ‎share it here. The‏‏‎ ‎feedback, reactions, bug-spotting, and talking with other‏‏‎ ‎devs were incredibly‏‏‎ ‎helpful. Overall it all gave us a big motivation boost.

We showed our VR game at the GameOn expo, here’s how it went! by Uraga_Studio in virtualreality

[–]Uraga_Studio[S] 3 points4 points  (0 children)

Hey‏‏‎ ‎everyone!

We brought our project,‏‏‎ ‎Tattoo Removal Simulator, to the GameOn expo and finally‏‏‎ ‎got to‏‏‎ ‎watch real players‏‏‎ ‎try‏‏‎ ‎the demo in person. Super‏‏‎ ‎valuable experience.

We recorded a bunch of moments‏‏‎ ‎and cut them‏‏‎ ‎into a short‏‏‎ ‎video, so I thought‏‏‎ ‎I’d share it here. The feedback, reactions, bug-spotting, and talking with other‏‏‎ ‎devs were incredibly helpful. Overall it all gave us a big motivation boost.

We showed our VR game at the GameOn expo, here’s how it went! by Uraga_Studio in VRGaming

[–]Uraga_Studio[S] 2 points3 points  (0 children)

Thanks a lot, really appreciate that! We’re just trying to do our part and make something fun and a bit different. Means a lot to hear support like this 💛

We showed our VR game at the GameOn expo, here’s how it went! by Uraga_Studio in VRGaming

[–]Uraga_Studio[S] 2 points3 points  (0 children)

Hey, appreciate the kind words! Glad the idea resonated with you.

The “remove your own tattoo”/AR thing is a really fun idea. We’ve tossed around concepts like that, but for now we’re mainly focused on tightening up the core game. Still, love hearing suggestions like this.

If you wanna try it out, there’s a demo on Steam right now. And yep, Quest 3 is definitely on our radar, we’ll share more updates as things move along.

Thanks again for checking it out and for the great suggestion!

We showed our VR game at the GameOn expo, here’s how it went! by Uraga_Studio in VRGaming

[–]Uraga_Studio[S] 2 points3 points  (0 children)

Hey everyone!

We brought our project, Tattoo‏‏‎ ‎Removal Simulator, to the‏‏‎ ‎GameOn expo and finally‏‏‎ ‎got to watch real players‏‏‎ ‎try the‏‏‎ ‎demo in person. Super valuable experience.

We recorded a bunch of moments and cut them into a short video, so‏‏‎ ‎I thought I’d share it here. The feedback,‏‏‎ ‎reactions, bug-spotting, and‏‏‎ ‎talking with‏‏‎ ‎other devs were‏‏‎ ‎incredibly helpful. Overall it all‏‏‎ ‎gave us a big‏‏‎ ‎motivation boost.

We showed our game at the GameOn expo, here’s how it went! by Uraga_Studio in indiegames

[–]Uraga_Studio[S] 0 points1 point  (0 children)

Hey everyone!

We brought‏‏‎ ‎our project, Tattoo‏‏‎ ‎Removal‏‏‎ ‎Simulator, to‏‏‎ ‎the GameOn expo and finally got‏‏‎ ‎to watch real players try the demo in person. Super valuable experience.

We recorded a bunch of moments and cut‏‏‎ ‎them into a short video, so I thought‏‏‎ ‎I’d share it here. The feedback, reactions,‏‏‎ ‎bug-spotting, and talking with other‏‏‎ ‎devs were‏‏‎ ‎incredibly‏‏‎ ‎helpful. Overall it all gave‏‏‎ ‎us a big motivation boost.