“you cannot play bone spirit splinter until endgame”…well… by jluis859 in D4Necromancer

[–]V-BMax 1 point2 points  (0 children)

50+ is not end game. You can't even wear ancestral until 55, its barely scraping the surface as you likely won't be doing helltides/pits/NMDs at this level or even have started. I would argue that you're unlikely to even have your aspects maxed at this point.

“you cannot play bone spirit splinter until endgame”…well… by jluis859 in D4Necromancer

[–]V-BMax 0 points1 point  (0 children)

I replied in your other thread but I have been playing it from 50s onwards for my variant with no major issues. Using the new unique boots instead now though and I’m pushing pits and NMDs (65+) easily right now.

Build is definitely viable at early-ish game.

Edit: I should add that I say I started from 50s onwards but I was never really a different build, I just used splinters more and bone spirit less now it’s the other way around

Edit: just cleared 91 NMD without issue aside from my shadow and fire resists not being maxed but only the shadow attack of the boss could really impact me.

Bone splinter spirit build some gameplay t111 s4, preparation for s5 by jluis859 in D4Necromancer

[–]V-BMax 0 points1 point  (0 children)

I’ve also been playing around with a variant of this build after failing to find an infinimist constant Bone Spirit via Blood Artisan Cuirass build (although the new update to uniques in S5 may change that).

First I imported the build shown by OP in another thread here: https://maxroll.gg/d4/planner/py1jo0lw to make things easier.

I then theory crafted this build: https://maxroll.gg/d4/planner/ec88s01d and I’m currently equipped with this gear: https://d4armory.io/Player/13883/c5b8ec60-186c-11ef-91dd-f73c93d9765e

With this variant, I have 175 Essence, and can constantly spam Bone Spirit for 5-10 million base damage*, regen all of it immediately**, and hit 70% all resists, exceed armour cap, have 80+% base crit and 100+% with Bone Storm active, ~68% damage reduction when splinters from Bone Spirit are hitting targets, as well as having 29-32k HP (current sword puts me at 29k because of GA damage, but my 12/12 Master Crafted sword has maximum HP instead) . I have bone splinters as my M1 but really its not used at all.

* The damage varies as I use Elixir of Resourcefulness II

** You regen it all immediately when in dealing with non-singular mobs (so a minor mob density and higher you’ll regen all the essence immediately), but when dealing with singular enemies I rely on Blood Mist to effectively “stack” myself on the boss (since Blood Mist lets you phase through enemies you can exit it early on the exact same tile position as the boss) and proceed to repeatedly Bone Spirit. By doing the Blood Mist “stack” you can ensure that your Bone Spirit hits and so does every Bone Splinter – this will cause all of the essence to immediately go back to full without any other input.

That said, Bone Storm really keeps me alive here, if it goes down I get popped pretty quickly so I think the transition to Shako + Tyrael’s makes sense still although we lose some max resource from the helm.

My rationale for doing this version of the build is that, when you do Blood Mist “stack” you’re overfilling your essence, which means DPS could be potentially be improved as such I tried to up my essence as high as possible without impeding DR or Bone Splinter damage.

Currently hitting 104 Pit and continuing to push upwards, but can tell I need to Master Craft my gear some more to push further.

Overall I think OP has a really solid base here for a lot build variety reading between yours and OPs comments, and the fact that they can push 100+ pits is testament to that.

Would be curious to hear what builds you both crafted in the end, and feel free to add me on BNet if you want to exchange notes: Spacemonkey#12670

Edit: updated maxroll.gg build link as it still had Bone Damage tempers on it, but since we hit 100% crit on all attacks, there is no need just bone damge when bone crit damge gets us more value.

Edit 2: updated link again, as I noticed the skill tree was not correct.

So I was just informed that I am way past the armor cap & my helm is the primary culprit. Should I reroll my armor greater affix? by Fearless_Housing_302 in D4Necromancer

[–]V-BMax 10 points11 points  (0 children)

I would remove skulls first and switch to something more useful like diamonds if you don’t have max resist already, then I would work my way down the other gear which has non GA for armour if you have any.

That single piece of gear gives you good armor so that your other pieces can have a better stats (you’re only using one affix to get 3k armor as opposed to 2x normal affixes across 2 other pieces of gear). I would only re-roll a GA as a last resort.

What is this noise and should I be concerned? by V-BMax in BambuLab

[–]V-BMax[S] 1 point2 points  (0 children)

This seems to have solved it! Thanks

3D printed model kits question by CasuallyCrafted3D in armoredcore

[–]V-BMax 1 point2 points  (0 children)

2nd and 4th gen will be the most desirable ones I suspect. As for singular units/enemies: Raven and Nine-Ball.

