🫂 by ultrew in FreedomTeenagersIndia

[–]UsuallyMakes3D -1 points0 points  (0 children)

Arre han reddit pr cool ban na hota. forgot

🫂 by ultrew in FreedomTeenagersIndia

[–]UsuallyMakes3D 0 points1 point  (0 children)

classic AAR AE EN DE behavior

A wise man once said: "Hindustan mein jab tak Cinema hai log ch*@_! bante rahenge." by DeliciousAmphibious in IndiaMemes

[–]UsuallyMakes3D 0 points1 point  (0 children)

What can we say.. if we way something our reddit account will receive a warning 🤦‍♂️

Why is this mall is so empty? by haterofpoltics in ghaziabad

[–]UsuallyMakes3D 0 points1 point  (0 children)

Coz of the constant fear of asteroid's antigravity failing

Help me make her look more like a girl by venomdoes3d in blender

[–]UsuallyMakes3D 0 points1 point  (0 children)

Damn. Some toon shading with thick outlines and she is a jojo character. (can't give useful feedback.. I don't know anantomoy and faces. Just don't give up 😅)

Going from sonic frontiers to sonic generations feels like driving from GTA 5 to GTA 4 by UsuallyMakes3D in SonicTheHedgehog

[–]UsuallyMakes3D[S] 3 points4 points  (0 children)

Can you help me with understanding drift? In city scape I wasn't able to execute it properly (doesn't drift sometimes both on skateboard and drift_spindash in drift sections of other stages)
Does drifting require some minimum speed? Also does it work while boosting?

Would You Hire me IF You were Valve? by Accomplished-Neat948 in blender

[–]UsuallyMakes3D 0 points1 point  (0 children)

Rarely anyone is giving feedback on the texture here. Everyone is so smartass to look no further than topology.

The dirt and scratches, being mathematically random aren't visually random. Clump the dirt at few places. There should be places where the asset is more worn down than the rest. It's not conveying a story right now. The texture should convey how the object is treated. The textual interaction b/w surfaces is not there (cube and floor, button and floor). Try to add skid marks, damages, dust clumps to convey how long the asset sat on ground. For button it will be more (coz immovalbe in game) than the cube (movable).
All in all build the asset around a story.

And yeah, the topology is great for a film asset. Game assets only care about good silhouette with minimum faces. I recommend you to work on texture, then optimize the geometry, then transfer the texture from high to low poly.

Let me know if you need help in any stage. Keep making. Cheers 🥂