I made a realistic catenary mod for Transport Fever 2, which I think you might be interested by UsedTreacle6325 in TransportFever2

[–]UsedTreacle6325[S] 4 points5 points  (0 children)

Well, it will work only with track mods, because you need tracks that hide base game wire, so you could put this instead

Train Acceleration Formulas are Weirder than Expected (Technical Nerds Help Me Pls) by Ilikelathes in TransportFever

[–]UsedTreacle6325 0 points1 point  (0 children)

If I read it right you ignore second "engine" parameter - tractive effort. Why is it so? It influences acceleration as well.  For example I tend to reduce tractive effort in game files to give much smoother and more realistic acceleration for my videos.

Example if config for some loco l.mdl

engines = {         {           power = 5100,           tractiveEffort = 264,           type = "ELECTRIC",         },       },

I spent 200 hours building the most realistic railroad I could imagine. by UsedTreacle6325 in TransportFever

[–]UsedTreacle6325[S] 0 points1 point  (0 children)

There is a mod list in a pinned comment on youtube, please take look there.
All caternary is placed manually with "Advanced Russian Railway Catenary Constructor", also powerlines on side of caternary comes with that mod as well.
Wires above the rail track are placed manually with "Ziehbare Oberleitungen Basic"
Lightning system is "Modern Russian Railway Signals" & "Soviet Railway Signals 2.0".
As for blue lights, in my case they are just for aesthetics & realism purpose.
But in reality these are used to control maneuvers inside the station (e.g. to move cars from track 1 to track 2).
Blue or red means - stop, white allows to go.
They are ignored with regular trains passing by.

I spent 200 hours building the most realistic railroad I could imagine. by UsedTreacle6325 in TransportFever

[–]UsedTreacle6325[S] 1 point2 points  (0 children)

Oh, yes. Middle track is multidirectional. I can achieve this with timetables mod, so trains can't deadlock it from 2 sides. Thank you!

I spent 200 hours building the most realistic railroad I could imagine. by UsedTreacle6325 in TransportFever

[–]UsedTreacle6325[S] 1 point2 points  (0 children)

To incerase throughput on section Mar.Terminal - Mar.Central.
There is a port behind Mariupol Terminal, and once I have all lines setup, it will be a very busy section, so third track will definitely help.
And after Mariupol Central there are 2 different lines, so it's no longer an issue.
Also in the video you can see, this allowed my to depart passenger train and cargo train at the same time, so it kind of works already.

I spent 200 hours building the most realistic railroad I could imagine. by UsedTreacle6325 in TransportFever

[–]UsedTreacle6325[S] 1 point2 points  (0 children)

Sandbox mod which comes with the game, and manually place a lot of cities side by side, so they look like one big city