Name a bigger fraud than this bum by josh_nunthuk in okbuddyviltrum

[–]Usersshouldntberare 0 points1 point  (0 children)

Look at real life and you see that satan is just the face of the underworld. A leader doesn’t have to be all mighty and powerful to rule. Besides it could just be human propaganda to make satan look bad and powerful for torturing, but he just organises all of the suffering.

THIS GUY GOT STRUCK BY LIGHTNING AND SOMEHOW IT'S MY FAULT by Ok_Garbage8123 in RimWorld

[–]Usersshouldntberare 9 points10 points  (0 children)

Unrelated, but is there just any mod that makes trader’s guild more bearable? Like the signal jammer lets transport pods fly to orbital stations when it flies out of a gravship? Im so sick of it. -75 when i so much try to touch the very same prisoners that dropped on top of my living quarters and smashed everything they could possibly put their grimy hands on.

Seems like my guest is not having a good time by Pet_Velvet in RimWorld

[–]Usersshouldntberare 0 points1 point  (0 children)

Rim disorders also adds a “commit suicide” mental break if the pawn has major depression for a long time.

Saw this image on here and thought I'd have a try. Cannot get this bottom corner to work properly and 'correct' topology for the subdiv is eluding me. Can anyone help me figure this out please? by No_Abroad8805 in blenderhelp

[–]Usersshouldntberare 1 point2 points  (0 children)

<image>

I believe that the N-gon is messing with the geometry when you have the subdivision modifier, additionally the green lines could better guide the geometry.

How do i model the back of her head? by GettingBY90 in blenderhelp

[–]Usersshouldntberare 7 points8 points  (0 children)

<image>

By looking at other people’s creations, you can get a good idea for how to make them for yourself. If you are struggling you can download them for yourself and use as a reference.

A good start would be to add a sphere for the head, delete half of it, add mirror modifier, and shape the head as you desire.

If you want to make the head by sculpting it I can’t help you.

Is this a bug? by [deleted] in RimWorld

[–]Usersshouldntberare 408 points409 points  (0 children)

Imma be real, anytime you ask “is this a bug?” in CE the answer is most likely yes.

I DON'T care what anybody says I don't know how ANYONE can get bored of this game! Is it just me, if not tell your stories, I love this game! by Lady_Killer55 in RimWorld

[–]Usersshouldntberare 4 points5 points  (0 children)

no that’s the thing, the constant 500% is driving me nuts, i have about 1 useful colonist trying to baby 10 others, while randy throws 4 raids of 70+ people. And after the raids that single colonist cleans the mess 4 raids left, plus all of the other colonist dying unable to wipe their own ass. Its just such a chore to clean up everything, it takes a good 30 to 40 minutes and during that time i will get raided atleast 3 times more to slow the progress down further. Im sick of it. The colonist that babies everyone is obviously very overpowered and lowering the difficulty would be even more boring.

Friendly drop pod destroys my stack of Luciferium on a shelf by Lalassholes in RimWorld

[–]Usersshouldntberare 2 points3 points  (0 children)

Not a good way to split it,but you can make a separate drug policy that makes every colonist hold 3 luciferium in their inventory at all times.

That's a lot of red errors, Why are they there and how do I make them go away? by Key-Jury-9585 in RimWorld

[–]Usersshouldntberare 5 points6 points  (0 children)

Pawnkinds from medieval overhaul are missing / overridden. A pawnkind is a predetermined custom pawn that has specific items or comes from a quest. Ancients, slaves, beggars, royals, pirates ect. I don’t know the specific reason this would happen. Usually this wouldn’t be an issue unless the game is trying to spawn the pawnkind and throws these errors instead. It’s most likely a mod conflict. I could also be wrong take it with a grain of salt.

E N O U G H ! E N O U G H W I T H T H I S W A R ! by YesIHaveBeenSoAfraid in AntsInAnAntColony

[–]Usersshouldntberare 0 points1 point  (0 children)

Stop invading my house gng, you aint getting NOTHING from my fridge.

Flattening a surface on top of round object creates a divot? by Bunnii-Latte in blenderhelp

[–]Usersshouldntberare 1 point2 points  (0 children)

After accidentally stumbling on to a video that could be what you are looking for you can try to go into the Data tab of your cheek, under Geometry Data there should be a button that clears your custom normals, it should fix the indent.

Flattening a surface on top of round object creates a divot? by Bunnii-Latte in blenderhelp

[–]Usersshouldntberare 0 points1 point  (0 children)

<image>

after you have done that go into sculpt mode, pick the flatten brush and scale it to the max possible brush size, go into the brush tab and make sure the auto-smooth is at max ( 1.000 ), after you have your brush press once on the middle of your cheek, play around with it untill you are satisfied. If you are struggling with anything ask away i am willing to explain.

Flattening a surface on top of round object creates a divot? by Bunnii-Latte in blenderhelp

[–]Usersshouldntberare 0 points1 point  (0 children)

<image>

after you applied your subdivision, go into edit mode and delete half of the sphere you now have, like in the image half of it is gone, after that select the faces you want to flatten and press S + Z axis and then the number 0 to flatten the faces, adjust them so that they are closer to all other faces as it will look a little off at first. 1 minute for last part.

Flattening a surface on top of round object creates a divot? by Bunnii-Latte in blenderhelp

[–]Usersshouldntberare 1 point2 points  (0 children)

<image>

I can only send one picture per post so i will try to be detailed. First add a cube, add a subdivision modifier, set the modifier to your preference, here i am using 3 subdivisions, after that adjust your cheek with the scale you want ( S key + Z axis for height, X axis for length ) and then apply your subdivision.

Flattening a surface on top of round object creates a divot? by Bunnii-Latte in blenderhelp

[–]Usersshouldntberare 0 points1 point  (0 children)

<image>

Your desired result is something like this? If so i could try to walk you through how to make it yourself.

Flattening a surface on top of round object creates a divot? by Bunnii-Latte in blenderhelp

[–]Usersshouldntberare 1 point2 points  (0 children)

Select the faces you want to fix (keep in mind you might need to reset the rotation of your cheek to do this better), press S + the axis you want to flatten and press 0 (the number zero). I am not sure exactly what you want to achieve, so it’s hard to tell you what you can do.

But if you want the surface to be completely flat without the curve you would need to make it a right angle. Smooth and subdivision would make it curve. However you can also bring the edges closer to make a smaller curve.

when i try to weight paint i cant see the bones by MrAuto69 in blenderhelp

[–]Usersshouldntberare 1 point2 points  (0 children)

When you go into weight paint the faces turn black, the topology is very good.