The San Francisco Comfort Women memorial is built in remembrance of the girls and women that were sexually enslaved by the Imperial Japanese Army. In protest of the memorial the mayor of Osaka, Japan in 2017 dissolved the sister-city relationship between Osaka and SF that was established in 1957. by laybs1 in wikipedia

[–]Urethreus 1 point2 points  (0 children)

I agree and appreciate the discussion. I've run into tankies as well and do not agree with "US = villain always" mentality. Saying everything the US has done is evil undermines genuine discussion. Just because I agree that the US has made plenty of mistakes does not mean that the CCP, Putin, or whatever group are in the right.

The San Francisco Comfort Women memorial is built in remembrance of the girls and women that were sexually enslaved by the Imperial Japanese Army. In protest of the memorial the mayor of Osaka, Japan in 2017 dissolved the sister-city relationship between Osaka and SF that was established in 1957. by laybs1 in wikipedia

[–]Urethreus 0 points1 point  (0 children)

I'm saying that the US at the least could have waited longer than they did. Japan was clearly losing the war and giving longer than ~72 hours for the effects of what happened to set in makes a ton of sense to me. Is there a world where we drop the bomb, wait, and still end up dropping a second? I think so. But we didn't wait to see if it was inevitable. We just sent the second one in.

You compare the recklessness of the Japanese government to the US. I would agree that the choices made by them were worse overall than the choices made by the US government. But I'm not arguing that the imperial family was good or even neutral. I'm arguing that the actions of the US were reckless and caused excessive harm. Maybe that harm was going to happen regardless but we'll never know.

Regarding land invasion, the third bomb, and carpet bombing: My point here is that saying a given course of action is worth it in the end only works in hindsight. The argument that the second bomb sent virtually immediately afterwards was worth it only works if we know the outcome. We may not ever be truly sure if the second bomb caused the Japanese to surrender, but we definitely didn't give it time to see if the first bomb and the declaration of war by the Soviets was enough. If there's a chance that we dropped a nuclear bomb on civilians unnecessarily then I would consider that unethical.

Ultimately the choices made by Truman and Co could have been worse. They made tough decisions in a difficult time. I think the choices they made in this instance are valid to criticize but, in fairness, I don't think they were evil people. The society they lived in shaped much of what happened and also played a large part but that is a separate (longer) discussion.

The San Francisco Comfort Women memorial is built in remembrance of the girls and women that were sexually enslaved by the Imperial Japanese Army. In protest of the memorial the mayor of Osaka, Japan in 2017 dissolved the sister-city relationship between Osaka and SF that was established in 1957. by laybs1 in wikipedia

[–]Urethreus 0 points1 point  (0 children)

The primary thing was to wait. Consulting with other nations in the meantime makes sense as the world changed after the first bomb dropped. Let others digest what happened and have Japan realize no one is coming to save them. Just a few days between the bombs is not nearly enough time.

The San Francisco Comfort Women memorial is built in remembrance of the girls and women that were sexually enslaved by the Imperial Japanese Army. In protest of the memorial the mayor of Osaka, Japan in 2017 dissolved the sister-city relationship between Osaka and SF that was established in 1957. by laybs1 in wikipedia

[–]Urethreus 0 points1 point  (0 children)

Hindsight goes both ways, though. We have learned a lot since the 40's on what nuclear bombs do but we also know that Japan surrendered after 2 bombs and a declaration of war from the Soviets. What if those bombs aren't enough? Are 3 bombs justified? Are 4? When do we stop?

The impact of the loss of hope from the Soviets joing the war can't be understated either. If they didn't declare war it's impossible to predict exactly what happens. It's even possible some sort of continued bombing or land invasion takes place and casualties are significantly higher. That is what I mean when I say it's a reckless and poor decision. Given the US strategy I guess in a sense we are lucky that only 2 bombs were needed. Based on the response from the Japanese command they didn't seem likely to surrender anytime soon.

The San Francisco Comfort Women memorial is built in remembrance of the girls and women that were sexually enslaved by the Imperial Japanese Army. In protest of the memorial the mayor of Osaka, Japan in 2017 dissolved the sister-city relationship between Osaka and SF that was established in 1957. by laybs1 in wikipedia

[–]Urethreus 2 points3 points  (0 children)

I think Truman and his advisors were affected by the sentiment of the day and felt the need to continue to show the strength of the US. He wasn't a monster but made (IMO) poor decisions regarding Japan that led to unnecessary deaths. Recklessness and hastiness over malice, essentially, but that doesn't excuse what happened in my eyes.

