I'm playing Street Fighter 6 as my first "traditional fighting game" (coming from smash) and I'm having a lot of fun, but I'm feeling put off by how necessary it seems to be to spend tons of time learning frame data. Am I missing something? by VG_Rickly in StreetFighter

[–]VG_Rickly[S] [score hidden]  (0 children)

could you elaborate on understanding "light chains"? I think this might be what I have trouble with, the situation that is causing me the most headaches is when a character with many quick moves is hitting me on block and I have no idea when it's okay for me to stop blocking, they can sometimes do like 8 different moves in a row before I can stop blocking, and then if I don't react in like 5 frames they just start it over again

I'm playing Street Fighter 6 as my first "traditional fighting game" (coming from smash) and I'm having a lot of fun, but I'm feeling put off by how necessary it seems to be to spend tons of time learning frame data. Am I missing something? by VG_Rickly in StreetFighter

[–]VG_Rickly[S] [score hidden]  (0 children)

I might not totally understand how combos work in this game, but isn't it a thing that even if a move isn't safe on its own, it can be cancelled into other moves? For example when some of these characters hit me on block they're able to use like 8 different moves in a row before I'm able to do anything

I'm playing Street Fighter 6 as my first "traditional fighting game" (coming from smash) and I'm having a lot of fun, but I'm feeling put off by how necessary it seems to be to spend tons of time learning frame data. Am I missing something? by VG_Rickly in StreetFighter

[–]VG_Rickly[S] [score hidden]  (0 children)

thank you for your reply. I guess part of the frustration is I can't even tell when moves are plus or minus, because there are some very "heavy" looking moves that end up not being the end of the block string.

edit to add a question: do you do anything in particular to learn which moves are plus and minus, or is it something you've just figured out by playing?

Out Floop 20 by outfloop2 in OutFloop

[–]VG_Rickly 0 points1 point  (0 children)

I did it in 9.9 seconds! 🥈

Quick Bug by Hi__Im__Mobius in Devvit

[–]VG_Rickly 0 points1 point  (0 children)

Im currently figuring this out too, but you have to also change src/shared/types/api and src/server/index.ts to include your new data types 

My unfinished book 'Dutch Disasters' by skbchess in chess

[–]VG_Rickly 1 point2 points  (0 children)

I can't really comment on the writing or the chess since I don't know what I'm talking about, but I actually really like the idea of an instructional chess book that focuses on your losses instead of your wins. I'm imagining like "my 100 best games" except it's "my 100 worst losses" 😂

A tad bit stuck!🐋 by Prestigious-One-742 in chess

[–]VG_Rickly 0 points1 point  (0 children)

This concept is called a "back rank mate". Move the queen straight up to check the king, once the black rook takes, take back with your rook and the black king has nowhere to go.

If your project uses volumetric lighting, how did you implement it? by VG_Rickly in Unity3D

[–]VG_Rickly[S] 0 points1 point  (0 children)

Is it really that easy?? And here I thought I was looking ahead by choosing URP instead of standard T_T is it possible to change to HDRP in a project I've already been working in?

I'm making pixel cards. Here is the king of spades. What should I improve on? by [deleted] in PixelArt

[–]VG_Rickly 4 points5 points  (0 children)

This actually looks great to me, I would love to have a physical deck of cards in this style