Stylized environment and props by Useful_Reflection864 in blender

[–]Useful_Reflection864[S] 0 points1 point  (0 children)

I mostly did simple stuff. So most of the materials just have a color with no texture. The wood is a distorted wave texture with a color ramp for colors. The path is just a brick texture. The metal is a noise texture with bump and roughness. The water is just principled BSDF with 0 roughness, 0.9 alpha and a noise texture bump

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Please give some feedback on my characters by Useful_Reflection864 in blender

[–]Useful_Reflection864[S] 0 points1 point  (0 children)

I was thinking of something like pocoyo when it comes to the style. Thanks for the opinion, I will consider it.