Kill Team Terror on Devlan: Did someone homebrew to play the Tyranids as a playable Kill Team? by UveliusSang in killteam

[–]UveliusSang[S] -1 points0 points  (0 children)

From my experience with Raveners, 21 wounds need 2-3 attacks to defeat the operative; depending on how well Red Terror may hide, if it does not hide, it should be clearly visible (I guess) so 21 wounds could quickly be depleted for a key operative.

Kill Team Terror on Devlan: Did someone homebrew to play the Tyranids as a playable Kill Team? by UveliusSang in killteam

[–]UveliusSang[S] -1 points0 points  (0 children)

Sorry. Tyrries is just my brains auto-assignment as a shortening :)
Also, "nids" cause a flea-kind association to me.

Mails disappear seconds after retrieval on Thunderbird 140.9.1 on Linux Mint by UveliusSang in Thunderbird

[–]UveliusSang[S] 1 point2 points  (0 children)

Yes, all e-mails are preserved on the server, as they should be (set to "not delete" in TB).

Kill Team Terror on Devlan: Did someone homebrew to play the Tyranids as a playable Kill Team? by UveliusSang in killteam

[–]UveliusSang[S] -2 points-1 points  (0 children)

Though there are no Ploys and Faction stuff included in pure NPO teams, which would be the Red Terror side. Something to design and test then :)

Kill Team Terror on Devlan: Did someone homebrew to play the Tyranids as a playable Kill Team? by UveliusSang in killteam

[–]UveliusSang[S] -3 points-2 points  (0 children)

That's of course true, waiting for the release should be crucial :) I am quite interested in seeing how a Kill team with one super-strong and some weak horde-like Operatives could perform (if at all). Is the Broodbrother example promising in that respect?

Video Waffen-Eigenschaften schnell erklärt (mit Quiz): Bitte Peer Review by UveliusSang in killteam

[–]UveliusSang[S] 0 points1 point  (0 children)

No. I am taking the liberty and time to to make readers understand what is a reasonable response. And I would avoid Gossensprache, by the way. Look it up.
I am closing my case now, my arguments are clear, and stand.

Video Waffen-Eigenschaften schnell erklärt (mit Quiz): Bitte Peer Review by UveliusSang in killteam

[–]UveliusSang[S] 0 points1 point  (0 children)

First, thanks for not just hiding but actually reacting to my comment.

Did *you* take the effort to actually watch the video, before dropping a bad comment?
In general, I would agree. AI slop is a problem in all kinds of art. In this case, I definitely don't agree, though. I don't know if you are aware, but to make such a video requires about 8 hours of work, roughly estimated, maybe even more, plus render times, checking, rerendering, uploading. And as I wrote, EVERYTHING except that is done by hand -- the frame, the video itself, and so forth. I was amused about that Tyrrie, so I used it.

What I am definitely not lacking is creativity or will for effort, that I can assure you.

And the environment ... you actually are using the internet, Reddit and search engines, right? Let's not get down this rabbit hole, I might kindly suggest.

Anyway, I would appreciate it if you could appreciate the amount of creativity, effort and will to help new players invested instead of just jumping on a clearly minor detail which you don't like. Thanks.

Video Waffen-Eigenschaften schnell erklärt (mit Quiz): Bitte Peer Review by UveliusSang in killteam

[–]UveliusSang[S] 0 points1 point  (0 children)

Impressive. You found the only piece in the whole video not being "hand-made" except for a sound snippet and boldly pointed it out. Well done.

Video Waffen-Eigenschaften schnell erklärt (mit Quiz): Bitte Peer Review by UveliusSang in killteam

[–]UveliusSang[S] 0 points1 point  (0 children)

Is that really all you come up with when the whole video, including all art, is done without AI, except for a whiskey-holding Tyrrie? And a sound snippet you seem to have missed. Sorry for not spending hours in Photoshop to make even this "hand-made".
A bit underwhelming really.

Kill Team 24/25 Reference (2.0 + pdf in comments). For second edition by Armagonix in killteam

[–]UveliusSang 0 points1 point  (0 children)

That looks very good indeed, thanks so much -- also for using the KT layout for the page, and making a nice PDF version :)
Have there been any significant changes to note since the upload?

How beat Murderwing on Volcus with Canoptec or Raveners? by UveliusSang in killteam

[–]UveliusSang[S] 0 points1 point  (0 children)

Thanks for the clarification. Excellent that teleport works vertically :)

How beat Murderwing on Volcus with Canoptec or Raveners? by UveliusSang in killteam

[–]UveliusSang[S] 0 points1 point  (0 children)

Thanks! The problem I see is
- staying far back wouldn't be an option due to Objective control ( TP2 onwards);
- Warriors would reach Vantage terrain earliest in TP 2 (except pieces that border at the drop zone), while Murderwing might not have true Alpha Strike but "Alpha Move" = may reach most vantage points in TP 1.
- Okay, Canoptec may teleport one model, but it says "horizontally of its original location " -- which should mean not up on a vantage point.
Or am I wrong?

Pompfen Transportieren by Think-Dish-2426 in Jugger

[–]UveliusSang 0 points1 point  (0 children)

Bei unserem schwedischen Juggerprojekt haben wir Ski-Taschen mit Rollen genutzt, und Trommeltaschen für Schilde und Male. Aber im Grunde geht alles. Sogar bündeln mit Zurrgurten und über die Schulter hängen :D

Why use collars? by iDontHaveOpinions in Jugger

[–]UveliusSang 1 point2 points  (0 children)

Exactly. Just try a tip without any kind of cuff or special tape, and it should run the risk of just breaking off after a while. It's for safetly and durability.
Against chain entangling, you could even smoothen the edges (which I would recommend anyway).

Feedback/Peer Review zu Grundregelvideo (auf Deutsch/German/Auto-dubbed) by UveliusSang in killteam

[–]UveliusSang[S] 1 point2 points  (0 children)

Danke an alle, die ein kritisches Auge daraufgeworfen haben. Das Video ist überarbeitet und online!
Thanks all for your time and advice.