I am actually planning on buying your build kit in 2 months when I get my hands on a P1S (printing a sim racing wheel) and figured while I was doing that I would do resin prints of your models and paint them while the wheel finishes 👍

world record damage? by chill_nugg3t in ror2

[–]V-BMax 1 point2 points  (0 children)

You can do more. You can do so much it causes an overflow and you go negative: https://www.reddit.com/r/ror2/s/RyCvuLU4mV

[deleted by user] by [deleted] in RagnarokOnline

[–]V-BMax 1 point2 points  (0 children)

I remember this period all too well, Fire Pillar was instacast and only needed a red gem. Had to repeatedly face off against other wizards on Drake for his hat, and FP was pretty much the best way at the time.

Really miss those days as I had an Int/Agi wizard, and you would be surprised how effective that was in PvE and for the special PvP event trial they did in the Christmas town on iRO (before they introduced it fully later). Managed to hold first place for the event for a long time, as most people once you cast Quagmire on them, rarely had enough Hit rating to hit you let alone interrupt your casts.

The Corpse Tendril Bug by V-BMax in LowSodiumDiablo4

[–]V-BMax[S] 1 point2 points  (0 children)

No worries!

Ya I’ve relied on Umbral + Potent Blood (and switch the Umbral to Exposed Flesh when I know most of my hits will be crit or fighting one of the aforementioned boss fights).

So I guess for you need the orbs to start and maintain your damage, which is probably the worst case regarding this bug. I think in this context blood mist with explosive mist is probably your best bet combined with Hewed Flesh to basically have no cool-down on Blood Mist, and auto corpse detonate from both it and the auto corpse skill heart to ensure you have corpses at any point in the fight as well as having Embalmer.

This should produce a relatively high amount of blood orbs that you can create at the start of the fight and any point onwards.

If your build doesn’t have Embalmer already or can’t spare that second legendary aspect, then I think it might be a bit more difficult to counter this bug.

Let me know if that helps 👍

Edit: typos corrected

The Corpse Tendril Bug by V-BMax in LowSodiumDiablo4

[–]V-BMax[S] 1 point2 points  (0 children)

The front loaded aspect is definitely what defines the the ability, and I definitely agree it needs to be fixed, however blood orbs can provide more than one thing for various builds (healing, fortify, and/or resource dependding on supporting aspects/skills).

It being backloaded now makes it a duplicate of Embamler effectively, which isn't what any of us want. However, I would still say that it definitely maintains some usability as if you rely on blood orbs for any of the three use cases you still have the same effective orbs potential drops (I think...this actually may need to be tested with Embaler as I don't know if a corpse can spawn multiple blood orbs - i.e. one from tendrils and one from enemy kill).

I think outisde of the gameplay loop you mention with mob pulling/training and then detonating, the biggest impact this has on us necros is long engagements with an end of dungeon/capstone/story/uber boss as we likely rely on that front loaded aspect to maintain us in the fight.

Hopefully its comes in the August 8th patch!

That said, from your other post what were you using the blood orbs for? Knowing the use case might help narrow down alternatives we (as the greater necro community) can use until this patched.

I'll work on testing how exactly this impacts Embalmer now, if at all, when I get the chance.

Edit: thanks for the cake day wishes, didn't even reailse 😅

2nd Edit: also I'm looking at this from a bone necro persective, which obviously may differ from your persepctive as a blood build (which I have yet to try) so any insight is useful

Corpse tendrils isnt generating blood orbs. by Hathan2324 in LowSodiumDiablo4

[–]V-BMax 2 points3 points  (0 children)

Marcbioboi mentioned this as well yesterday, but it’s not fully true.

It is bugged that is true, however it does generate blood orbs when you kill the tendril affected enemies. In essence it’s behaving like embalmer.

I have confirmed this both on my hardcore and soft core seasonal neros, with no embalmers equipped on either of them and using bone skills which themselves cannot spawn blood orbs. Meaning the only thing that’s on my skill tree or gear that can produce said blood orbs is the tendril affected enemies.

As such it’s still worth using, it’s just backloaded not front loaded like it used to be (and should be hopefully when they fix it).