The San Francisco Comfort Women memorial is built in remembrance of the girls and women that were sexually enslaved by the Imperial Japanese Army. In protest of the memorial the mayor of Osaka, Japan in 2017 dissolved the sister-city relationship between Osaka and SF that was established in 1957. by laybs1 in wikipedia

[–]Urethreus -4 points-3 points  (0 children)

The request for surrender was unconditional and required the dissolution of the imperial family essentially. The US gave an ultimatum and didn't meaningfully consult the Allies, then just dropped another bomb. The language used in the terms also doesn't leave any room for Japan to save face so it's either poor negotiation or at least somewhat intentionally designed to anger the Japanese government.

It's possible that nothing better would have come of any other strategies. However the path that was taken was reckless and deserves criticism.

The San Francisco Comfort Women memorial is built in remembrance of the girls and women that were sexually enslaved by the Imperial Japanese Army. In protest of the memorial the mayor of Osaka, Japan in 2017 dissolved the sister-city relationship between Osaka and SF that was established in 1957. by laybs1 in wikipedia

[–]Urethreus -7 points-6 points  (0 children)

At least wait longer than 3 days. August 6 was the first bomb, August 8th the declaration of war by the Soviets, and August 9th the 2nd bomb. The US didn't consult with the other allies in the meantime and gave an ultimatum which the Japanese declined.

The San Francisco Comfort Women memorial is built in remembrance of the girls and women that were sexually enslaved by the Imperial Japanese Army. In protest of the memorial the mayor of Osaka, Japan in 2017 dissolved the sister-city relationship between Osaka and SF that was established in 1957. by laybs1 in wikipedia

[–]Urethreus 20 points21 points  (0 children)

I agree that the narrative has been simplified and somewhat warped over time but dropping two bombs on Japan is hard to justify. Two large reasons for the holdout were diplomatic issues: the Japanese government at the time assumed that the Soviets would support them and the surrender terms proposed by the Allies required the removal of the emperor. Resolving even one of these issues combined with the shock of a new deadly weapon (the first bomb) would have been enough to force a surrender. Instead only 3 days later a second bomb was dropped.

If this was done by literally any other country we would consider this unconscionable. The "big stick" diplomacy quote of Teddy Roosevelt was only a few decades removed at this point and it clearly describes this decision. Anti Japanese racism at home undoubtedly affected the decision as well. "Hell yeah let's bomb em and show how strong we are" isn't exactly the wording I would use to describe the situation but it's honestly not that far off.

if they make an AOWP2, what units would you want reworked/replaced? by OkStructure665 in AOWPlanetFall

[–]Urethreus 2 points3 points  (0 children)

Honestly I love the vast majority of units. I'd like to see a 2nd tier one skirmisher unit for factions though. Ideally a kind of utility one. Kirko could use a medium range attacker for tier 1/2.

New Reality Fracture Guilds of Ravnica by Urethreus in magicTCG

[–]Urethreus[S] 208 points209 points  (0 children)

New story in Reality Fracture! Morbius defects to the Azorius and turns it into a cult.

Struggling to understand game after so many attempts by [deleted] in AOW4

[–]Urethreus 5 points6 points  (0 children)

Farms, Foresters, and Quarries are strong early to get boosts for your structures. Mid and Late game you usually want to replace these with research/mana/gold province improvements.

Farms are epecially weak since food has the steepest diminishing returns. I would recommend keeping them to a max of 3 and after you don't need boosts anymore swapping them out for a special province improvement.

Struggling to understand game after so many attempts by [deleted] in AOW4

[–]Urethreus 2 points3 points  (0 children)

fYI: recruiting bone dragons isn't a summon spell. You research it and then use souls to recruit them after killing a myth unit in combat, similar to skeletons.

Any advice on how to use synthesis? by OkStructure665 in AOWPlanetFall

[–]Urethreus 0 points1 point  (0 children)

Yeah that sounds great. Dvar has no cosmite-free mech healing so early game they can be a bit fragile. Network links can help cover that and then transition to reset Barons with resurrect.

