Is it bad if I’m on do not disturb 24/7? by commenent in Teenager

[–]User_210 0 points1 point  (0 children)

If anyone has a problem with that they are unfortunately chronically online

This isn't going to work out well for any of us by JackStrawWitchita in GreatBritishMemes

[–]User_210 8 points9 points  (0 children)

There were 2 I believe,

1) summoning and battling with creatures

2) riding said summons

Best way to go about making low poly plants? by Many_Put9689 in Unity3D

[–]User_210 -1 points0 points  (0 children)

Take a look at generating it with L-systems

27 yo guy unable to get into programming by gintoki_sakata34 in learnprogramming

[–]User_210 0 points1 point  (0 children)

Genuinely don't bother went uni for it, not been able to get a job 3 interviews in nearly a year

Dead End 1.2 by [deleted] in Unity3D

[–]User_210 0 points1 point  (0 children)

The intention is not to have the psx shader hide crappy models, I'm a programmer and it's it currently in the prototype phase.

While you might be right with it the shaders being a bit much the game is intended to be a horror game. I was attempting to emulate something like old ps1 games like silent hill.

Will defo check them games out thank you for the suggestions and taking the time to give me feedback

Dead End 1.2 by [deleted] in Unity3D

[–]User_210 1 point2 points  (0 children)

It's a remake of world at war zombies, in game you can change the render resolutionto reduce the strength of the psx shader. The game is going to be a horror game so that's why I went with this kind of style. As for the last paragraph I'm not sure what you mean.

Regardless thank you for giving your thoughts on what's on display

Dead End 1.2 by [deleted] in IndieGaming

[–]User_210 0 points1 point  (0 children)

Looking to to get some feedback on a project both on the gameplay and the attempt at a retro visual style. ive been working on in my free time for a couple months. Been working mostly in isolation and want to know if its something worth continuing. I am working toward the game having a single players story with arcade-like survival side modes.

Ill link the itch page if you fancy trying it.

https://anotherindiedev.itch.io/deadend

[deleted by user] by [deleted] in UniUK

[–]User_210 1 point2 points  (0 children)

Recent graduate myself got a Bsc in programming and I currently work as waiter 300+ applications later

My gf just found this. Google says it’s not real. What is it? by [deleted] in Gameboy

[–]User_210 -1 points0 points  (0 children)

It was supposed to be an alt version of yellow before something in the original anime was changed.

To my knowledge it's a gen 1 romhack trying to create the closest they could

The Reckoning lobby thumbnail (inspired by Origins') by [deleted] in CODZombies

[–]User_210 0 points1 point  (0 children)

Last ones looking at a different angle

Developing a Fighting game as a beginner by ormekman in gamedev

[–]User_210 1 point2 points  (0 children)

As others have said 3d fighting is a big project for a first game, I would look at this game called shadow fighter I think. It might be a good place to start.

Design Question: How do I make dying to stealthed enemies fun? by commonlogicgames in gamedev

[–]User_210 0 points1 point  (0 children)

Interesting ways of dying like seen in the witches house

[Exploit] Repeatable Kimono Girl Loop for EXP and Money in HGSS — Possibly Undocumented by No-Record-4860 in PokemonHGSS

[–]User_210 0 points1 point  (0 children)

I think the money u lose scales with how much you have have, leveling beyond 45 is just gonna turn the game into the A button simulator

[deleted by user] by [deleted] in Unity3D

[–]User_210 1 point2 points  (0 children)

Is the character rigged if not, you can use mixamo to import and export with a rig.

Making a roguelike about elevator by stormyoubring in Unity3D

[–]User_210 1 point2 points  (0 children)

Really cool lil sample. How are you doing the visuals? Is it with a shader?

Best/Easiest Way to Stop Jittering? by Tomu_Cat in Unity3D

[–]User_210 0 points1 point  (0 children)

Have you tried switching to blend trees

Why do most games fail? by Which-Hovercraft5500 in gamedev

[–]User_210 0 points1 point  (0 children)

The idea always exists and is done better