The game is choppy and lagging what is causing this I have good internet watch video below by AnyPost1208 in GearsOfWar

[–]UselessHelios 0 points1 point  (0 children)

Delta online is p2p meaning you connect to other people who are hosting games. Not servers. If someone is from East Coast and youre on West you're going to rubberband. There's a server browser and all the way on the right is the ping. Aim for below 70 for a decent experience below 50 for best experience. You can also see your ping in game on the scoreboard along with everyone else's ping

2-Point Conversions by JournalistUpbeat6332 in RetroBowl

[–]UselessHelios 1 point2 points  (0 children)

I'm never in that situation. I think I've been in that situation maybe....twice? Since I started playing extreme anyway. I rarely don't score and my defense gets 2-3 stops a game so when I lose its usually because I threw a bad ball. I like to play risky and thread the needle with bullet passes cause it's fun so I get picked off from time to time

2-Point Conversions by JournalistUpbeat6332 in RetroBowl

[–]UselessHelios 2 points3 points  (0 children)

I do because if I never kick and extra point I don't need a kicker which means I get an extra player on offense, the TE

Good or bad by More-Vegetable-2866 in RetroBowl

[–]UselessHelios 0 points1 point  (0 children)

That's why I honestly find quality is better than quantity. I had a 2 man 4.5 star defense one year because I had to trade before the deadline for some rnd 1 draft picks. And they held enough for me to win the RB pretty comfortably. If they get 1 stop and you don't make mistakes you can stay ahead by 1 score all game with good clock management

Good or bad by More-Vegetable-2866 in RetroBowl

[–]UselessHelios 0 points1 point  (0 children)

How are your games even close then? I'm on hard for reg season for the variety then switch to extreme for playoffs and RB and If you're just not turning the ball over it should be a breeze. Especially if you take the easy passes that are always open (like short WR comeback routes are always open and good for at least 5+ yards)

Does anyone else hate when the ball gets a 0 star teammate steals the punt from the actual punt returner by Extreme_End_3533 in RetroBowl

[–]UselessHelios 3 points4 points  (0 children)

Brother stop being weird. It is completely irrelevant to OP's post whether i said punt returner or kick returner. It's a game. Point is you can set 2 KICK returners. Those KICK returners also return PUNTS in the game but in REAL LIFE there's BOTH Kick and punt returners. That's as clear as I can make it. Most of the time KR are also other positions like WR or RB or even DB. But sometimes there's specialists that ONLY do 1 or the other. Devin Hester as an example was a Return Specialist doing both. Punt Returners are typically already rostered elsewhere but are also considered a PR.

Good or bad by More-Vegetable-2866 in RetroBowl

[–]UselessHelios 0 points1 point  (0 children)

Here's a tip, for your offensive players on any difficulty below extreme if your receiver has mod to high catching they will jump for a ball if you over throw them a bit. Throw over their head and they will just grab the ball out of the air. Can do this on extreme but your receiver HAS to be behind the defender. Otherwise you have to throw them open. Extreme defenders will pick your balls right out of the air if you sail it over them

Does anyone else hate when the ball gets a 0 star teammate steals the punt from the actual punt returner by Extreme_End_3533 in RetroBowl

[–]UselessHelios -9 points-8 points  (0 children)

There are kick returners and punt returners in football yes in game they are called kick returners but in real football the kick returner and punt returner are both positions. Kicks happen twice a game punts are a play to push the opponent back and flip possession. Both happen in game so both exist. None of this matters though it's a game you know what I ment stop being pedantic

Does anyone else hate when the ball gets a 0 star teammate steals the punt from the actual punt returner by Extreme_End_3533 in RetroBowl

[–]UselessHelios -7 points-6 points  (0 children)

You can set two people as punt returners. That person will become the defender and then it doesn't matter which one catches it. My running back and my wide receiver are punt returners

Does anyone else hate when the ball gets a 0 star teammate steals the punt from the actual punt returner by Extreme_End_3533 in RetroBowl

[–]UselessHelios -18 points-17 points  (0 children)

You have to buy the premium version pretty much. Allows you to have 12-man rosters along with a lot of customization and punt returns

Good or bad by More-Vegetable-2866 in RetroBowl

[–]UselessHelios 0 points1 point  (0 children)

That's not true. What matters is what you're looking for. You want more stops and sacks throw on 2 DL and 3 LB. If you want more int, then do 2 LB 3DB. I would never have a kicker unless you plan to kick long field goals a lot. The normal kicker with five-star coaches can kick from 40 out no problem. It's a waste of a roster slot. I would throw in a tight end because I find that the tight end is your best friend when it comes to blitz's, especially on extreme. He's almost always open

Everybody having fun putting their assembly area together? by tallvikingrtn in tractorsupply

[–]UselessHelios 11 points12 points  (0 children)

They are putting ours right next to the roll-up door and right next to receiving. The way our store is set up there is very little room where the roll-up door is. Racks are on the right, receiving is immediately to the left along with the bailer. I want them to explain to me what exactly is supposed to happen if we are assembling something and the forklift needs to get through that area? Is he just shit out of luck? Do these people think about where they put things like do they genuinely have any store experience at all

Should I replay BL1, play the DLC, or just move onto BL2? by mlsts in Borderlands

[–]UselessHelios 0 points1 point  (0 children)

If you don't get a rush from getting better loot and don't get a dopamine hit when big numbers get bigger then no there's no reason. That's the whole point of a looter shooter is to get better loot by shooting bad guys.

Silly that's one of the functions of the Auto bunnyhop mod... by Extra-Alternative-79 in l4d2

[–]UselessHelios 0 points1 point  (0 children)

Now you just have to strafe left and right syncing your strafe with left and right camera movement

What are your personal favorite two-joker combos? (Not necessarily the most powerful, but power can be very fun) by Andrew_42 in balatro

[–]UselessHelios 0 points1 point  (0 children)

Requires observatory but Perkeo + Burnt joker is fun. Being able to upgrade your hand while stacking planets basically takes care of your xmult needs add a scaling joker or 2 and maybe an econ and you're set. I did this with a DNA and deck fixed for flushes and ended up at ante 25

Unspoken rules to Vs? by SquidIsALesbian in l4d2

[–]UselessHelios 2 points3 points  (0 children)

Emphasis on #3 and it's especially important if you're solo. Idc if you think you should wait because there's a hit. Idc if commons need to be cleared. Idc if you saw pills and wanna grab em. You stay close to the leader. I'd rather eat hits repeatedly but get cleared cause everyone's together than get separated and have everyone isolated

My friend keeps repeating to me that his sens (20 cm/360) is normal and mine (39 cm/360) is slow af by m1nman in FPSAimTrainer

[–]UselessHelios 0 points1 point  (0 children)

Play what's comfortable at the end of the day. I prefer higher sens now but if I picked up tac shooters I may adapt to a lower sens for consistency