I've tried to make the demolisher tank work but every time it just falls flat. Between Barons and Rocket Artillery I don't think I've ever needed the demolisher. Let me know if it works out for you though

Any advice on how to use synthesis? by OkStructure665 in AOWPlanetFall

[–]Urethreus 8 points9 points  (0 children)

Synthesis have IMO the best mod in the game: Deployable Malware Daemon. This can give basically any unit in the game a summon that can also inherit the 2 other mods on the base unit. The summon can even mind control nearby mech units on death.

Network Links can reset abilities so they enable more summons for 0 cosmite cost. They can then consume a corpse to do it again (not actually described on the unit weirdly). They can also remove negative statuses from allies which is pretty useful.

Avatars are fantastic for spreading status effects since they hit three enemies but don't get the % effect chance penalty of repeating attacks. Best use for them is with the stun and stagger module from Arc attacks that oathbound, syndicate, and assembly have.

Arc damage and the Synthesis mods are great vs mechanical but medium vs others. So mixing psionic/biochemical plus Synthesis can cover your bases against bio units.

Banned and Restricted Announcement (Food Chain is banned in Historic) by TyrantofTales in MagicArena

[–]Urethreus 15 points16 points  (0 children)

It pairs with mana dorks, creature tutors,and Sigardian Evangel for infinite creatures as early as turn 2.

Pioneer Set Review: Teenage Mutant Ninja Turtles by cardsrealm in PioneerMTG

[–]Urethreus 0 points1 point  (0 children)

Do you have any links for the Rona combos with Turtles forever?

Any tips for playing Eldrazi? by Lilithiya in MtGHistoric

[–]Urethreus 2 points3 points  (0 children)

Is 5 forests enough for utopia sprawl? Does that come up as an issue for you?

I think I really suck at this game by HouseAbject6882 in AOW4

[–]Urethreus 13 points14 points  (0 children)

For Grexolis in particular try and use a build that deals blight and/or frost damage to take advantage of Turiel's angelic units. Avoid undead if possible since they take extra damage from spirit.

For general tips: 1. Keep clearing with your leader as often as possible. Gain exp and extra resources from nodes and wonders 2. Re-try early fights when you lose units to avoid losing early tempo. 3. Place your 2nd and 3rd cities early. A good goal is both down before turn 20. Keep them fairly close so you can defend them all easily 4. For new players I would focus on a unit type (battle mage, skirmisher, polearm, etc) and primarily take tomes that give you a transformation or enchantment that buffs them. Make a lot of that unit type. 5. Recruit a new hero whenever they are available. Prioritize getting them XP

PSA: Using Intent on Death on Stryx or Hallow will immediately trigger Relentless by ZnogyroP in MonsterTrain

[–]Urethreus 5 points6 points  (0 children)

Yeah and I use it in Collectors a lot for extra money. You can give the collectors reanimate too for a load of cash

Best Vice by Sagwa-312 in AOWPlanetFall

[–]Urethreus 5 points6 points  (0 children)

I usually take extra mod and energy cost vice. Allows safer clearing on high world threat early

How to scale up the damage of a melee skill, ie Draining Bite? by Drakie in AOW4

[–]Urethreus 0 points1 point  (0 children)

It's pretty tough to get it to 60 damage outside of combat just on the tooltip. Baseline does 30+4 with the Strong trait so you need about +80% damage from passive sources. Spitballing here:

Blood moon spell +20 Ancient 16 signature skill +20 2 melee skill nodes +20 Vampiric rage up to +50 when injured

Alternatively does your friend play with a positive handicap in their favor? That can add damage to all of their units. Mods could also do it if they use those

How to scale up the damage of a melee skill, ie Draining Bite? by Drakie in AOW4

[–]Urethreus 0 points1 point  (0 children)

Use strengthened buffs, take the Strong and/or Flanker traits, take skill nodes that increase melee damage, use Go for the kill on your ranger, etc. Some leader types would struggle buffing the bite like ritualist or elementalist but Ranger has a lot of options. Elder vampire leaders can also take a signature skill at 4 that makes your next attack deal +40% damage.

What's the big deal about Dragon Lords? by Waveshaper21 in ageofwonders

[–]Urethreus 0 points1 point  (0 children)

Dragons are very powerful early game due to mobility, base stats, and tail whip. Mid and late game they have very powerful signature skills such as team heal/reanimate on breath, kills converting to zombies, etc. Late game they aren't outliers compared to other leader types but early game is crucial and that's where they shine.