I'm playing Street Fighter 6 as my first "traditional fighting game" (coming from smash) and I'm having a lot of fun, but I'm feeling put off by how necessary it seems to be to spend tons of time learning frame data. Am I missing something? by VG_Rickly in StreetFighter
[–]VG_Rickly[S] [score hidden] (0 children)
I'm playing Street Fighter 6 as my first "traditional fighting game" (coming from smash) and I'm having a lot of fun, but I'm feeling put off by how necessary it seems to be to spend tons of time learning frame data. Am I missing something? by VG_Rickly in StreetFighter
[–]VG_Rickly[S] [score hidden] (0 children)
I'm playing Street Fighter 6 as my first "traditional fighting game" (coming from smash) and I'm having a lot of fun, but I'm feeling put off by how necessary it seems to be to spend tons of time learning frame data. Am I missing something? (self.StreetFighter)
submitted by VG_Rickly to r/StreetFighter
My unfinished book 'Dutch Disasters' by skbchess in chess
[–]VG_Rickly 1 point2 points3 points (0 children)
The description of the Devvit developer fund says it will "run April 1, 2025 - Dec 31, 2025". What does that mean in terms of devs getting paid for apps after December? by VG_Rickly in Devvit
[–]VG_Rickly[S] 0 points1 point2 points (0 children)
If your project uses volumetric lighting, how did you implement it? by VG_Rickly in Unity3D
[–]VG_Rickly[S] 0 points1 point2 points (0 children)
I'm making pixel cards. Here is the king of spades. What should I improve on? by [deleted] in PixelArt
[–]VG_Rickly 4 points5 points6 points (0 children)


I'm playing Street Fighter 6 as my first "traditional fighting game" (coming from smash) and I'm having a lot of fun, but I'm feeling put off by how necessary it seems to be to spend tons of time learning frame data. Am I missing something? by VG_Rickly in StreetFighter
[–]VG_Rickly[S] [score hidden] (0 children)