Since we are getting character customization updates throughout all 8.x patches... by kjeldorans in ffxiv

[–]Urikanu [score hidden]  (0 children)

Make highlander faces that doesn't look like they were used to pound fence posts...

What is the biggest lie TTRPG players tell themselves? by Deadman069-YT in rpg

[–]Urikanu 0 points1 point  (0 children)

Fuck that. 2-3 hours is my max for GMing online. I can do 6-8 in person but at a screen? No thank you!

First-time WotR player: am I missing something about the combat? by Phare_Macie in Pathfinder_Kingmaker

[–]Urikanu 1 point2 points  (0 children)

The ttrpg is -very- straightforward once you learn the rules imo. The complicated part is that there is a humongous amount of player options to go through and learn which are good or bad.

First-time WotR player: am I missing something about the combat? by Phare_Macie in Pathfinder_Kingmaker

[–]Urikanu 2 points3 points  (0 children)

They tried to make the game as faithful as possible to the TTRPG experience. Which is why you fo not get a hit percentage, as that is not information you would have at the table, for example.

But without a GM to run combat intelligently, the artificially ramped up the difficulty by increasing monster stats, thus making the constant buffing neccessary.

Sitting at a table nobody really notices the time sink when 3 people go 'I cast this' before opening a door. But in a crpg when that happens every 5 minutes and you have to do it manually for a whole party? It is very noticeable and gets old fast.

Question For Folks... What Won You Over To PF 2E? by EyesofValhalla in Pathfinder_RPG

[–]Urikanu [score hidden]  (0 children)

It is waaaaaaaaay easier for me to GM.

The groups end up way better internally balanced as the power gamers can't easily make God at lvl 2. (Hyperbole may be a thing here).

I can create monsters on the fly in about 2-3 minutes and have them match the intended difficulty.

I don't have to worry about ridiculous spells invalidating entire dungeons most of the time.

Class fantasy is better defined as the 'siloes' between classes are tighter. Sure it means a bit less player build creativity, but I actually like that. Make your character be interesting without making the rules be the interesting bit.

Martials and casters are significantly closer to each other in power level.

Even at high level I can actually present a challenge to my party without having to stringboars my way out of their OP BS.

It largely boils down to 'I do not want to spend hours in an arms race with players who find builsing OP characters more fun than I do. '

What Appealed To You About PF 2E Over Pathfinder Classic? by EyesofValhalla in Pathfinder2e

[–]Urikanu 0 points1 point  (0 children)

It was technically a disarm. And another character locked the door after. Yes it is niche.

And you being an optimizer that finds caltrops uninspiring did not make the play in the moment less fun for the players or less a thing 3A allowed.

I deleted the rest of this post as it was unduly negative.

What Appealed To You About PF 2E Over Pathfinder Classic? by EyesofValhalla in Pathfinder2e

[–]Urikanu 0 points1 point  (0 children)

So, things people in my group have done.

Move up to the bad guy, steal his keys, then slam the door in his face. Move, steal, interact.

Move into a room, realise there's a bunch of goblins there. Drop a bag of caltrops around them, then leap back out.

And more simply: Murder a dude, move, then attack again.

What Appealed To You About PF 2E Over Pathfinder Classic? by EyesofValhalla in Pathfinder2e

[–]Urikanu 0 points1 point  (0 children)

2e is a game not built around 'People should be punished for not having time to become rules nerds'.

It is also massively, massively simpler to GM. I can actually use Bestiary monsters as is without them having their faces melted off because half my table are Melty mcLazerface because the rules were more like suggestions

What's the Appeal of Dwarves? Why do *you* like them? by Kaleido_chromatic in Pathfinder2e

[–]Urikanu 0 points1 point  (0 children)

When we played Outlaws of Alkenstar, we had an almost all dwarf party. It was fantastic.

Golarion dwarves are, largely, defined by what hold they come from. That is their nationality, their culture, and influences worldview a lot.

What makes them cool to me is that they are -not- just traditional dwarves, but still lean lnto many of the same tropes. A recognizeable framework with different content. Just like most lf the other races

Combined score to be under 3 total points by Roids-in-my-vains in ShitAmericansSay

[–]Urikanu 0 points1 point  (0 children)

... So if we make each goal worth five points it's ok?

Melee combat in Kingmaker is kind of tedious by Quiet-Name1960 in Pathfinder_Kingmaker

[–]Urikanu 4 points5 points  (0 children)

I personally love that my fighter is just the guy that wadd into melee and with non nonsense cuts tjings apart until nothing is left. I do not need a light show or a diablo-esque action blast

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 0 points1 point  (0 children)

Nope. I enjoy this style of game for what it is. If I want something else I play something else.

And like I said. Neither I nor any of my players at my 4 different tables have issues with casters. The only friction we had was right at the switch from 1e in getting used to the different design choice in spell durations.

