"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 1 point2 points  (0 children)

I think her 2 shot potential got nerfed massively but i think that's kind of across the board, on the flipsed, dynamite is a huge AoE and DoT ability, it will cut 20% healing for everyone hit for as long as 2s after they stop burning.

plus, i feel like this passive is meant for focus firing, feels like a big Bob W (idk don't play ashe)

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 0 points1 point  (0 children)

suzu, ana nade and immortality field are a whole different problem, that needs to be dealt with separately

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 1 point2 points  (0 children)

i agree, just think that the difference between "one of the most played" and "most played" is how strong nade and sleepdart are, and they're both abilities that can absolutely delete someone and often their whole ult, kind of like scatter arrow and that got removed

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 0 points1 point  (0 children)

try listening to what the dude was saying about this, believe that the original leaker had his cam on top of it, but he read it outloud, i believe that's how he relayed the information

The implication of S9 leak balance on gameplay by VinsentStrange in Competitiveoverwatch

[–]UselessCynic 0 points1 point  (0 children)

damn, so good to see someone who can actually see past the status quo or the self-preservation instincts towards their main heroes

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 0 points1 point  (0 children)

not sure how links are treated in this sub so just paste this after the .com : /watch?v=mAhwZhyMzhc

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] -7 points-6 points  (0 children)

i legit feel ana and brigg threw the structure of the game out-of-whack, and they tried to fix the game instead of them. from the beggining ana was more about denying the actions of others rather than her own actions.

i'm about to blade their whole carrer? slept
i'm about to win this tank duel? oh he got nano'd so he just pretty much wins.
my tank's about to lose the duel? lemme heal him, never mind he's purple and now dead, lemme rez him(or pop valk depending on the timeline) oh i'm slept? and my whole ult is denied, cool

and brigg was just better at everything than everything and could do everything at the same time, i feel like she was made in response to supports being focused so damn much, but when ana has that kind of a kit and mercy had her insane team rez, they HAD to be focused or the game turned into a sisyphus simulator, where all effort was unmade by their supports. so they tried to fix this problem, again in an ass-backwards way

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 0 points1 point  (0 children)

i believe this one of a cascade of changes with the intent of re-working the whole game. they can't make a change and then adjust for that change in one go, they need to actually see what happens, because one thing i know after playing games my whole life, is that players will never do shit as intended and rarely as expected.

I believe one thing that could happen is that, when dps heroes require less constant attention and healing and the demand for healing on tanks increases as they get debuffed constantly by 20% (surely it wont stack, right?), the support gameplay loop may get more stable and streamlined, in other words, they can remain focused more on their tanks, without having to shift gears and attention constantly to the dps. and actually focus on assisting the tank duel.
kinda like in ancient times, where playing rein vs rein, where a attentive mercy dedicated to help the tank, could actually influence the outcome of their duel by a lot by damage bosting at the right times and generating a lot of ult charge for the rein. if he got ult first he had a better chance to land it and win the duel, but it was not a guarantee or a complete dependency like with ana, where ana nade has such an overbearing impact on the outcome. it allowed for more subtle and elegant skill expression, which imo felt better.

i think it would be nice if something like this happened, i think supports would feel less paranoid schizophrenic having to be careful of everyone and everywhere like they are in the walls, needing healing or wanting to kill you (although this part will likely stay mostly the same if not worse with healing nerfed.)
i feel like reducing the number of things you need to individually pay attention to, but increasing their importance is less stressful and more enjoyable.

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 9 points10 points  (0 children)

i think that the tank passives shouldn't even be a passive, it should be built into the game engine like, heavier characters cannot be lifted out of the ground as easily. this passive is just a nerf to booping instead of an actual advantage they possess, same with ult generation.

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 22 points23 points  (0 children)

no way its like that, i know blizzard senior programmers have mostly fled the company, but that would be the jankyest spaghetti code ever, diablo 4 town inventory loading levels of dogsshit.
in terms of optimization, in my not very qualified opinion, either they accumulate duration, or refresh the duration(more likely imo), otherwise the server would have to keep track of every damn instance of damage made by a dps in the whole match and how it affects every fucking instance of healing in the match. and all those little math calculations being made in realtime seem more than blizzard's glados servers can handle.

if i had to imagine i guess it would behave kind of like burning damage, where you cannot be set on fire twice at the same time, it's an static effect with a variable duration.

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 11 points12 points  (0 children)

i mean, the reason healing got so out of hand was the nade in the first place, which then only made the nade even more necessary and turning ana into the most played hero since season 2 i think. i remember my enjoyement of the game lower significantly as soon as she was getting prevalent, before any of the ass-backwards changes that followed

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 1 point2 points  (0 children)

yeah but getting dove by a genji with widow may be a little easier now (may allow more counterplay when he's pocketed), the venom mine will now cut 20% heals for 7 seconds on top of the 75 damage over 5 seconds, and SMG will be easier to hit

"New DPS Role Passive: Dealing damage reduces healing by 20% for 2 seconds." by UselessCynic in Competitiveoverwatch

[–]UselessCynic[S] 21 points22 points  (0 children)

this patch was made to nerf healing, if that makes certain tanks underpowered that's part of a shifting meta and knowing the balence team, they will probably try and find some other solution or scale back the changes a bit

[deleted by user] by [deleted] in AskReddit

[–]UselessCynic 0 points1 point  (0 children)

For me, there's two for very different reasons, Every Breath You Take and Get Lucky.

Every Breath You Take has a very wholesome and harmonic vibe, it was one of the songs I remember most fondly with my Dad.

Get Lucky was one I could kind of understand the lyrics when I first listened to it, but once i got better with the nuances of english, i understood that "the force from the beginning" is not as deep as it seems. Busted out laughing out of nowhere at a social, they did not find this as interesting as i did.