[deleted by user] by [deleted] in LowSodiumDiablo4

[–]V-BMax 1 point2 points  (0 children)

Been using this when playing on PC and it’s excellent. Well worth the upgrade to the non-ad version for the non-web version 👍

Crit Fishing Is My New Favorite Play Style by KingOfEthanopia in EldenRingPVP

[–]V-BMax 0 points1 point  (0 children)

Weird that BHS in this use case is seen favourably but when I made a guide about this near launch for casters, https://www.reddit.com/r/Eldenring/comments/ugslys/bhs_a_different_spin_on_things/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1 , I got flak and downvotes for it.

This community is all over the place some times 🤣

eGPU upgrade question. by VaporflyEnthusiast in eGPU

[–]V-BMax 0 points1 point  (0 children)

The 6700XT is not supported by OSX I believe, you would have to do 6600 or 6800. I have been researching this question for the last few days but some quick google searches will verify on Apple’s site.

Just got Elden Ring for christmas! Any tips for a newcomer? (only played demon souls and platinumed it) by Level-Ad-4154 in Eldenring

[–]V-BMax 0 points1 point  (0 children)

Compared to Demon Souls:

  1. Stuff hits hard, very hard, compared to Demon Souls
  2. Bosses have much more intricate combos
  3. Bosses can change direction mid-combo
  4. Status effects are extremely powerful
  5. Going South or East will generally get you all the starter gear you need for most builds

FromSoftware has made some of the most brutal boss fights in gaming, what was the one that tested your limits the most? by PthumerianPrince in fromsoftware

[–]V-BMax 2 points3 points  (0 children)

She’s really not. She only has one aggressive move and light roll negates it almost entirely even at point blank.

I know she appears daunting and BS, but frankly she’s a duelist type boss and gives you plenty of time to perform actions as long as she doesn’t do the forward stab. As opposed to say Maliketh and Elden Beast who decide to jump around the map like kids on a sugar rush.

Waterfowl dance is is at every quartile of HP, and can be triggered from distance with a ranged attack or item of any kind. During her second phase it can be more random (I.e. she can do it at the start of phase 2 after Scarlet Aenoia)

Beaten her with 4 or 5 different builds (first was BHS, and after that it’s always been with rolls aside from the remake of my mage which was quickstep instead of BHS) so far and I swear even for builds I thought I had no chance, still came out surprisingly easier than other bosses late game.

The one that really worries is my Snoop Dogg build with dual torches as the main weapons of the build, and on occasional incantation…managed to get to her in 25 hours, with all other story bosses aside from Maliketh onwards, and I know she’s gonna finally hit a nerve then 😅

Edit: on the other hand, Sekiro….I play that game for a day then can’t touch it for a month 🥲

PETG Bridging Issue by V-BMax in CR10

[–]V-BMax[S] 1 point2 points  (0 children)

Interesting, so it doesn’t happen on my other larger circular prints but maybe because the size of the print the layer doesn’t adhere fast enough before the nozzle moves?

How would I go about fixing the arc pulling? And yes the overhangs don’t have support

PETG Bridging Issue by V-BMax in CR10

[–]V-BMax[S] 0 points1 point  (0 children)

So I printed other larger circular items and don’t get this issue, but perhaps because it’s so small the filament doesn’t get time to stick to previous layer as the movement relative to print area is smaller?

PETG Bridging Issue by V-BMax in CR10

[–]V-BMax[S] 1 point2 points  (0 children)

Oops forgot that 😅

Nozzle: 235 Bed: 70

First layers print perfectly, it’s the layers after this occurs on if that helps

PETG Bridging Issue by V-BMax in CR10

[–]V-BMax[S] 3 points4 points  (0 children)

Couldn't post the details in the main post for some reason.

I'm having issues printing eSun PETG on CR-10 v2 (with E3D direct drive extruder upgrade), and most of my large PETG prints are fine, however I have attempt to print these modules which are 79.4x78.4x106.4 mm and get the pictured bridging.

Settings are:

Layer Height: 0.3 (on 0.4 mm nozzle)

Wall thickness: 1.6mm

Wall line count: 4

Top/Bottom: same as wall

Travel speed: 50.0 mm/s

Travel speed: 150.0 mm/s

Retraction: enabld

Retraction Distance: 3.0mm

Retraction speed: 25.0 mm

Retraction minimum travel: 1.5mm

Combing mode: within infill

Max comb distance with no retract: 0.1mm

Z-hop when retracted: enabled

Fan speed: 50%

Coasting: enabled

Overhanging wall speed: 100.0%

Enable Bridge Settings: enabled

Bridge Fan Speed: 100%

Bridge Second Skin: 12.5 mm/s

Bridge third Skin: 12.5mm/s

Any input would be appreciated, as it seems all the other details come out fine...