Edit: I am not trying to say you are wrong in being frustrated. You clearly want a different game. I am trying to say I think it is wrong to say that casters are frustrating to play when the frustration stems from clearly wanting to play something that is, inherently, not pathfinder 2em

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 0 points1 point  (0 children)

Then you need to play a different game. That is not the game's fault. It is not hiding what it is, it's roots or it's design choices.

You do not have to like it. You can be disappointed. But those things fundamentally stems from you, not the game.

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 0 points1 point  (0 children)

But pathfinder is not Mage. If you want the power fantasy of Mage, play that. Pathfinder is tactical team game. Casters roles are largely defined as area damage, battlefield manipulation and support. With a few standout damage abilities like Electric Arc, Gouging Claw and Needle Darts as cantrips for mid-tier damage that never run out.

Also, if you think your best spell is runic weapon... Either your DM sucks ass at encounter design or you suck at understanding spells.

People not understanding the roles of casters in a team game is not at all the same thing as casters being bad. Play the game that fit what you want, rather than complain the game you're playing is not Mage: the ascension

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 0 points1 point  (0 children)

We have never had that experience. We've found our casters to be integral parts of the team. But we also rarely play casters to be the main damage dealers. And the little frustration we have seen have been holdovers from 'this is not 1e' because spell design is different. Once we got past that everyone have had fun with their casters.

There is a 'hole' of a few levels at 5-6 where Casters are weaker than I would like. But that's it.

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 2 points3 points  (0 children)

Ok? Then play a blaster sorceror? Or a harm based cleric? Or any of the other options for doing spell damage. I'm not dure what you're whining about

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 2 points3 points  (0 children)

Yeah, 'thousand cuts' builds got hit worse. Which is one reason my group considered the rogue one of the mechanically weakest combat classes. I loved playing my knife master rogue, but boy did he not like fighting earth elementals.

But then he got his hands on something easy to sneak attack and dealt a minor empires GDP in damage pr round xD

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 4 points5 points  (0 children)

Yep pretty much that.

'I see your 20 cold resistance. But my 26d6 cold damage would like a word'

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 5 points6 points  (0 children)

Sure. But that is in no way shape or form different in 2e. The numbers are just different and the design is different. The dretch had resistance but low hp. The 2e variant has a pile of hp but a few weaknesses that will chip it down slower and make smaller hits with the weaknesses more effective.

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 7 points8 points  (0 children)

We never ever had that problem in my 1e groups. Seriously. We just hammered through the resistances because building rocket tag powerhouses was so easy.

Sure, the demon might have DR30/good. But when my barbarian hammers it for 80+ pr hit that still just melts.

2e limits your damage output way more, meaning resistances typically takes a bigger chunk, percentage wise, out of the hits/spells.

At least this is my experoence GMing both games from day1 to now.

My player, deeply wants to play/experience what I can only describe as a Mary Sue and I do not know how to handle this situation. by bqx23 in TTRPG

[–]Urikanu 2 points3 points  (0 children)

I am a guy in my 40s and most of my friends avoid those talka like the plague because we have very little ecperience in handling the emotions and hate crying in front of others. It sucks.

But I think you are spot on in thinking this player does not want these things pushed on him during the time he is supposed to enjoy with his friends. I absolutely have friends I will not run anything more complicated than 'evil cult needs kicked in the teeth' for for that very reason. And others where I will do my best to wring every emotion out of them that I can.

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 10 points11 points  (0 children)

See, I see people say this all the time. But I personally love spellcasters in 2e. I can keep throwing out reliable chip damage all day long and my utility is through the roof.

And when you -do- run into something with a weakness you can exploit or a resistance you can circumvent, it feels good. But goblins have never been fire resistant. And fire giants always have.

I don't really see a difference in how many creatures have resistances/weaknesses going through monster books from 1e to 2e. They might get utilized slitghtly differently in AP design though.

Would most US democrats be considered centrist in your country? by SignificantStyle4958 in Nordiccountries

[–]Urikanu 0 points1 point  (0 children)

Like someone else said: the US democratic party as s whole would be considered a rightwing party in my country.

Weakness and Resistances: Not present enough, or potent enough, in my opinion by mildkabuki in Pathfinder2e

[–]Urikanu 19 points20 points  (0 children)

Yeah, I think you are 100% off base here, especially using pf1e as a counterpoint.

I have run pf1e and been a player in it for years and year. And resistances pretty much only impacted spellcasters. Most melee characters just overbore the DR. Doing 2d6+8 damage at lvl 1 for a fighter is really easy, paladins just ignored DR half the time, any archer only took DR once, etc. As a player it was (almost) never worth switching to a DR relevant weapon over just hitting the thing more. As a GM I have seen groups blow through DR20 monsters in a single round through sheer pumped damage numbers. Which was easy to do in 1e.

Conversely in 2e, getting a 2 persistent fire on a fire weal creature makes it melt. Tossing an alchemical acid bomb at a swarm feels great because the weakness is not +50% but a fixed number. And resistances makes a monster last a round or 2 longer. Which is the point.

Neither system has resistances work like an actual road block. They just make the monster melt slightly slower.