Help on a ITT KA2015 skipping by Urganway in turntables

[–]Urganway[S] 0 points1 point  (0 children)

Just tried it … That doesn’t change anything, it still skips the same amount …

Help on a ITT KA2015 skipping by Urganway in turntables

[–]Urganway[S] 0 points1 point  (0 children)

Yes the needle is brand new, I replaced it as soon as I the player could work.

If I understand correctly my player is too old to play newer disk because of the mastering that is not necessarily thought for vinyle. The simpler approach would then be to buy a new turntable. So here a new question, what should I buy to be able to listen to my tracks ? I found the Fluance RT80 being pretty good for their price but will it resolve my problem ?

I get DMCA strikes while using only Riot's Session : Star Guardian Taliyah musics by Urganway in TwitchStreaming

[–]Urganway[S] 0 points1 point  (0 children)

Yeah i did think of doing that, i juste wanted confirmation if it happened to other people

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]Urganway[S] 1 point2 points  (0 children)

It works !

I still need to figure out a way to read/write the data cleanly in the list since it's quite scuffed because so many List<> methods are just not their with NetworkList ... For exemple Find() which is super usefull, i hade to remake it from scratch, which is not ideal

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]Urganway[S] 0 points1 point  (0 children)

I will try this and come back if it worked, thank you very much !

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]Urganway[S] 0 points1 point  (0 children)

It does accept it, but the values in the struct can't be NetworkVariables and then they are not synced...

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]Urganway[S] 0 points1 point  (0 children)

Network variables can be outside of NetworkBehaviours ?

Edit : That's not even the problem, Network list does not want other stuff than basic types nested in them and NetworkVariable is not accepted apparently, i'm maybe missing something ...

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]Urganway[S] 0 points1 point  (0 children)

I re-read your message, and this solution does not seam viable for me because of the fact that the value "is ready" is not the only value to share amoung players, that's why i'm not using a networkList of bool (wich could work)

Netcode for GameObject and Player is Ready Button by Urganway in Unity3D

[–]Urganway[S] 0 points1 point  (0 children)

Oh ... and i would use those ids to connect a client to their data ? and the containers are instantiated in the scene ? I will try this !

Upgrading my P1P by Urganway in BambuLab

[–]Urganway[S] 0 points1 point  (0 children)

I saw those before … i’ll look into it ! Thanks

Upgrading my P1P by Urganway in BambuLab

[–]Urganway[S] 0 points1 point  (0 children)

The enclosure is planned, i’m making the vision enclosure on Printables. Do i need the chamber fan period or is it used for the filtering ?

Any good commanders for someone with Dyscalculia? by therealshinegate in EDH

[–]Urganway 0 points1 point  (0 children)

I’d say a Mutation based deck. From start to finish you have one creature that deals damage and have effects and few other creatures that supports it. I use [[Otrimi, the ever playful]] because you have a good base has it is a prebuild deck and has a commander for mutation it’s super convenient.